Adon
Throw Moves
Jaguar Carry
(close)forward/backward+twopunch [XAV]
Adon hooks a leg around his foe and kicks them off.
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Jaguar Slam
(close)forward/backward+twokick [XAV]
Leg throw.
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Jaguar Stab
(in air)(close)forward/backward+twopunch [XAV]
Adon drags his opponent to the ground.
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Jaguar Throw
(in air)(close)forward/backward+twokick [XAV]
Airborne Jaguar Carry.
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Command Moves
Jaguar Crunch
forward+2punch [XAV]
Overhead elbow strike.
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Special Moves
Jaguar Kick
(in air)anykick [X__]
Adon's leaping arc heel kick.
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rdp+anykick [_AV]
Adon's leaping arc heel kick.
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Jaguar Tooth
hcb+anykick [XAV]
Adon leaps to the wall behind him and rebounds with a straight jumpkick at an angle.
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Rising Jaguar
dp+anykick [XAV]
One or two rising knee strikes.
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Super Moves
Jaguar Revolver
qcfqcf+anykick [_A_]
Repeated Jaguar Kicks.
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Jaguar Varied Assault
qcfdowndforward+anypunch [XA_]
Elbow autocombo followed by rising kicks. At level 3 (or in X-ism) can be followed up with rapid punches or repeated Rising Jaguars.
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Birdie
Throw Moves
Bad Scrap
(in air)(close)forward/down/backward+twopunch [XAV]
Aerial grab followed by descending bodyslam.
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Bad Throw
(close)forward/backward+twokick [XAV]
Backwards toss over the head.
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Bull Spike
(close)forward/backward+twopunch,m- [XAV]
Repeated headbutts.
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Command Moves
Bad Hammer
(close)3punch,up [X__]
Assuming both hits of close @term=3punch@ connect, Birdie will automatically follow up with a jumping axehandle.
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Body Slam
(in air)down+3punch [XAV]
Belly press.
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Bull Drop
forward+3kick [XAV]
Formerly Birdie's regular standing @term=3kick@, his lazy overhead axe kick is now a command normal.
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Special Moves
Bandit Chain
(close)360+anykick [XAV]
Repeated slams to the ground and toss away.
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Bull Head
c.backwardforward+anypunch [XAV]
A quick-start headbutt charge with skin-reddening power.
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Bull Horn
(hold)twopunch/twokick,(release) [XAV]
Headbutt rush with turnaround dodge at the start.
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Murderer Chain
(close)360+anypunch [XAV]
Exclaiming "Go to heaven," Birdie performs two chain-assisted chokeslams.
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Super Moves
Bull Revenger
qcfdowndforward+anypunch/anykick [_A_]
Jump forward into a combination of Murderer and Bandit Chains.
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The Birdie
c.backwardforwardbackwardforward+anypunch [XA_]
Repeated Bull Heads.
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Charlie Nash Nash (Japan)
Throw Moves
Airjack
(in air)(close)forward/backward/down+twokick [XAV]
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Dragon Suplex
(close)forward/backward+twopunch [XAV]
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Flying Buster Drop
(in air)(close)forward/backward/down+twopunch [XAV]
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Knee Gatling
(close)forward/backward+twokick,m- [XAV]
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Command Moves
Jumping Sobat
forward/backward+2kick [XAV]
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Knee Bazooka
forward+2kick [X__]
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Quick Step
forwardforward [_AV]
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Step Kick
forward/backward+3kick [XAV]
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Special Moves
Somersault Shell
c.downup+anykick [XAV]
A backward front flipping somersault kick.
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Sonic Boom
c.backwardforward+anypunch [XAV]
Single arm generated projectile.
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Super Moves
Cross Fire Blitz
c.backwardforwardbackwardforward+anykick [_A_]
Quick and dirty autocombo.
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Somersault Justice
c.dbackwarddforwarddbackwarduforward+anykick [XA_]
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Sonic Break
c.backwardforwardbackwardforward+anypunch [_A_]
Charlie launches a series of sonic booms, press @term=anypunch@ for more.
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Chun-Li
Command Moves
Heel Stomp / Head Stomp, Yosokyaku, 鷹爪脚
(in air)down+2kick
Chun Li stomps with extended leg and rebounds, capable of doing any air attack afterwards (including more stomps).
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Cody Travers
Throw Moves
Bad Stamp
(close)forward/backward+twokick [XAV]
Cody gets above the opponent and lets gravity do the rest.
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Guilty Stamp
(in air)(close)forward/down/backward+twokick [XAV]
Bad Stamp started in the air.
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Prisoner Throw
(close)forward/backward+twopunch [XAV]
Cody wraps his chain around the opponent and throws them.
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Command Moves
Crack Kick
forward+3kick [XAV]
Forward hop kick.
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Stomach Blow
forward+2punch [XAV]
A gut punch.
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Yoke
(block) [__V]
In V-ism, Cody will automatically dodge into the background and avoid some attacks completely, instead of blocking normally.
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Special Moves
Bad Spray
(down)qc-b2d+anypunch [XAV]
A reversal after being knocked down, but not by "sweep" type moves (ie, any knockdown you could air recover from). Cody tosses sand towards the opponent, if hit they're knocked back and roll away.
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Bad Stone
qcf+anypunch(hold) [XAV]
Cody throws some rocks at the opponent. You can hold Punch to delay the move.
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Criminal Upper
qcb+anypunch [XAV]
Multi-hitting whirlwind uppercut.
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Fake Throw / Fake Stone
qcf+start(hold) [_AV]
Fake Bad Stone.
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Get Knife
down+twopunch(at knife) [XAV]
Cody goes for the knife. All his punches become more powerful and do tick damage.
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Ruffian Kick
qcf+anykick [XAV]
Advancing kick, low medium or high depending on kick strength.
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Super Moves
Dead End Irony
qcfqcf+anykick [_A_]
Kick autocombo beginning with sand spray.
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Final Destruction
qcfqcf+anypunch [XA_]
In A-ism, a punch autocombo that makes reference to Cody's "infinite combo" glitch in Final Fight (attack twice, turn around to reset, repeat). In X-ism Cody briefly plays differently, able to mash punch to automatically execute his Final Fight combo.
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Fei Long
Special Moves
Rekkaken / 烈火拳
qcf+anypunch
A quick rushing punch, repeat up to 3x.
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Shienkyaku / Flame Igniting Kick, 熾炎脚
rdp+anykick
A rising fire spin kick.
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Gen
Throw Moves
Houzen
(close)forward/backward+twokick
A crafty trip.
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Juraku
(close)forward/backward+twopunch
Gen gets in low and blows the opponent away with multiple strikes.
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Shuuga
(in air)(close)forward/backward+twokick
An air drop similar to Gen's Jyakoha.
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Basic Moves
Ki-Style
threekicks
Switches to Ki-Style
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So-Style
threepunch
Switches to So-Style
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Special Moves
Gekirou
dp+anykick,m-anykick [So-Style]
With precise timing, Gen performs successive rising kicks.
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Hyakurenko
m-anypunch [So-Style]
Gen performs a rapid strikes.
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Jasen
c.backwardforward+anypunch [Ki-Style]
Gen rolls forward and strikes.
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Oga
c.downup+anykick [Ki-Style]
Gen leaps to a wall, then kicks down at his foe.
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Super Moves
Jyakoha
qcfqcf+anykick [Ki-Style]
Gen jumps up into the air, carries his foe down with him and stomps on them soundly.
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Koga
(in air)qcbqcb+anykick [Ki-Style]
Gen leaps from wall to wall while delivering dive kicks.
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Shitenshu
qcbqcb+anypunch [So-Style]
Gen lashes blows at his opponent, and when hit a timer appears over their head. Each tick deals more damage, and if they do not strike Gen before it decreases to zero, they are dizzied.
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Zanei
qcfqcf+anypunch [So-Style]
Gen passes through his foe, after which they incur unseen damage.
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Guy
Special Moves
Bushin Izuna Drop
qcf+anypunch,anypunch
Guy flips forward, and delivers an elbow drop. With proper timing, becomes a ninja style power bomb.
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Bushin Senpukyaku
qcb+anykick
Guy rises with a hurricane type kick.
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Hayagake
qcf+anykick,anykick
Guy runs forward and either stops, slides, or overhead jump kicks depending on which kick is pressed first.
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Hozanto
qcb+anypunch
Guy spins and delivers a back elbow strike.
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Super Moves
Bushin Goraikyaku
qcfqcf+anykick
Guy rushes the opponent with punches and kicks.
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Bushin Hassoken
qcfqcf+anypunch
Guy rises with an aerial combo of successive blows.
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Ingrid
Special Moves
Sun Lower
qcb+kck
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Sun Upper
qcb+pnch
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Sundive
(in air)qcb+kck
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Sunrize
qcf+kck
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Sunshot
qcf+pnch
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Super Moves
Sun Delta
qcbqcb+pnch
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Sunburst
qcfqcf+pnch
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Sunshine
qcbqcb+kck
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Karin Kanzuki
Special Moves
Gurenken
qcf+anypunch,anypunch/anykick,anypunch/anykick
Quickly chained punches/kicks.
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Hosho
dp+anypunch
A sharp palm thrust.
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Mujin Kyaku
dp+anykick
A launching can-can type kick.
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Ressen Chou
rdp+anypunch,anypunch
Advancing elbow strike, @term=anypunch@ follows up with another (Ressen Chuu)
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Ressenha
qcfuforward+anykick
Karin leaps at the opponent swinging her arms down.
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Yashagaeshi
qcb+anypunch/anykick
Catches and reverses a high (@term=anypunch@) or low (@term=anykick@) attack.
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Super Moves
Kanzuki-ryu Ko-ou Ken
qcfqcf+anykick
Karin rises with rotating Ressenhas.
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Kanzuki-ryu Shinbi Kaibyaku
qcfqcf+anypunch
A rush of Gurenken punches with a Mujin Kyaku finish.
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Rolento
Throw Moves
Colonel Carrier
(close)forward/backward+twopunch [XAV]
Overhead throw using the rod.
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Deadly Package
(close)forward/backward+twokick [XAV]
A string of grenades around the opponent's neck (light fuse and get away).
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Fatality Package
(in air)(close)forward/backward+twokick [XAV]
Deadly Package performed in the air.
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Command Moves
Fake Rod
forward+2kick [XAV]
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
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High Jump
downup/downuforward/downubackward [_AV]
Using his rod as a spring, Rolento jumps to new heights.
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Spike Rod
(in air)down+2kick [XAV]
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
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Trick Landing
forward/backward+threekicks [XAV]
A forward or backward hop on the rod.
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Special Moves
Mekong Delta Air Raid
qcb+anypunch,anypunch [XAV]
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
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Mekong Delta Attack
threepunch,anypunch [XAV]
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
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Mekong Delta Escape
qcb+anykick,forward/backward,anypunch/anykick [XAV]
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
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Patriot Circle
qcf+anypunch,qcf+anypunch,qcf+anypunch [XAV]
A three-part series of multi-hit twirling rod attacks.
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Stinger
dp+anykick,anypunch/anykick [XAV]
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
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Super Moves
Mine Sweeper
qcbqcb+anypunch [_A_]
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
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Steel Rain
qcfqcf+anykick [_A_]
Rolento launches multiple knives into the air, they come down on top of the opponent.
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Take No Prisoner
qcfqcf+anypunch [XAV]
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
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Rose
Special Moves
Soul Reflect
qcb+anypunch
Rose absorbs or reflects (horizontally / vertically) an incoming projectile depending on button used.
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Soul Spark
hcf+anypunch
Rose shoots a small projectile with her scarf.
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Soul Spiral
qcf+anykick
Rose wraps her arm in scarf and punches at the enemy.
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Soul Throw
dp+anypunch
Rose jumps up at the opponent and tosses them down to the floor.
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Super Moves
Aura Soul Spark
qcbqcb+anypunch
A more powerful Soul Spark, proceeded by a reflect (can even reflect super projectiles) when more super meter is involved.
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Aura Soul Throw
qcfqcf+anypunch
A more powerful Soul Throw, proceeded by some launching hits when more super meter is involved.
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Ryu
Special Moves
Shakunetsu Hadoken
hcf+anypunch
Flaming red variant of the Hadoken, always knocks down.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Sodom Katana
Throw Moves
Daimyo Throw
(in air)(close)forward/down/backward+twopunch [XAV]
Air grab and powerbomb, essentially Busumetsu Buster skipping the first half.
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Shogun Throw
(close)forward/backward+twopunch/twokick [XAV]
Length of toss differs if @term=anypunch@ or @term=anykick@ is used.
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Special Moves
Busumetsu Buster
360+anypunch [XAV]
Very short hop followed by grab, then a jumping powerbomb.
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Daikyou Burning
360+anykick [XAV]
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Jigoku Scrape
qcf+anypunch [XAV]
A rushing attack with the jitte, particulars of the swing change with @term=anypunch@ strength.
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Kouten Okiagari / 後転移動起きあがり
(down)qc-f2d+anypunch [XAV]
A backwards recovery roll.
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Shiraha Catch
dp+anykick [XAV]
A counter that only works on overheads. Simply tosses countered opponent away.
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Tengu Walking
(down)qc-b2d+anykick [XAV]
Recovers from knockdown by quickly walking forward using his jitte.
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Yagura Reverse
rdp+anykick [XAV]
Fake Tengu Walking.
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Super Moves
Meido no Miyage
qcfqcf+anypunch [XA_]
Multiple Jigoku Scrapes.
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Ten Chuu Satsu
360360+anypunch [_A_]
Super Busumetsu Buster.
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