Fighter ID

Light display theme for Azucena

Fighter Moves tagged extra_movement
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2-Dan Jump
Cyclops
Cyclops can perform a double-jump in any vertically escalating direction.
extra_movement
2-Dan Jump
Psylocke
Psylocke can perform a double-jump in any vertically escalating direction.
extra_movement
Act Parser
ν-13
Cancels recovery of certain moves with a teleporting dash. Can move through opponent.
extra_movement
Air Control
Huitzil
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.
extra_movement
Air Dash
Killer Frost
Killer Frost is capable of gliding through the sky.
extra_movement
Air Dash
Superman
Superman is capable of gliding through the sky.
extra_movement
Air Dash
Wonder Woman
Wonder Woman can dash through the air.
extra_movement
Air Dash
Martian Manhunter
Manhunter can dash whilst airborne.
extra_movement
Amagake
Fritz
Fritz descends quickly from a jump
extra_movement
Cat Jump!
Taokaka
Taokaka does forward leap. The arc of the jump covers more ground horizontally than a regular jump.
extra_movement
to_the_skies
Combination B2
Gohan (Teen)
Gohan slashes twice with his sword and rolls towards the background
extra_movement
Combination B3
Gohan (Teen)
Gohan slashes twice with his sword and rolls towards the foreground.
extra_movement
Dash Roll
Ryoko
Fast forward roll. Cancels into rolling attacks.
extra_movement
Double Jump
Hanzou
A second jump in mid-air.
extra_movement
Double Jump
Gozu
Second jump in the air.
extra_movement
Double Jump
Mezu
Second jump in the air.
extra_movement
Double Jump
Strider Hiryu
A second jump in mid-air.
extra_movement
Double Jump
Captain America
Cap has some extra mobility in the air.
extra_movement
Double Jump
U.S. Agent
U.S. Agent can perform a double-jump in any vertically escalating direction.
extra_movement
Double Jump
Super MechaGodzilla
Super MechaGodzilla can use Garuda's thrusters for some additional hangtime.
extra_movement
Double Jump
Steven (Armored)
During a forward or backward jump, Steven can jump once more in that direction.
extra_movement
Double Jump
Ranma Saotome (male)
During a forward or backward jump, Ranma can jump once more in that direction.
extra_movement
Double Jump
Batman
Batman can use his cape to gain more altitude whilst in the air.
extra_movement
Flicker
Krillin
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
evade
extra_movement
Flight
War Machine
War Machine uses boot thrusters to gain eight-way air movement.
extra_movement
Flight
M.O.D.O.K.
This ability allows M.O.D.O.K to fly at higher altitudes than he can normally, but cannot block.
extra_movement
Flight
Iron Man
Iron Man's thrusters allow him to fly and fight for a while.
extra_movement
Flight
MechaGodzilla
Shifting its body horizontally, MechaGodzilla is given eight-way movement and a few different attack options.
attacks_change
extra_movement
Flight
Painwheel
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
extra_movement
Fly
Dhalsim
Dhalsim can fly.
extra_movement
Flying Monkey's Law "Karura"
Fuuma
A basic triangle jump. Karura is a Japanese demon based on the Hindu Garuda.
extra_movement
Grapple
Cyborg
Cyborg uses a grapple line to move about the arena quickly.
extra_movement
Hawk Carry
Nakoruru
Nakoruru rides Mamahaha, gaining flight.
extra_movement
High Jump
Rolento
Using his rod as a spring, Rolento jumps to new heights.
extra_movement
Hikou
Sentinel
Sentinel is able to temporarily fly in eight directions. All of its air attacks are available in this mode. Flight is negated after a few seconds, if Sentinel is struck, if the command is repeated, or in later installments, his Hard Drive Super Move is performed.
extra_movement
Hovering
Wingnut
Wingnut clamps on a pair of prosthetic metal wings, extending his airtime and allowing him to briefly move or attack whilst airborne for the duration of the move.
extra_movement
Ice Launch
Cole MacGrath
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
extra_movement
Interrupter
Cell
Cell moves to the side wide firing lasers from his finger. Light version fires 2 shots and moves a relatively short distance. The hard version fires 4 shots and moves farther.
extra_movement
rapid_projectiles
Kishuu
Hakumen
An enhanced dash, this covers more ground than a normal dash.
extra_movement