Fighter ID

RNG display theme for Mokujin
Marvel vs Capcom
Rocket Knee Press
Command Moves
War Machine uses his rocket boots to quickly descend on the foe and apply knees to their face.

Air Only

Down

And

Kick 2
Tactical Launch
Command Moves
War Machine ducks and fires out a rocket from a shoulder cannon. Hyper Armor WM and MVC2 WM instead shoot a laser.

Down

And

Punch 3
Kuuchuu Dash
Command Moves
War Machine uses his thrusters to propel through the air in any direction.

Air Only

(any direction)

And

Three Punches
Follow-Through
String Move
War Machine follows up his first jab with a snap jab from the opposite fist.

Punch 1

Punch 1
Shoulder Cannon
Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.

Quarter Circle Forward

And

Any Punch

(air)

or

Any Kick
Repulsor Blast
Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.

Half-circle Back

And

Any Punch
Smart Bomb
Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@

Punch 2

And

Kick 1

(air)
Flight
Special Moves
War Machine uses boot thrusters to gain eight-way air movement.

Quarter Circle Back

And

Any Kick
Proton Cannon
Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.

Quarter Circle Forward

And

Two Punches
War Destroyer
Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.

Quarter Circle Forward

And

Two Kicks
Marvel vs Capcom 2
Shoulder Cannon
Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.

Quarter Circle Forward

And

Any Punch

(air)

or

Any Kick
Repulsor Blast
Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.

Half-circle Back

And

Any Punch
Smart Bomb
Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@

Punch 2

And

Kick 1

(air)
Flight
Special Moves
War Machine uses boot thrusters to gain eight-way air movement.

Quarter Circle Back

And

Any Kick
Proton Cannon
Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.

Quarter Circle Forward

And

Two Punches
War Destroyer
Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.

Quarter Circle Forward

And

Two Kicks