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"That's MINE"
Johnny slashes vertically, on contact he carves and explosive J into his opponent.
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Armageddon Buster
In RB and RBS, Franco knocks the opponent into the air followed by a period where the player can input directions and attacks to create a followup combo. If no input is made, Franco will just flex and pose.
In RBFF2, a successful first hit results in a double-armed hammerblow follow up.
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Bullet Frenzy
Harley fires up at the opponent, and if that first shot hits, she proceeds to fire several more times.
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Captain Storm
An autocombo involving the entire Commando team taking turns.
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Climax Beat
Dee Jay starts with a flurry of massive punches with one hand, then with both, and finishes with a powerful punch.
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Dancing Flash
She rushes her foe, and on contact gives them the business.
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Darkness Illusion
An autocombo where Morrigan summons a mirror image and they give her opponent a beatdown.
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Deus Ex Machina
Nirvana starts a time bomb, which triggers a large unblockable explosion. It will instantly finish off an adversary on hit. However, if it misses, Carl will be forced to fight alone for the rest of the round.
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Disposition Frog
Attempted launch with vertical kick. If successful, May Lee subjects the opponent to rapid energy blasts (???).
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Double Punch
Two large, advancing punches that juggles at the end. Second punch normally only comes out if the first one hits.
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Earth Gaddemu 2003
After landing an uppercut punch, Earthquake gleefully drills his opponent with his chain.
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Escrima Fury
A short, sweet escrima auto-combo, provided the first hit connects.
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Fat Carnival
Earthquake executes a super Fat Chainsaw into team-up autocombo with his minions.
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Final Justice
Cap rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Final Justice
U.S. Agent rushes the opponent and delivers a patriotic beating. He concludes with a full body air piledriver.
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Final Symphony Remix
Kyosuke does a basic punch, if it lands he launches the enemy into the air. Hinata hurricane kicks onscreen into the opponent and Batsu uppercuts them in preparation for a final triple-team attack.
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Five Sense Barrage
Genjuro creates an energy card at close range. On hit, the opponent is sent to the sky to receive a series of cuts.
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Funny Face Crusher
Frank leaps skyward to place a Servbot head on his foe. He then Giant Swings them and tosses them, and as they're trying to get up, runs to them and plants their face into the ground, shattering the Servbot head.
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Gloomy Puppet Show
Lilith tosses a top hat at her foe, if it contacts them, the player is treated to a comical rhythm game at their expense.
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Gold Crash
Lightan performs the Gold/Silver Stomp, knocking the foe into the air. He then catches them and pulls out their soul (or in the case of robotic enemies, their mechanical "heart"), and crushes it in his hand. Upon this action, the opponent drops from the sky.
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Gold Kick
Lightan performs a lunging kick (which will likely only hit airborne foes). Upon contact, Lightan leaps into the air and crashes back down on the opponent with a stomp/elbow drop.
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Hyper Spray
Biollante sends out two vines. If either strikes the opponent, they will spray the opponent with sap. Then, Biollante fires a barrage of sap bullets.
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Joker Trick
Johnny tosses a card which renders his opponent as the "Joker" playing card. He promptly slashes them in two.
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Key of Victory
An initial single strike leading to May Lee and a double executing an aerial "DOUBLE KICK!" followed by Kamen Rider pose. A reference to the Rider Double Kick used by Kamen Rider 1 & 2.
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Mach Speed
Joe speeds up time for himself, catching on fire while rapidly bashing the opponent. The final hit launches the foe into the air.
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May Lee Dynamic
An aerial rush to autocombo very similar to Kim Kaphwan's famous super.
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May The End
If May Lee connects with an initial punch, she theatrically somersaults backwards and jumpkicks the opponent, ending with Kamen Rider pose and explosion.
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Midnight Bliss
If Demitri contacts his foe, he transforms them into something more "appealing" before draining their blood and setting them ablaze.
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Midnight Pleasure
If Demitri contacts his foe, he bites them repeatedly before kicking them away.
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Otoko Michi
Dan grasps the enemy and explodes, dealing great damage to them both.
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Please Help Me
Felicia summons her friends, and they beat the snot out of her opponent.
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Redemption
Rush into a short auto-combo with knockdown.
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Ryoku Ranbu (SDM)
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
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Ryuko Ranbu
Ryo's signature super, he dashes at his opponent and delivers a multihit beatdown with a Koho finish.
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Ryuko Ranbu
Charging autocombo ending with Built Upper.
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Sai Fury
Raphael slides forward, holding both of his sai overhead. If he connects with this, he proceeds to thrash the opponent with a series of sai strikes and kicks, culminating in a more powerful Spark Plug.
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Saki Combination
Saki performs a kick. If this strikes the opponent, he goes into a mini auto-combo.
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Shadow Dance Dream Pull
A hop back then a leap forward. If unblocked Basara performs an elaborate combo ending with a grab; he ends with a wide slash in Kagaribi's memory.
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Shadow Dance Payback
A hop back and a leap forward. If unblocked, Basara performs an invisible autocombo while his lover's ghost flits about. He ends with a wicked uppercut slash.
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Shadow Shred
Shredder punches at the opponent. If the punch connects, he transitions into a leaping dash kick with shadow trails.
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Shadow Shred
Saki punches at the opponent. If the punch connects, he transitions into a leaping dash kick with shadow trails.
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