Fighter ID

Light display theme for Bridget
Skullgirls
Canopy Bounce
Throw Moves
Parasoul springs an airborne opponent upward with her umbrella.

Air Only

Punch 1

And

Kick 1
Napalm Trap
Throw Moves
Krieg drops an imobilzing napalm tear an opponent's foot. Parasoul shoots the tear with her pistol, triggering a minor explosion.

Punch 1

And

Kick 1
Napalm Quake
Special Moves
Parasoul points her umbrella to the ground, triggering an explosion of all tears on the screen.

Down

Up

And

Kick 2
Napalm Pillar
Special Moves
A pillar of flame bursts upward around Parasoul

Down

Up

And

Kick 3
Egret Dive
Special Moves
A soldier jumps in front of Parasoul, absorbing all incoming projectiles.

Backward

Forward

And

Kick 2
Egret Charge
Special Moves
Parasoul calls upon a solider on a motorcycle to drag the defending character across the screen

Backward

Forward

And

Kick 3
Napalm Shot
Special Moves
Parasoul uses her umbrella to shot a napalm tear at her foe.

Backward

Forward

And

Any Punch
Egret Call
Special Moves
Parasoul dimisses a soldier as he appears on-screen. This move cancels Parasoul's current attack.

Backward

Forward

And

Kick 1
Napalm Toss
Special Moves
Krieg's tears are fired in an arc. Distance that the tear is set is determined by strength of button and how long it's held. Up to 3 tears can be set at once.

Quarter Circle Back

And

Any Kick
Napalm Trigger
Special Moves
Parsoul points Krieg downward, trigger an explosion of one tear.

Down

Up

And

Kick 1
Silent Scope
Super Moves
Parsoul calls upon a sniper via radio to take a shot at her adversary.

Quarter Circle Forward

And

Two Punches
Motor Brigade
Super Moves
Parasoul signals soldiers on motorcycles to run over her adversary.

Quarter Circle Forward

And

Two Kicks
Inferno Brigade
Super Moves [Level 3]
Parasoul leads her Black Egrets to assault the enemy with a volley of gunfire.

Quarter Circle Back

And

Two Punches