Injustice
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Basic Moves
Zod calls forth a detainee of the Phantom Zone to float behind the opponent for a brief time. It can attack the foe at his command.
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Command Moves
The Phantom Wraith grabs the opponent and bites them before disappearing.
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Special Moves
Zod fires a large pulse wave from a rifle. Pressing @term=backward@ or @term=forward@ before the blast goes out will determine the attack's speed.
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Special Moves
Zod flies across the screen to grab the opponent, then slams them to the ground.
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Special Moves
Zod aims his heat vision on a spot on the ground. Charging the move increases its duration and strength, as well as produces an explosion that launches when charged to maximum. The trajectory of the move can be modified by tapping @term=backward@ or @term=forward@ before the move comes out.
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Special Moves
A forearm strike charged with Phantom Zone energy that knocks the opponent back.
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Special Moves
Zod parries overhead and high attacks with a bone-breaking series of joint locks.
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Super Moves
Zod races forward to grab the foe, then flies them up into space, smashing them through one side of the moon and out the other, before sending them back to Earth with a heat vision blast.
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