Street Fighter Alpha
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Throw Moves
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
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Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
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Special Moves
Very short hop followed by grab, then a jumping powerbomb.
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Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Special Moves
Recovers from knockdown by quickly walking forward using his jitte.
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Street Fighter Alpha 2
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Throw Moves
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
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Special Moves
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
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Special Moves
Very short hop followed by grab, then a jumping powerbomb.
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Special Moves
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Special Moves
A counter that only works on overheads. Simply tosses countered opponent away.
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Special Moves
Recovers from knockdown by quickly walking forward using his jitte.
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Street Fighter Alpha 3
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Throw Moves [XAV]
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
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Throw Moves [XAV]
Air grab and powerbomb, essentially Busumetsu Buster skipping the first half.
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Special Moves [XAV]
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
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Special Moves [XAV]
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Special Moves [XAV]
A counter that only works on overheads. Simply tosses countered opponent away.
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