Marvel vs Capcom
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Command Moves
Spring off the wall. Can be done after Strider's normal double jump.
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Command Moves
A sliding kick based on Strider's slide move from his original game.
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Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.
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Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
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Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.
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Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
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Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
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Special Moves
Teleports to a location corresponding to button pressed.
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Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.
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Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.
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Special Moves
Strider summons a single robo-drone. It stays by his side until launched.
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Super Moves
A running throw into repeated teleport slashes.
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Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.
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Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.
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Marvel vs Capcom 2
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Command Moves
Spring off the wall. Can be done after Strider's normal double jump.
|
|
|
|
|
Command Moves
A sliding kick based on Strider's slide move from his original game.
|
|
|
|
|
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
|
|
|
|
|
Special Moves
Teleports to a location corresponding to button pressed.
|
|
|
|
|
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.
|
|
|
|
|
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.
|
|
|
|
|
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.
|
|
|
|
|
|
|
|
|
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.
|
|
|
|
|
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.
|
|
|
|
|
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.
|
|
|
|
|
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.
|
|
|
|
|
Super Moves
A running throw into repeated teleport slashes.
|
|
|
|
|
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.
|
|
|
|
|
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.
|
|
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