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Street Fighter Games
Fighter ID:
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Super Street Fighter 2
The New Challengers
Fighting Game by Capcom
CPS2
Worldwide
9/10/1993
FM-TOWNS
Worldwide
1994
Super NES
Worldwide
6/25/1994
Genesis
Worldwide
6/25/1994
X68000
Worldwide
09/1994
Talking Super Street Fighter II: The New Challengers (LCD)
Worldwide
1995
Amiga
Worldwide
1995
MS-DOS
Worldwide
1996
Tiger Barcodzz: Super Street Fighter II: The New Challengers (LCD)
Utilizes trading cards to store character data.
Worldwide
1996
WiiWare/Virtual Console
Emulation of Super NES version.
Worldwide
1/21/2008
Mobile
Available for Blackberry mobile devices.
Worldwide
5/14/2009
WiiWare/Virtual Console
Emulation of Genesis version. Includes online play.
Worldwide
11/8/2011
Wii U Shop
Emulation of Super NES version
Worldwide
8/22/2013
Nintendo 3DS eShop
Compatible only with New Nintendo 3DS/2DS systems
Japan
06/07/2016
Super Famicom Classic Edition (Dedicated Console)
Japan
10/5/2017
Street Fighter 30th Anniversary Collection (PlayStation 4)
Compilation release
Worldwide
3/2018
Street Fighter 30th Anniversary Collection (Xbox One)
Compilation release
Worldwide
3/2018
Street Fighter 30th Anniversary Collection (Switch)
Compilation release
Worldwide
3/2018
Street Fighter 30th Anniversary Collection (Windows)
Compilation release
Worldwide
3/2018

Fighters
Ryu
CPS2
E. Honda
CPS2
Blanka
CPS2
Guile
CPS2
Balrog
CPS2
Ken Masters
CPS2
Chun-Li
Zangief
CPS2
Dhalsim
CPS2
Sagat
CPS2
Vega
CPS2
T. Hawk
CPS2
Fei Long
CPS2
Dee Jay
CPS2
Cammy White
CPS2
M. Bison
CPS2

Gameplay
Balrog / M. Bison (Japan)
Throw Moves

Head Bomber
(close)forward/backward+2punch/3punch,m-
Repeated headbutts up close.
Special Moves

Buffalo Head
c.downup+anypunch
Balrog rises head first.

Dash Straight
c.backwardforward+anypunch
Balrog dashes forward and punches.

Dash Upper
c.backwardforward+anykick
Balrog dashes forward and uppercuts.

Turn Punch
(hold)threepunch/threekicks,(release)
Balrog turns and punches out straight. Damage increases as long as buttons are held.
Blanka
Throw Moves

Wild Fang
(close)forward/backward+3punch,m-
Vicious repeated bites to the head.
Command Moves

Rock Crush
(close)forward/backward+2punch
Up close two-hit headbutt attack.
Special Moves

Electric Thunder
m-anypunch
Blanka hunkers down and emits a shock of electricity.

Rolling Attack
c.backwardforward+anypunch
Blanka rolls forward in a ball.

Vertical Roll / Vertical Rolling
c.downup+anykick
Blanka rolls up into the air at an angle.
Cammy White
Throw Moves

Air Frankensteiner
(air)(close)forward/backward+2kick/3kick

Flying Neck Hunt
(air)(close)forward/backward+2punch/3punch

Frankensteiner
(close)forward/backward+2kick/3kick

Hooligan Suplex
(close)forward/backward+2punch/3punch
Special Moves

Axle Spin Knuckle / Quick Spin Knuckle
hcf+anypunch
Cammy does a quick spin, then back knuckles out.

Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.

Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
Chun-Li
Throw Moves

Koshu-to / 虎襲倒
(close)forward/backward+2punch/3punch
A one-arm drag to the ground.

Lone Star Drop / 龍星落
(in air)(close)forward/backward/down+2punch/3punch
Chun's standard arm drag throw done in mid-air.
Command Moves

Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).

Kaku Kyaku Raku / 鶴脚落
(close)forward/backward+3kick
Chun flips forward, ideally over the opponent's head, coming down with a palm.

Kouhou Kaiten Kyaku / 後方回転脚
(close)forward/backward+2kick
Chun kicks off the opponent into a backflip.

Triangle Jump
(in air)(wall)uforward
Special Moves

Hyakuretsu Kyaku / Lightning Kick, 百裂脚
m-anykick
A rapid series of blurred kicks.

Kikoken / Kikouken, 気功拳
c.backwardforward+anypunch
A smallish fireball with startup lag.

Spinning Bird Kick
c.downup+anykick(air)
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
Dee Jay
Throw Moves

Funky Shout Throw
(close)forward/backward+2punch/3punch

Monkey Flip
(close)forward/backward+2kick/3kick
Command Moves

Knee Shot
(in air)down+1kick(horizontal jump only)
Special Moves

Air Slasher / Max Out
c.backwardforward+anypunch

Double Rolling Sobat
c.backwardforward+anykick

Machine Gun Upper
c.downup+m-anypunch
Dhalsim
Throw Moves

Yoga Smash / Yoga Noogie
(close)forward/backward+2punch,m-
Dhalsim repeatedly drives his fist into the top of his opponent's skull.

Yoga Throw
(close)forward/backward+3punch
Dhalsim exerts his flexibility a bit for this standard throw.
Command Moves

Drill Butt
(in air)down+3punch
Dhalsim descends from the air head-first, in a straight line at a shallow angle.

Drill Kick
(in air)down+3kick
Dhalsim descends from the air feet-first at a 45 degree angle; although from ST onwards angle is selectable by kick strength.
Special Moves

Yoga Fire
qcf+anypunch
Dhalsim spits a small flaming projectile.

Yoga Flame
hcf+anypunch
A briefly sustained burst of fire out in front.

Yoga Teleport
dp/rdp+threepunch/threekicks
Dhalsim vanishes and reappears in another location on screen.
E. Honda
Throw Moves

Saba Ori / さば折り
(close)forward/backward+3punch,m-
Mashable sumo bear hug.

Sekkan Kyaku / 折檻蹴り
(close)forward/backward+3kick,m-
Repeated knee strikes to the face.

Tawara Nage / 俵投げ
(close)forward/backward+2punch
A basic sumo body toss.
Command Moves

Flying Sumo Press
(in air)down+2kick(horizontal jump only)
Body splash.

Hiza Geri / Knee Kick, ひざ蹴り
(close)forward/backward+2kick
Up-close two hit knee strike with panty shot.
Special Moves

Hundred Hand Slap / Hyakuretsu Harite, 百裂張り手
m-anypunch
Honda batters his opponent with hands so fast they appear blurred.

Sumo Headbutt / Super Zutsuki, スーパー頭突き
c.backwardforward+anypunch
E. Honda rockets towards the opponent, head first.

Sumo Smash / スーパー百貫落とし
c.downup+anykick
Honda rises into the air flat, then down with a butt smash.
Fei Long
Throw Moves

Gankai Hou / 岩塊投
(close)forward/backward+2punch/3punch
Overhead toss.

Shuu Kubi Kari / 襲首刈
(close)forward/backward+2kick/3kick
Fei Long vaults over the opponent's head before tossing them.

Shuu Kubi Raku / 襲首落
(air)(close)forward/backward+2punch/3punch
Air version of Shuu Kubi Kari.
Command Moves

Chokka Raku Shou / 直下落踵
forward/backward+2kick
A hopping kick.

En Geki Shuu / 遠撃蹴
forward+3kick
Forward step followed by strong high kick.
Special Moves

Rekkaken / 烈火拳
qcf+anypunch,qcf+anypunch,qcf+anypunch
A quick rushing punch, repeat up to 3x.

Shienkyaku / Flame Igniting Kick, 熾炎脚
rdp+anykick
A rising fire spin kick.
Guile
Throw Moves

Dragon Suplex
(close)forward/backward+3punch
Guile suplexes his enemy into the pavement.

Flying Buster Drop
(in air)(close)forward/backward/down+2kick/3kick
Guile grabs his opponent and drops straight down into a sort of backbreaker.

Flying Mare
(in air)(close)forward/backward/down+2punch/3punch
Grab in midair and toss opponent to the ground.

Judo Throw
(close)forward/backward+2punch
A basic over-the-shoulder toss.
Command Moves

Knee Bazooka / Knee Butt
forward/backward+2kick
In most games, a quick hop forward and knee strike, but in SF2 simply an alternate up-close attack with no hop.

Reverse Spin Kick
forward/backward+3kick
Guile performs an inverted air-sweep.
Special Moves

Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.

Sonic Boom
c.backwardforward+anypunch
Guile whips his arms forward at the speed of sound creating an energy arc.
Ken Masters
Throw Moves

Hell Wheel / Jigoku Sha, 地獄車
(close)forward/backward+2kick/3kick
Ken's variant of the Tomoe Nage sees him take the opponent for a full somersault before kicking them away. This move was the first real difference between Ken and Ryu.

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
Ken uses the same over-the-shoulder throw as Ryu.
Special Moves

Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
Ken rotates forward with foot outstretched.
Krauser
Throw Moves

Bite / かみつき
(close)forward/backward+3kick,m-
Zangief viciously and repeatedly bites at the opponent's face.
M. Bison / Vega (Japan)

Deadly Throw
(close)forward/backward+2punch/3punch
Bison's basic body toss.
Special Moves

Devil Reverse
c.downup+anypunch,anypunch
Bison flies as in Head Press, but instead of stomping descends for a psycho-chop.

Double Knee Press / Scissors Kick
c.backwardforward+anykick
Bison turns a front flip and kicks out at his enemy.

Head Press
c.downup+anykick,anypunch
Bison leaps at his opponent's head, bounces off then turns for an optional Somersault Skull Diver with @term=anypunch@.

Psycho Crusher
c.backwardforward+anypunch
Bison lances forward, bathed in psycho power.
Ryo Sakazaki
Throw Moves

Brain Buster
(close)forward/backward+2kick
Lift the opponent vertically and drop backwards.

Iron Claw
(close)forward/backward+3punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.
Ryu

Seoi Nage / Flying Mare, 背負い投げ
(close)forward/backward+2punch/3punch
The basic ansatsuken over-the-shoulder throw.

Tomoe Nage / Circle Throw, 巴投げ
(close)forward/backward+2kick/3kick
Ryu grips his opponent and falls backwards, kicking them away.
Special Moves

Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.

Shakunetsu Hadoken
hcf+anypunch
Flaming red variant of the Hadoken, always knocks down.

Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.

Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
Sagat
Throw Moves

Tiger Carry
(close)forward/backward+2punch/3punch
A basic over-the-shoulder toss.
Special Moves

Tiger Knee Crush / Tiger Knee, Tiger Crush
qcfuforward+anykick
Quick rising knee attack. The move's original input is the source of the commonly-used term "tiger knee." To tiger knee an air move, start its motion on the ground and end with either up, up-forward or up-back to trigger it at low altitude.

Tiger Shot / Grand Tiger Shot (low version)
qcf+anypunch/anykick
The original high/low projectile. @term=anypunch@ for high, @term=anykick@ for low.

Tiger Uppercut / Tiger Blow
dp+anypunch
An anti-air uppercut, unique in that it hits many times in most games.
T. Hawk
Throw Moves

Elbow Stomping
(close)forward/backward+3punch,m-

Mexican Throw
(close)forward/backward+2punch

Neck Hanging Tree
(close)forward/backward+3kick,m-
Command Moves

Heavy Body Press
(in air)down+3punch(horizontal jump only)

Heavy Shoulder
(in air)down+2punch(horizontal jump only)

Thrust Beak
forward/backward+1punch
Downward chop.
Special Moves

Condor Dive
(air)threepunch
Angled downwards dive attack.

Mexican Typhoon
(close)360+anypunch
T. Hawk winds the opponent up during a big jump before slamming them to the ground.

Tomahawk Buster
dp+anypunch
Rising attack at a 45 degree angle, "wings" spread.
Vega / Balrog (Japan)
Throw Moves

Rainbow Suplex
(close)forward/backward+2punch/3punch

Stardust Drop
(in air)(close)backward/down/forward+2punch/3punch
Command Moves

Triangle Jump
(in air)(wall)uforward
Special Moves

Backslash
threepunch/threekicks
Evading backflip. When available, Kick version is shorter.

Flying Barcelona Attack
c.downup+anykick,anypunch
Vega bounces off the wall and slashes at his opponent.

Izuna Drop
c.downup+anykick,(close)(any direction)+anypunch
Vega bounces off the wall and leaps towards his opponent. With careful timing, he can grab and slam them.

Rolling Crystal Flash
c.backwardforward+anypunch
Vega rolls forward and stabs out his claw.

Sky High Claw
c.downup+anypunch,anypunch
Vega bounces off the wall and stabs with his claw.
Zangief
Throw Moves

Bite / かみつき
(close)forward/backward+3kick,m-
Zangief viciously and repeatedly bites at the opponent's face.

Brain Buster
(close)forward/backward+2kick
Lift the opponent vertically and drop backwards.

Deadly Drive
(in air)(close)forward/backward+2punch/3punch
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Iron Claw
(close)forward/backward+3punch,m-
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Leg Throw
(in air)(close)forward/backward+2kick/3kick
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Piledriver
(close)forward/backward+2punch
A traditional, non-spinning piledriver.

Stomach Claw
(close)down+2punch,m-
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
Command Moves

Double Knee Drop
(in air)down+1kick(horizontal jump only)
Air command normal that stays out for the whole jump.

Flying Body Attack
(in air)down+3punch(horizontal jump only)
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Headbutt
(in air)up+2punch/3punch(vertical jump only)
This short-range air attack causes massive stun, dizzying after a couple hits.
Special Moves

Atomic Suplex
(close)360+anykick
Two successive suplexes.

Double Lariat
threepunch/threekicks,forward/backward
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Flying Power Bomb
360+anykick
Zangief takes a few steps forward trying to power bomb his opponent.

Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.

Credits
Worldwide
Character Design

Akiman
Programmer
A person who puts together the code necessary for the game to operate.
Yasuyuki Kido