Fighter ID

Light display theme for Goenitz
Street Fighter
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch
Street Fighter 2
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch
Street Fighter 2: Champion Edition
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch
Street Fighter 2 Turbo
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch
Super Street Fighter 2
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Shakunetsu Hadoken
Special Moves
Flaming red variant of the Hadoken, always knocks down.

Half-circle Forward

And

Any Punch
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch
Super Street Fighter 2 Turbo
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch
Shakunetsu Hadoken
Special Moves
Flaming red variant of the Hadoken, always knocks down.

Half-circle Forward

And

Any Punch
Street Fighter Alpha
Street Fighter Alpha 2
Tekken 2
X-Men vs Street Fighter
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch

(air)
Shinkuu Tatsumaki Senpukyaku
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Kicks
Shinkuu Hadoken
Super Moves
A giant multi hit fireball. Rendered as a beam that strikes the entire area before him immediately.

Quarter Circle Forward

And

Two Punches

(air)
Street Fighter 3
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Half-circle Forward

And

Any Kick
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Marvel Super Heroes vs Street Fighter
Double Shinkuu Hadouken
Tag/Team Move [Level 2+ (w/Ken)]
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.

Quarter Circle Forward

And

Punch 3

And

Kick 3
Street Fighter 3: 2nd Impact
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Half-circle Forward

And

Any Kick
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Street Fighter Alpha 3
Shakunetsu Hadoken
Special Moves
Flaming red variant of the Hadoken, always knocks down.

Half-circle Forward

And

Any Punch
Marvel vs Capcom
Zugai Hassatsu
Command Moves [Akuma]
Ryu's take on Akuma's delayed overhead chop.

Forward

And

Punch 2
Inazuma Kakato Wari
Command Moves [Ken]
Ryu's version of Ken's elaborate overhead kick.

Forward

And

Kick 2
Mode Change: Ryu
Super Moves
Ryu poses with back turned for a moment, returning to his normal mindset. Change to [Ryu]

Half-circle Back

And

Punch 1
Mode Change: Ken
Super Moves
Ryu is possessed by the spirit of Ken until he changes modes again. Change to [Ken]

Half-circle Back

And

Punch 2
Mode Change: Akuma
Super Moves
Ryu is possessed by the spirit of Akuma until he changes modes again. Change to [Akuma]

Half-circle Back

And

Punch 3
Messatsu Gou Hadou
Super Moves [Akuma]
Beam fireball similar to Ryu's normal-mode Shinkuu.

Quarter Circle Back

And

Two Punches
Shin Shoryuken
Super Moves [Ryu]
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Dragon Punch Motion

And

Two Punches
Shinkuu Tatsumaki Senpukyaku
Super Moves [Ryu]
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Kicks
Street Fighter 3: Third Strike
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Half-circle Forward

And

Any Kick
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Marvel vs Capcom 2
Street Fighter EX 3
Shakunetsu Hadoken
Special Moves
Flaming red variant of the Hadoken, always knocks down.

Half-circle Forward

And

Any Punch
Capcom vs SNK 2
Capcom Fighting Evolution
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Punch

(air)
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Street Fighter 4
Tatsumaki Senpukyaku
Special Moves
A forward moving hurricane kick. Has Shinku Tatsumaki Senpukyaku properties when EX'd.

Quarter Circle Back

And

Any Kick

(air)
Hadoken
Special Moves
A small burst of energy thrust from the hands. Becomes a two hit Shakunetsu Hadoken when EX'd.

Quarter Circle Forward

And

Any Punch
Tatsunoko vs. Capcom
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Reverse Dragon Punch

And

Any Attack
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Attack
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Dragon Punch Motion

And

Two Attacks
Shinkuu Tatsumaki Senpukyaku
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Attacks
Super Street Fighter 4
Metsu Shoryuken
Desperation Moves
Ryu does an uppercut on the opponent's abdomen (at which time the background turns white), sending them mid-air. He then performs a powerful Shoryuken that connects to the opponent's jaw, and launches them in the air.

Quarter Circle Forward

Quarter Circle Forward

Three Kicks
Marvel vs Capcom 3
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Reverse Dragon Punch

And

Any Attack
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Attack

(air)
Shinkuu Tatsumaki Senpukyaku
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Attacks
Ultimate Marvel vs Capcom 3
Ren Hadoken
Special Moves
Ryu fires off many smaller, half-screen traveling Hadoken in accordance with mashing.

Quarter Circle Forward

And

Mash

Special Button

(air)
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Reverse Dragon Punch

And

Any Attack
Hado Shoryuken
Special Moves
Higher-launching Shoryuken with Hado energy around the fist.

Dragon Punch Motion

And

Special Button
Hadoken
Special Moves
A small burst of energy thrust from the hands.

Quarter Circle Forward

And

Any Attack

(air)
Hado Kakusei
Super Moves
Ryu gets a 15% speed boost and access to slightly different Hyper Combos.

Down

Down

And

Two Attacks
Shin Shoryuken
Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.

Dragon Punch Motion

And

Two Attacks
Shinkuu Tatsumaki Senpukyaku
Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.

Quarter Circle Back

And

Two Attacks

,

Mash

Any Attack
Shinkuu Hadoken
Super Moves
A giant multi hit fireball. Beam is aimable with @term=up@ and @term=down@.

Quarter Circle Forward

And

Two Attacks

(air)

,

Mash

Any Attack
Shin Tatsumaki Senpukyaku
Super Moves [Hado Kakusei]
A Tatsumaki Senpukyaku with massive reach, accompanied by extreme tornado and lightning effects.

Quarter Circle Back

And

Two Attacks

,

Mash

Any Attack
Street Fighter X Tekken
Tomoe Nage
Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.

Up Close

Backward

And

Punch 1

And

Kick 1
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Half-circle Forward

And

Any Kick
Joudan Sokutou Geri
Special Moves
Ryu turns around and plants a powerful mule kick on his foe.

Half-circle Forward

And

Any Kick
Hadoken
Special Moves
A small burst of energy thrust from the hands. Becomes Shinku Hadoken at full charge.

Quarter Circle Forward

And

Any Punch