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2-Dan Jump
Cyclops can perform a double-jump in any vertically escalating direction.
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2-Dan Jump
Psylocke can perform a double-jump in any vertically escalating direction.
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Act Parser
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
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Air Control
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Air Dash
Killer Frost is capable of gliding through the sky.
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Air Dash
Superman is capable of gliding through the sky.
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Air Dash
Wonder Woman can dash through the air.
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Air Dash
Manhunter can dash whilst airborne.
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Amagake
Fritz descends quickly from a jump
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Cat Jump!
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
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Combination B2
Gohan slashes twice with his sword and rolls towards the background
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Combination B3
Gohan slashes twice with his sword and rolls towards the foreground.
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Dash Roll
Fast forward roll. Cancels into rolling attacks.
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Double Jump
U.S. Agent can perform a double-jump in any vertically escalating direction.
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Double Jump
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
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Double Jump
During a forward or backward jump, Steven can jump once more in that direction.
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Double Jump
During a forward or backward jump, Ranma can jump once more in that direction.
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Double Jump
Batman can use his cape to gain more altitude whilst in the air.
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Flicker
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
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Flight
War Machine uses boot thrusters to gain eight-way air movement.
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Flight
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
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Flight
Iron Man's thrusters allow him to fly and fight for a while.
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Flight
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
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Flight
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
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Fly
Bison can fly
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Fly
Dhalsim can fly.
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Grapple
Cyborg uses a grapple line to move about the arena quickly.
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Hawk Carry
Nakoruru rides Mamahaha, gaining flight.
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High Jump
Using his rod as a spring, Rolento jumps to new heights.
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Hikou
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
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Hovering
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
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Ice Launch
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
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Interrupter
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
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Kishuu
An enhanced dash, this covers more ground than a normal dash.
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