Fighter ID

Dark display theme for Arakune
Marvel vs Capcom
Sankaku Tobi
Command Moves
Spring off the wall. Can be done after Strider's normal double jump.

Air Only

(wall)

Up Forward
Sliding Kick
Command Moves
A sliding kick based on Strider's slide move from his original game.

Down Forward

And

Kick 3
Ame no Murakumo
Special Moves
Strider dashes forward with a wide cipher slash.

Quarter Circle Forward

And

Any Punch
Excalibur
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.

Air Only

Quarter Circle Forward

And

Any Punch

or

Any Kick
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Dragon Punch Motion

And

Any Punch

or

Any Kick
Formation C
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.

Backward

Forward

And

Any Kick
Wall Cling
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.

Quarter Circle Back

And

Any Punch

,

Up

or

Down

or

Any Punch

or

Any Kick

or

Backward

Forward

or

Forward
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Air Only

Dragon Punch Motion

And

Any Punch
Warp
Special Moves
Teleports to a location corresponding to button pressed.

Reverse Dragon Punch

And

Any Punch

or

Any Kick
Vajra
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.

Quarter Circle Back

And

Any Kick
Formation A
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.

Quarter Circle Forward

And

Any Kick
Formation B
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.

Backward

Forward

And

Any Punch
Ragnarok
Super Moves
A running throw into repeated teleport slashes.

Dragon Punch Motion

And

Two Punches
Ouroboros
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.

Quarter Circle Forward

And

Two Punches
Legion
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.

Quarter Circle Forward

And

Two Kicks
Marvel vs Capcom 2
Sankaku Tobi
Command Moves
Spring off the wall. Can be done after Strider's normal double jump.

Air Only

(wall)

Up Forward
Sliding Kick
Command Moves
A sliding kick based on Strider's slide move from his original game.

Down Forward

And

Kick 3
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Air Only

Dragon Punch Motion

And

Any Punch
Warp
Special Moves
Teleports to a location corresponding to button pressed.

Reverse Dragon Punch

And

Any Punch

or

Any Kick
Vajra
Special Moves
Strider teleports, then reappears as four shadows kicking downwards. The real Strider is determined by kick strength.

Quarter Circle Back

And

Any Kick
Formation A
Special Moves
Strider summons a mecha-panther. In MVC2, @term=1kick@ summons the panther while @term=3kick@ summons his bird.

Quarter Circle Forward

And

Any Kick
Formation B
Special Moves
Strider summons a single robo-drone. It stays by his side until launched.

Backward

Forward

And

Any Punch
Ame no Murakumo
Special Moves
Strider dashes forward with a wide cipher slash.

Quarter Circle Forward

And

Any Punch
Excalibur
Special Moves
Strider slices while traveling at an angle determined by attack strength, up/down determined by punch/kick.

Air Only

Quarter Circle Forward

And

Any Punch

or

Any Kick
Gram
Special Moves
A long range cipher slash. Punches slice high, kicks slice low. Punch version can be done in the air.

Dragon Punch Motion

And

Any Punch

or

Any Kick
Formation C
Special Moves
A mecha-bird drops a bomb close, midrange, or far, depending on kick strength.

Backward

Forward

And

Any Kick
Wall Cling
Special Moves
Strider jumps backwards and clings to the wall. From there he can climb up and down, slash, kick off at an angle, fly to the opposite wall, or just drop down.

Quarter Circle Back

And

Any Punch

,

Up

or

Down

or

Any Punch

or

Any Kick

or

Backward

Forward

or

Forward
Ragnarok
Super Moves
A running throw into repeated teleport slashes.

Dragon Punch Motion

And

Two Punches
Ouroboros
Super Moves
Two orbiting drones are summoned. They do damage on contact, but more importantly fire ring lasers every time Strider attacks.

Quarter Circle Forward

And

Two Punches
Legion
Super Moves
Strider summons a horde of mecha-panthers and mecha-birds.

Quarter Circle Forward

And

Two Kicks