Fighter ID

Light display theme for Rolento
Injustice
Alien Malleability
Basic Moves
For a brief time, all of Manhunter's basic attacks will be stretchy.

Special Button
Martian Grab
Special Moves
Manhunter stretches his arm downward, grabbing the opponent by the ankles for a slam on the opposite site.

Down

Backward

And

Attack 1
Psycho Orb
Special Moves
Manhunter flings a glowing orb onto the screen, which detonates after a few seconds. Distance can be manipulated with @term=backward@, @term=forward@, or @term=up@

Down

Forward

And

Attack 1
Telekinetic Strike
Special Moves
Manhunter summons a bolt of psychic energy from up above, at a downward angle. Pressing @term=backward@, @term=forward@, or @term=up@ changes its destination.

Down

Down

And

Attack 2
Alien Pillar
Special Moves
Manhunter summons a burst of energy from the ground. Source can be changed with @term=backward@, @term=forward@, or @term=up@

Down

Backward

And

Attack 2
Psionic Push
Special Moves
Manhunter blasts the opponent away with telekinetic force.

Backward

Forward

And

Attack 3
Phase Assault
Special Moves
Manhunter phases through the ground and comes back up with an uppercut. Tapping @term=down@ before he reappears causes him to come from the sky instead.

Down

Backward

And

Attack 3

(air)
Son of Mars
Super Moves
Manhunter starts with a stretchy double helix punch, and the two combatants are transported to Mars. There, Manhunter turns into the opponent for a couple of hits, before turning back uppercutting them into the air. As they sail upward, a giant Manhunter appears to crush the foe between two boulders.

Stance

And

power-up