Fighter ID

Light display theme for Ryo Sakazaki
Injustice
Gotham's Gauntlets
Basic Moves
Switches between Punch Blades and Electrified Knuckles. The Punch Blades do moderate punch damage but almost no tick damage. Electrified Knuckles do a bit less punch damage normally but much more to blocking opponents.

Special Button
Flying Kick
Basic Moves
During Bat Evade
Batgirl detonates a smoke bomb and flings herself straight across the screen.

Attack 1
Scatter Bombs
Basic Moves
During Bat Evade
An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.

Attack 2
Dive Kick
Basic Moves
During Bat Evade
Batgirl detonates a smoke bomb and travels downward at an angle.

Attack 3
Smoke Bomb
Special Moves
Batgirl tosses a smoke bomb at the ground and disappears behind it, then comes back above the opponent to deliver a kick and then grapple before knocking them away.

Down

Down

And

Attack 3

(air)
Bat Evade
Special Moves
Backward leaping somersault with massive airtime.

Down

Backward

Attack 3
Bab's Bola
Special Moves
Batgirl flings a bola to entangle the opponent and set them up for further pain.

Backward

Forward

And

Attack 1
Bat Wheel
Special Moves
Spinning carthweel attack that ends with a spinning backhand.

Down

Backward

And

Attack 2
Redemption
Special Moves
Rush into a short auto-combo with knockdown.

Backward

Forward

And

Attack 3
High-Wire Act
Super Moves
Batgirl stuns the opponent with her Electrified Knuckles, then straps a grappling gadget to them. She then leaps on their back and fires her grapple gun to lift both of them high into the air before releasing them and sending them crashing back to the ground, finishing off with a boot-bladed stomp.

Air Only

Stance

And

power-up