Marvel vs Capcom
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Command Moves
War Machine uses his rocket boots to quickly descend on the foe and apply knees to their face.
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Command Moves
War Machine ducks and fires out a rocket from a shoulder cannon. Hyper Armor WM and MVC2 WM instead shoot a laser.
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Command Moves
War Machine uses his thrusters to propel through the air in any direction.
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String Move
War Machine follows up his first jab with a snap jab from the opposite fist.
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Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.
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Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.
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Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@
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Special Moves
War Machine uses boot thrusters to gain eight-way air movement.
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Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.
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Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.
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Marvel vs Capcom 2
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Special Moves
A cannon appears on War Machine's shoulder and fires off a laser. Hyper Armor WM fires a missile instead, as does WM in MvC2. If @term=anykick@ is used, he will crouch before firing.
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Special Moves
War Machine creates a glowing sphere between his hands, over his head, that lashes out with ensnaring strikes.
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Special Moves
War Machine fires two chains of explosives from his shoulders. The arc can be directed with @term=backward@ or @term=forward@
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Special Moves
War Machine uses boot thrusters to gain eight-way air movement.
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Super Moves
War Machine summons a gigantic cannon and blasts the opponent with it. Hyper WM and MvC2 WM fires off rockets instead.
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Super Moves
War Machine straps on a harness and fires missiles straight up in the air, which come back down in the opponent's general vicinity.
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