Fighter ID

Light display theme for Akatsuki
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES)
Judo Toss
Throw Moves
Karai grabs her foe with one hand and turns around, flinging her foe in the process.

Backward

or

Forward

And

Punch 1

Up Close
Karai Throw
Throw Moves
Karai grabs her foe with one arm and slams them straight to the ground.

Backward

or

Forward

And

Punch 3

Up Close
Slide Punch
Command Moves
Karai turns and slides forward with a punch.

Backward

And

Any Punch
Slide Kick
Command Moves
Karai turns, then slides forward with a kick.

Backward

And

Any Kick
Karai Punch
Command Moves
Karai slowly descends on her foe with rapid punches.

Air Only

Down

And

Punch 3
Bakuretsu Jigokuken
Special Moves
Karai bounces off of a wall and hovers above her foe, pelting him or her with rapid punches. This attack can only be used if Karai's Ultimate Attack Gauge is not full; if performed on the ground when it is full, Dark Thunder will occur instead.

Punch 3

And

Kick 3

(air)
Karai Slam
Special Moves
Karai bounces off the wall and aims her body toward her foe. Upon contact, she grabs him or her and slams them into the ground with her body vertical.

Punch 1

And

Kick 1

(air)
Dark Thunder
Super Moves
Karai briefly transforms into a monstrous version of herself, spitting lighting in one direction, then the other.

Punch 3

And

Kick 3
Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis)
Judo Toss
Throw Moves
Karai grabs her foe with one hand and turns around, flinging her foe in the process.

Forward

And

B button

Up Close
Double Thrash
Command Moves
Karai strikes her opponent twice with her hand.

Forward

And

A button

Up Close
Ki Javelin
Special Moves
Karai creates a long blade out of energy and lobs it at her foe.

Forward

Backward

Forward

A button

or

B button