Injustice
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Martian Grab
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Special Moves
Manhunter stretches his arm downward, grabbing the opponent by the ankles for a slam on the opposite site.
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Psycho Orb
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Special Moves
Manhunter flings a glowing orb onto the screen, which detonates after a few seconds. Distance can be manipulated with @term=backward@, @term=forward@, or @term=up@
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Telekinetic Strike
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Special Moves
Manhunter summons a bolt of psychic energy from up above, at a downward angle. Pressing @term=backward@, @term=forward@, or @term=up@ changes its destination.
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Alien Pillar
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Special Moves
Manhunter summons a burst of energy from the ground. Source can be changed with @term=backward@, @term=forward@, or @term=up@
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Phase Assault
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Special Moves
Manhunter phases through the ground and comes back up with an uppercut. Tapping @term=down@ before he reappears causes him to come from the sky instead.
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Son of Mars
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Super Moves
Manhunter starts with a stretchy double helix punch, and the two combatants are transported to Mars. There, Manhunter turns into the opponent for a couple of hits, before turning back uppercutting them into the air. As they sail upward, a giant Manhunter appears to crush the foe between two boulders.
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