Fighter ID

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Street Fighter Alpha
Jigoku Scrape
Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.

Quarter Circle Forward

And

Any Punch
Busumetsu Buster
Special Moves
Very short hop followed by grab, then a jumping powerbomb.

360˚

And

Any Punch
Daikyou Burning
Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.

360˚

And

Any Kick
Tengu Walking
Special Moves
Recovers from knockdown by quickly walking forward using his jitte.

(down)

Quarter Circle Back to Down

And

Any Kick
Street Fighter Alpha 2
Jigoku Scrape
Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.

Quarter Circle Forward

And

Any Punch
Busumetsu Buster
Special Moves
Very short hop followed by grab, then a jumping powerbomb.

360˚

And

Any Punch
Daikyou Burning
Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.

360˚

And

Any Kick
Shiraha Catch
Special Moves
A counter that only works on overheads. Simply tosses countered opponent away.

Dragon Punch Motion

And

Any Kick
Tengu Walking
Special Moves
Recovers from knockdown by quickly walking forward using his jitte.

(down)

Quarter Circle Back to Down

And

Any Kick
Street Fighter Alpha 3
Shogun Throw
Throw Moves [XAV]
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.

Up Close

Forward

or

Backward

And

Two Punches

or

Two Kicks
Daimyo Throw
Throw Moves [XAV]
Air grab and powerbomb, essentially Busumetsu Buster skipping the first half.

Air Only

Up Close

Forward

or

Down

or

Backward

And

Two Punches
Jigoku Scrape
Special Moves [XAV]
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.

Quarter Circle Forward

And

Any Punch
Busumetsu Buster
Special Moves [XAV]
Very short hop followed by grab, then a jumping powerbomb.

360˚

And

Any Punch
Daikyou Burning
Special Moves [XAV]
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.

360˚

And

Any Kick
Shiraha Catch
Special Moves [XAV]
A counter that only works on overheads. Simply tosses countered opponent away.

Dragon Punch Motion

And

Any Kick
Tengu Walking
Special Moves [XAV]
Recovers from knockdown by quickly walking forward using his jitte.

(down)

Quarter Circle Back to Down

And

Any Kick