Fighter ID

Light display theme for Kyo Kusanagi

Fighter Moves tagged all_or_nothing
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"That's MINE"
Johnny
Johnny slashes vertically, on contact he carves and explosive J into his opponent.
all_or_nothing
Armageddon Buster
Franco Bash
In RB and RBS, Franco knocks the opponent into the air followed by a period where the player can input directions and attacks to create a followup combo. If no input is made, Franco will just flex and pose. In RBFF2, a successful first hit results in a double-armed hammerblow follow up.
all_or_nothing
Bullet Frenzy
Harley Quinn
Harley fires up at the opponent, and if that first shot hits, she proceeds to fire several more times.
all_or_nothing
inviso_hit
rapid_projectiles
Bushin Hassoken
Guy
Guy rises with an aerial combo of successive blows.
all_or_nothing
anti_air
Captain Storm
Captain Commando
An autocombo involving the entire Commando team taking turns.
all_or_nothing
auto_combo
Climax Beat
Dee Jay
Dee Jay starts with a flurry of massive punches with one hand, then with both, and finishes with a powerful punch.
all_or_nothing
Cross Shadow Blitz
Shadow
Auto-combo ending with a knock-away Jumping Sobat.
all_or_nothing
auto_combo
burning
Dancing Flash
Felicia
She rushes her foe, and on contact gives them the business.
all_or_nothing
auto_combo
Darkness Illusion
Morrigan Aensland
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
all_or_nothing
auto_combo
Deus Ex Machina
Carl Clover
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.
all_or_nothing
unblockable
Disposition Frog
May Lee
Attempted launch with vertical kick. If successful, May Lee subjects the opponent to rapid energy blasts (???).
all_or_nothing
Double Punch
Bane
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.
all_or_nothing
Earth Gaddemu 2003
Earthquake
After landing an uppercut punch, Earthquake gleefully drills his opponent with his chain.
all_or_nothing
Escrima Fury
Nightwing
A short, sweet escrima auto-combo, provided the first hit connects.
all_or_nothing
auto_combo
Fat Carnival
Earthquake
Earthquake executes a super Fat Chainsaw into team-up autocombo with his minions.
all_or_nothing
auto_combo
Final Justice
Captain America
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
all_or_nothing
auto_combo
rush
Final Justice
U.S. Agent
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
all_or_nothing
auto_combo
rush
Final Symphony Remix
Kyosuke Kagami
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
all_or_nothing
Five Sense Barrage
Genjuro Kibagami
Genjuro creates an energy card at close range. On hit, the opponent is sent to the sky to receive a series of cuts.
all_or_nothing
Forbidden Procedure: Rebirth Ex Machina
Valentine
Valentine uses an automated external defibrillator to revive a fallen partner or hurt an adversary.
all_or_nothing
healing
Funny Face Crusher
Frank West
Frank leaps skyward to place a Servbot head on his foe. He then Giant Swings them and tosses them, and as they're trying to get up, runs to them and plants their face into the ground, shattering the Servbot head.
all_or_nothing
ground_to_air_throw
Gloomy Puppet Show
Lilith
Lilith tosses a top hat at her foe, if it contacts them, the player is treated to a comical rhythm game at their expense.
all_or_nothing
Gold Crash
Gold Lightan
Lightan performs the Gold/Silver Stomp, knocking the foe into the air. He then catches them and pulls out their soul (or in the case of robotic enemies, their mechanical "heart"), and crushes it in his hand. Upon this action, the opponent drops from the sky.
all_or_nothing
organ_rip
Gold Kick
Gold Lightan
Lightan performs a lunging kick (which will likely only hit airborne foes). Upon contact, Lightan leaps into the air and crashes back down on the opponent with a stomp/elbow drop.
all_or_nothing
Hyper Spray
Biollante
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
all_or_nothing
rapid_projectiles
Joker Trick
Johnny
Johnny tosses a card which renders his opponent as the "Joker" playing card. He promptly slashes them in two.
all_or_nothing
Key of Victory
May Lee
An initial single strike leading to May Lee and a double executing an aerial "DOUBLE KICK!" followed by Kamen Rider pose. A reference to the Rider Double Kick used by Kamen Rider 1 & 2.
all_or_nothing
M.D.C. (Madou Diving Claw)
Gen-an Shiranui
Gen-an charges forward recklessly in an attempt to drill the guts out of his opponent.
all_or_nothing
Mach Speed
Viewtiful Joe
Joe speeds up time for himself, catching on fire while rapidly bashing the opponent. The final hit launches the foe into the air.
all_or_nothing
auto_combo
May Lee Dynamic
May Lee
An aerial rush to autocombo very similar to Kim Kaphwan's famous super.
all_or_nothing
auto_combo
May The End
May Lee
If May Lee connects with an initial punch, she theatrically somersaults backwards and jumpkicks the opponent, ending with Kamen Rider pose and explosion.
all_or_nothing
Midnight Bliss
Demitri Maximoff
If Demitri contacts his foe, he transforms them into something more "appealing" before draining their blood and setting them ablaze.
all_or_nothing
Midnight Pleasure
Demitri Maximoff
If Demitri contacts his foe, he bites them repeatedly before kicking them away.
all_or_nothing
unblockable
Otoko Michi
Dan Hibiki
Dan grasps the enemy and explodes, dealing great damage to them both.
all_or_nothing
Please Help Me
Felicia
Felicia summons her friends, and they beat the snot out of her opponent.
all_or_nothing
Redemption
Batgirl
Rush into a short auto-combo with knockdown.
all_or_nothing
auto_combo
rush
Ryoku Ranbu (SDM)
Ryo Sakazaki
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
all_or_nothing
auto_combo
oraora
special_ender
Ryuko Ranbu
Ryo Sakazaki
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
all_or_nothing
auto_combo
oraora
special_ender
Ryuko Ranbu
Robert Garcia
Charging autocombo ending with Built Upper.
all_or_nothing
auto_combo
rush
Sai Fury
Raphael
Raphael slides forward, holding both of his sai overhead. If he connects with this, he proceeds to thrash the opponent with a series of sai strikes and kicks, culminating in a more powerful Spark Plug.
all_or_nothing
auto_combo
special_ender
Saki Combination
Oroku Saki
Saki performs a kick. If this strikes the opponent, he goes into a mini auto-combo.
all_or_nothing
auto_combo
Shadow Dance Dream Pull
Basara
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
all_or_nothing
auto_combo
Shadow Dance Payback
Basara
A hop back and a leap forward. If unblocked, Basara performs an invisible autocombo while his lover's ghost flits about. He ends with a wicked uppercut slash.
all_or_nothing
auto_combo
Shadow Shred
Shredder
Shredder punches at the opponent. If the punch connects, he transitions into a leaping dash kick with shadow trails.
all_or_nothing
Shadow Shred
Oroku Saki
Saki punches at the opponent. If the punch connects, he transitions into a leaping dash kick with shadow trails.
all_or_nothing