Street Fighter X Tekken
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Development
Cole sends his foe spinning and shocking through the air with a giant electric tornado.
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Throw Moves
Cole levitates his opponent with electricity, then blows them away with an electric blast.
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Throw Moves
Cole jams his amp into the opponent's gut and flips them overhead.
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Special Moves
Cole beats the opponent with his amp; can be followed up with two more hits.
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Special Moves
Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.
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Special Moves
Cole leaps up and comes back down to strike with electricity.
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Special Moves
Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.
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Special Moves
Electric shield; nullifies projectiles and damages upon physical contact. Becomes Ionic Vortex upon full charge.
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PlayStation All-Stars Battle Royale
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Throw Moves
Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.
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Throw Moves
Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.
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Throw Moves
Cole slides under his opponent, launching them up, then hits them further upward with his Amp.
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Basic Moves
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Basic Moves
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Basic Moves
Cole uses tiny charges of electricity from his hands to slow his descent.
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Basic Moves
Cole comes out of his dash swinging lighting punch daggers. Can be jump-canceled.
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Basic Moves
Cole lifts out of his dash for a jumping body check.
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Basic Moves
Cole puts up a shield of chilling energy that absorbs projectiles into his super meter.
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Special Moves
Cole uses his electric powers to propel himself forward quickly.
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Special Moves
Cole holds his Amp above him, causing a small detonation from it.
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Special Moves
Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).
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Special Moves
Cole leaps up and comes back down to strike with electricity.
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Special Moves
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
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Special Moves
Cole conjures a large spiky glacier that damages foes.
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Special Moves
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
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Special Moves
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
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Special Moves
Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.
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Super Moves [Level 1]
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
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Super Moves [Level 2]
Cole covers all ground in front of him with ice spikes. The spikes can even travel down or up small ledges and gaps.
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Super Moves [Level 3]
Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.
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