Fighter ID

RNG Dark display theme for T.J. Combo
Capcom Fighting Evolution
Slash Elbow
Special Moves
Alex slides forward and swipes his elbow.

Backward

Forward

And

Any Kick
Air Stampede
Special Moves
Alex drops a big stomp on his opponent.

Down

Up

And

Any Kick
Air Knee Smash
Special Moves
Alex jumps up and on contact, rides his opponent to the floor with his knee.

Dragon Punch Motion

And

Any Kick
Power Bomb
Special Moves
Alex does a jumping powerbomb. When performed from behind, becomes a back suplex.

Up Close

Half-circle Back

And

Any Punch
Flash Chop
Special Moves
Alex backhands his foe, leaving them temporarily stunned.

Quarter Circle Forward

And

Any Punch
Stungun Headbutt
Super Moves
Alex jumps at his foe and headbutts them until they are dizzy.

Quarter Circle Back

Quarter Circle Back

And

Any Punch
Boomerang Ride
Super Moves
Alex slaps his opponent around with his forearm then slams them to the floor.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Hyper Bomb
Super Moves
A series of backdrops, followed by a big jumping power bomb.

Up Close

360˚

And

Any Punch
Tatsunoko vs. Capcom
Slash Elbow
Special Moves
Alex slides forward and swipes his elbow.

Backward

Forward

And

Any Attack
Air Stampede
Special Moves
Alex drops a big stomp on his opponent.

Down

Up

And

Any Attack
Air Knee Smash
Special Moves
Alex jumps up and on contact, rides his opponent to the floor with his knee.

Dragon Punch Motion

And

Any Attack
Power Bomb
Special Moves
Alex does a jumping powerbomb. When performed from behind, becomes a back suplex.

Up Close

Half-circle Back

And

Any Punch
Flash Chop
Special Moves
Strongest version can be charged to increase damage and length of stun, at full charge becomes a throw on contact.

Quarter Circle Forward

And

Any Attack
Stungun Headbutt
Super Moves
Alex jumps at his foe and headbutts them until they are dizzy.

Quarter Circle Back

And

Two Attacks
Boomerang Ride
Super Moves
Alex slaps his opponent around with his forearm then slams them to the floor.

Quarter Circle Forward

And

Two Attacks
Hyper Bomb
Super Moves
A series of backdrops, followed by a big jumping power bomb.

Up Close

360˚

And

Two Attacks