Fighter ID

Light display theme for Ryo Sakazaki
Tatsunoko vs. Capcom
Shamshir
Special Moves
Blade rapidly spins his lance.

Mash

Any Attack
Baselard
Special Moves
Blade breaks his lance down into two large kunai-like blades and tosses them at the opponent. The blades then fly back to him and reconnect. If Heavy Attack is used, Tekkaman Blade will instead rush over to the opponent and slash them with the fully-formed lance after the projectile connects.

Quarter Circle Forward

Any Attack

(air)
Katzbalger
Special Moves
Blade spins his lance rapidly overhead.

Down

,

Up

And

Any Attack
Falchion
Special Moves
Blade leaves his lance spinning vertically in mid-air while he dashes past the opponent. He then calls the lance back over to him, damaging the foe as it goes past them.

Quarter Circle Back

Any Attack
Crash Intrude
Super Moves
Blade dashes at his opponent with a cyan aura around him, knocking them into the air. He then dashes back and forth, adding up more hits, and then comes down from the top of the screen to knock the opponent to the ground, his aura appearing like a bird.

Quarter Circle Forward

Two Attacks

(air)
Voltekka
Super Moves
Two large cannons appear on Tekkaman Blade's shoulders, and he fires lasers upward at a 45-degree angle.

Dragon Punch Motion

Two Attacks
Omnidirectional Super Voltekka
Super Moves
Tekkaman Blade's armor changes, and a laser cannon appears on his chest. A sphere of energy is blasted out. If this hits the opponent, a cutscene of Tekkaman Blade floating in the air is shown, a crystal in front of him shatters, and he fires the laser down at them. If the sphere misses, he simply fires the laser. The former version does more hits and damage. Tekkaman Blade's Super meter must be at Level 3 to use this move.

Half-circle Back

Two Attacks

(air)