Street Fighter
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Street Fighter 2
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Throw Moves
The basic ansatsuken over-the-shoulder throw.
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Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
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Street Fighter 2: Champion Edition
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Throw Moves
The basic ansatsuken over-the-shoulder throw.
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Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
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Street Fighter 2 Turbo
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Throw Moves
The basic ansatsuken over-the-shoulder throw.
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Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
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Super Street Fighter 2
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Throw Moves
The basic ansatsuken over-the-shoulder throw.
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Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
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Special Moves
Flaming red variant of the Hadoken, always knocks down.
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Super Street Fighter 2 Turbo
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Throw Moves
The basic ansatsuken over-the-shoulder throw.
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Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
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Special Moves
Flaming red variant of the Hadoken, always knocks down.
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Street Fighter Alpha
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Street Fighter Alpha 2
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Tekken 2
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X-Men vs Street Fighter
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Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Super Moves
A giant multi hit fireball. Rendered as a beam that strikes the entire area before him immediately.
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Street Fighter 3
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Marvel Super Heroes vs Street Fighter
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Tag/Team Move [Level 2+ (w/Ken)]
Ken and Ryu both fire off a Shinkuu Hadouken. Notable in that this is the only way Ken has ever been able to use Shinkuu Hadouken.
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Street Fighter 3: 2nd Impact
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Street Fighter Alpha 3
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Special Moves
Flaming red variant of the Hadoken, always knocks down.
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Marvel vs Capcom
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Super Moves
Ryu poses with back turned for a moment, returning to his normal mindset. Change to [Ryu]
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Super Moves
Ryu is possessed by the spirit of Ken until he changes modes again. Change to [Ken]
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Super Moves
Ryu is possessed by the spirit of Akuma until he changes modes again. Change to [Akuma]
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Super Moves [Ryu]
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Super Moves [Ryu]
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Street Fighter 3: Third Strike
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Marvel vs Capcom 2
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Street Fighter EX 3
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Special Moves
Flaming red variant of the Hadoken, always knocks down.
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Capcom vs SNK 2
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Capcom Fighting Evolution
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Street Fighter 4
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Special Moves
A forward moving hurricane kick. Has Shinku Tatsumaki Senpukyaku properties when EX'd.
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Special Moves
A small burst of energy thrust from the hands. Becomes a two hit Shakunetsu Hadoken when EX'd.
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Tatsunoko vs. Capcom
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Super Street Fighter 4
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Desperation Moves
Ryu does an uppercut on the opponent's abdomen (at which time the background turns white), sending them mid-air. He then performs a powerful Shoryuken that connects to the opponent's jaw, and launches them in the air.
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Marvel vs Capcom 3
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Ultimate Marvel vs Capcom 3
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Special Moves
Ryu fires off many smaller, half-screen traveling Hadoken in accordance with mashing.
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Special Moves
Higher-launching Shoryuken with Hado energy around the fist.
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Super Moves
Ryu gets a 15% speed boost and access to slightly different Hyper Combos.
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Super Moves
Ryu delivers an immensely powerful 3 hit variation of his Shoryuken or a less powerful multi-hit version.
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Super Moves
Extended Tatsumaki, with some games displaying the ability to draw the foe in.
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Super Moves
A giant multi hit fireball. Beam is aimable with @term=up@ and @term=down@.
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Street Fighter X Tekken
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Throw Moves
The basic ansatsuken over-the-shoulder throw.
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Throw Moves
Ryu grips his opponent and falls backwards, kicking them away.
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Special Moves
Ryu turns around and plants a powerful mule kick on his foe.
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Special Moves
A small burst of energy thrust from the hands. Becomes Shinku Hadoken at full charge.
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