Ranma 1/2: Chounai Gekitouhen
|
|
|
Basic Moves
Ranma swings his arms in a circle, creating a ring of energy around him.
|
|
|
|
|
Command Moves
During a forward or backward jump, Ranma can jump once more in that direction.
|
|
|
|
|
Special Moves
Ranma circles around the opponent rapidly creating a whirlwind and then executes an uppercut which sends the opponent up in the sky.
|
|
|
|
|
Special Moves
A rapid punch attack which hits the opponent innumerable times during a few seconds.
|
|
|
Ranma 1/2: Hard Battle
|
|
|
|
|
|
|
|
|
|
|
Ranma 1/2 Battle Renaissance
|
|
Special Moves
Ranma circles around the opponent rapidly creating a whirlwind and then executes an uppercut which sends the opponent up in the sky.
|
|
|
|
|
Special Moves
Ranma creates a brief, short-distance energy sphere which sends opponent flying back.
|
|
|
|
|
Special Moves
A rapid punch attack which hits the opponent innumerable times during a few seconds.
|
|
|