Fight-A-Base
Fighters
Fighter ID
Astral Revision
Bigger Badder Better
Black Sites Matter
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
Just Like Clockwork
K' Taisen
Like the old time...
Llama Llama Coffee Mama
Mokujinken
Mudman's Cafe
Ora Ora Orange
Return of the King
Saikyo Style
Seraphic Web
Shoryuken Sunset
Take All Of It
Take No Prisoners
Together We Are
Dark display theme for Arakune
Goro Daimon
Tags
japanese
grappler
barechested
counters
patriot
parent
judo
cloth_headband
geta
eyes_closed
Navigation
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King of Fighters '94, The
Juji Shime
Throw Moves
Up Close
Forward
or
Backward
And
C button
Yoko Guruma
Throw Moves
Up Close
Forward
or
Backward
And
C button
Okuriashi Barai
Throw Moves
Up Close
Forward
or
Backward
And
D button
Chou Ukemi
Special Moves
A fast, lengthy tumble forward.
Quarter Circle Back
And
Any Kick
Chou Oosoto-Gari
Special Moves
Goro grabs the opponent and trips them forcefully for a powerful faceplant.
Up Close
Forward
Down Backward
Down
Down Forward
And
D button
Tenchi-Gaeshi
Special Moves
Goro grabs the opponent and slams them behind him, then tosses them high into the air to drop down on the other side.
Up Close
Half-circle Back
Forward
And
C button
Jirashin
Special Moves
Goro strikes the ground, knocking down his opponent from anywhere.
Dragon Punch Motion
And
Any Punch
Jigoku Gokuraku Otoshi
Super Moves
Daimon drops the opponent hard, slams them a few more times then chucks them away.
Up Close
Half-circle Back
Half-circle Back
And
C button
King of Fighters '95, The
Juji Shime
Throw Moves
Up Close
Forward
or
Backward
And
C button
Yoko Guruma
Throw Moves
Up Close
Forward
or
Backward
And
C button
Okuriashi Barai
Throw Moves
Up Close
Forward
or
Backward
And
D button
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