Abel
Special Moves
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Change of Direction
qcf+anypunch
An overhead forearm smash.
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Falling Sky
dp+anypunch
Abel snatches an opponent out of the air and slams them.
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Marseilles Roll
qcf+anykick
Abel rolls forward.
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Shoulder Tackle
c.backward,forward+anypunch
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Tornado Throw
(close)hcb+anypunch
Abel spins the opponent round, then slams them to the floor.
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Wheel Kick
qcb+anykick
Abel spins forward with a heel kick.
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Super Moves
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Breathless
c.backward,forward+threepunch
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Cammy White
Development
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Spin Drive Smasher
qcf+threekicks
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
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Special Moves
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Axle Spin Knuckle / Quick Spin Knuckle
hcb+anypunch
Cammy does a quick spin, then back knuckles out.
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Cannon Spike / Thrust Kick
dp+anykick
An awkward up thrusting anti-air kick.
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Cannon Strike
(in air)qcb+anykick
Cammy drives down with a blazing foot.
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Hooligan Combination
hcfuforward+anypunch
Cammy leaps forward and lands with a "Laser Edge Slicer" sweep if nothing is pressed.
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Spiral Arrow / Cannon Drill
qcf+anykick
Cammy spirals forward with both feet.
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Super Moves
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Spin Drive Smasher
qcf+threekicks
Cammy does a multi-hit Spiral Arrow, followed by a multi-hit Cannon Spike.
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Chun-Li
Development
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Senretsukyaku / 千裂脚
hcf+threekicks
An advancing kick combo.
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Special Moves
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Hazan Shu
hcb+anykick
Chun Li hand-plants then brings a splits kick down at her foe.
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Hyakuretsu Kyaku / Lightning Kick, 百裂脚
hcf+m-anykick
A rapid series of blurred kicks.
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Kikoken / Kikouken, 気功拳
hcf+anypunch
A smallish fireball with startup lag.
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Spinning Bird Kick
c.downup+anykick
Legs extended and hovering upside-down, Chun Li whirls at her opponent.
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Super Moves
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Senretsukyaku / 千裂脚
hcf+threekicks
An advancing kick combo.
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Cole MacGrath
Development
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Ionic Vortex
hcf+threepunch
Cole sends his foe spinning and shocking through the air with a giant electric tornado.
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Throw Moves
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Amp Throw
(close)backward+1punch+1kick
Cole jams his amp into the opponent's gut and flips them overhead.
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Psychokinesis
(close)1punch+1kick
Cole levitates his opponent with electricity, then blows them away with an electric blast.
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Command Moves
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Roll Attack
forward+3punch
Vertical spin attack with the amp.
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Slide
dforward+2kick
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Special Moves
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Amp Combo
qcf+anypunch,anypunch,anypunch
Cole beats the opponent with his amp; can be followed up with two more hits.
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Lightning Hook
dp+anypunch
Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.
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Shock Grenade
qcb+anypunch
Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.
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Shock Wave
hcf+anypunch
Electric shield; nullifies projectiles and damages upon physical contact.
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Thunder Drop
hcf+anykick
Cole leaps up and comes back down to strike with electricity.
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Super Moves
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Ionic Vortex
hcf+threepunch
Cole sends his foe spinning and shocking through the air with a giant electric tornado.
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Guile
Development
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Sonic Hurricane
c.backwardforward+threepunch
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Special Moves

Somersault Kick / Flash Kick
c.downup+anykick
Guile somersault kicks high into the air.
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Sonic Boom
c.backwardforwardpnch
Guile whips his arms forward at the speed of sound creating an energy arc.
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Super Moves
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Sonic Hurricane
c.backwardforward+threepunch
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Kazuya Mishima
Throw Moves
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Double Face Kick
(close)1punch+1kick
Kazuya grabs his foe and kicks them twice.
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Skull Smash
(close)backward+1punch+1kick
A gut punch, then a slam to the ground head-first.
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Command Moves
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Left Splits Kick
forward+1kick
Overhead electric kick with his back leg.
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Oni Front Kick
backward+3kick
Straight knockdown kick.
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Right Splits Kick
forward+2kick
Overhead electric kick with his front leg.
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String Move
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Agony Spear
1punch1punch2kick
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Demon Slayer
1punch1punch2punch
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Demon's Wrath
backward+1kick1punch2kick1punch
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Flash Punch Combo
1punch1punch2punch
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Left Right Combo
1punch2punch
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Rampaging Demon
backward+2punch2kick1punch
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Reign of Terror
backward+1kick1punch2kick1kick
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Twin Fang Double Kick
1punch2punch2kick1kick
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Twin Fang Stature Smash
1punch2punch2kick
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Special Moves
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Demon God Fist
qcf+anypunch
Stepping purple energy jab. Follows up with a Shoryuken-like move when EX'd.
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Devastator
qcb+3punch
Uppercut followed by straight punch.
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Mist Step
forwardneutraldowndforward
Crouching dash with follow-up options.
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Rising Sun
qcb+anykick
Leaping spinkick with follow-up options if the @term=3kick@ or EX version is used. Additional kicks are also supplied depending on button strength.
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Slaughter High Kick
qcb+2punch
Uppercut followed by high turn kick.
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Slaughter Hook
qcb+1punch
Uppercut followed by overhead punch.
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Super Moves
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Devil Beam
qcf+threepunch
Kazuya starts with two Demon God Fists followed by a Demon God uppercut to knock the foe into the air. Ethereal wings appear on his back, and he fires an eyebeam at the foe.
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Ken Masters
Special Moves

Hadoken / Fireball, 波動拳
qcf+anypunch
Ken's utterly unspectacular projectile.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
Ansatsuken's trademark leaping uppercut. Ken's fierce Shoryukens first caught fire in Super SF2.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick
Ken rotates forward with foot outstretched.
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Super Moves
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Shippu Jinraikyaku
qcb+threekicks
Ken turns about 5 roundhouse kicks, and if the fifth hits blends his opponent with a rising hurricane kick.
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Kuma (II)
Development
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Fatal Wind
hcb+threekicks
Kuma roars and slashes the opponent hard, then turns around in a crouch, letting them fall on his butt. He knocks them away with a fart.
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Throw Moves
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Bear Hug
(close)1punch+1kick
Kuma lifts up the foe and squeezes them in a literal bear hug.
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Bear Slam
(close)backward+1punch+1kick
Kuma grabs the opponent by the leg and slams them back and forth.
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Swing Swung
(close)1punch+1kick [Hunting Stance]
Kuma bites the opponent and swings them a bit before slamming them.
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Command Moves
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Bear Smash
forward+3punch
Two-hit version of his standard @term=3punch@
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Big Tree
forward+2punch [Hunting Stance]
Quick-standing claw uppercut.
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Break'n
backward+3punch [Hunting Stance]
Kuma curls up on his back and spins toward the opponent.
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Feral Crouch
down+twopunch [Hunting Stance]
Kuma briefly drops down onto his belly.
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Grizzly Fling
forward+3punch [Hunting Stance]
Hurls the opponent into the air.
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Hunting Spear
backward+2punch [Hunting Stance]
Tackle attack.
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Stance Change
threekicks
Kuma drops down to all fours to his "Hunting Stance", or stands back up. While in the Hunting Stance, all of his attacks become low claw swipes, and he gains a host of new command moves.
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String Move
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Double Wild Slap
3punch,2punch
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G-Clef Cannon
forward+1punch,2punch,3punch
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Jab Elbow Smash
2punch2punch3punch
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Jab Elbow Stomp
2punch2punch1kick
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Left Right Bear Claw
1punch,backward+2punch
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Triple Hammer
backward+3punch,3punch,3punch
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Special Moves
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Frolicking Bear
hcb+anykick
Kuma hops forward slightly, striking the foe with his body.
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Headbutt / Rolling Bear Headbutt (from Rolling Bear)
(close)360+anypunch
Kuma grabs his foe and strikes them with his head - likely a technique he picked up from his master.
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Megaton Claw
hcf+anypunch
Kuma steps and strikes with a flat paw.
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Rock 'n Roll Circus
(close)hcbforward+anypunch
Kuma grabs his opponent and tumbles back, juggling them in the air, before sending them off.
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Rolling Bear
360+anypunch
Kuma rolls forward.
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Super Moves
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Fatal Wind
hcb+threekicks
Kuma roars and slashes the opponent hard, then turns around in a crouch, letting them fall on his butt. He knocks them away with a fart.
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Kuro
Development
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Devil Beam
qcf+threepunch
A meditating Kuro is haunted by a purple aura spirit. Seeing this spirit, he gets spooked and fires a beam from his eye.
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Special Moves
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Demon God Fist
qcf+anypunch
Stepping purple energy jab. Follows up with a Shoryuken-like move when EX'd.
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Devastator
qcb+3punch
Uppercut followed by straight punch.
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Mist Step
forwardneutraldowndforward
Crouching dash with follow-up options.
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Kuro Klahadore
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Rising Sun
qcb+anykick
Leaping spinkick with follow-up options if the @term=3kick@ or EX version is used. Additional kicks are also supplied depending on button strength.
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Kuro
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Slaughter High Kick
qcb+2punch
Uppercut followed by high turn kick.
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Slaughter Hook
qcb+1punch
Uppercut followed by overhead punch.
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Super Moves
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Devil Beam
qcf+threepunch
A meditating Kuro is haunted by a purple aura spirit. Seeing this spirit, he gets spooked and fires a beam from his eye.
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Mega Man Rockman
Development
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Mega Cannon
qcf+threepunch
Large, powerful Mega Buster attack.
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Throw Moves
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Hyper Throw
(close)backward+1punch+1kick
A suplex.
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Super Arm
(close)1punch+1kick
MegaMan throws his opponent like a football.
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Command Moves
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Slide
down+3kick
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Special Moves
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Ice Slasher
qcf+anykick
Slow-moving arrow-shaped projectile that freezes on contact.
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Mega Buster
qcf+anypunch
MegaMan fires off a blast from his gun. Blast grows when charged.
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Mega Upper / Mega Uppercut
dp+anypunch
MegaMan performs a Dragon Punch-like uppercut.
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Thunder Beam
(in air)hcb+anypunch
Fires three shocking bolts: one straight up, one straight forward, and one straight down.
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Super Moves
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Mega Cannon
qcf+threepunch
Large, powerful Mega Buster attack.
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Pac-Man
Development
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Pac-Laser
qcf+threepunch
Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
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Throw Moves
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PAC-MAN Attack
(close)1punch+1kick
The Moku-Mecha grabs the opponent, and Pac-Man strikes them twice with his head.
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Pac-Throw
(close)backward+1punch+1kick
As the Moku-Mecha grabs the foe, Pac-Man jumps out and beats on their head, before tossing them behind.
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Special Moves
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Flip Kick
qcb+anykick
Standard backflip kick attack. Heavy version causes Pac-Man to fall out of the Moku-Mecha briefly.
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Hip Attack
(in air)qcb+anykick
Spins around and drops straight down to attack with the Moku-mecha's butt.
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Pac-Dash
hcf+anykick
Rushes the opponent for a body check. Holding down @term=anykick@ increases the duration and length of the rush. Pressing @term=anypunch@ will cancel the attack.
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Pac-Dot Attack
qcf+anypunch
Fires a Pac-Dot from the Moku-Mecha's fist.
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Super Moves
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Pac-Laser
qcf+threepunch
Two overhead fist slams, followed by a double uppercut. Pac-Man then fiddles with the levers on his Moku-Mecha and presses a big red button, firing lasers from the robot's eyes.
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Ryu
Development
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Shinkuu Hadoken / Vacuum Wave Fist, 真空波動拳
qcf+threepunch
A giant multi hit fireball.
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Special Moves

Hadoken / Fireball, 波動拳, Hadouken
qcf+anypunch
A small burst of energy thrust from the hands.
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Joudan Sokutou Geri / High Sword Leg
hcf+anykick
Ryu turns around and plants a powerful mule kick on his foe.
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Shoryuken / Dragon Punch, 昇龍拳
dp+anypunch
A leaping one-armed uppercut.
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Tatsumaki Senpukyaku / Hurricane Kick, 竜巻旋風脚
qcb+anykick(air)
A forward moving hurricane kick.
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Super Moves
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Shinkuu Hadoken / Vacuum Wave Fist, 真空波動拳
qcf+threepunch
A giant multi hit fireball.
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Steve Fox
Development
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Hellfire Rush
qcf+threepunch
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
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Throw Moves
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Armlock Throw
(close)backward+1punch+1kick
Steve grabs his foes arms and snaps them, then performs a side suplex.
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Gut Wrencher
(close)1punch+1kick
Steve grabs his opponent and spins them to the other side, then jams his fist in their stomach to flip them over his head.
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Basic Moves
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Quick Spin
3kick
Steve spins around, dodging attacks and opening new attack possibilities.
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Weaving A
1kick
Steve dodges away from the screen.
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Weaving B
2kick
Steve dodges toward the screen. Opens up further attack possibilities.
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Command Moves
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Chopping Straight
dforward+2punch
Overhead punch.
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Ducking Body
forward+2punch
Step forward and low hook.
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Foot Stomp
dbackward+1kick
In the closest thing to a kick that Steve has to a kick in this game, he clomps down on the foe's foot with his own.
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String Move
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British Edge
forward+1punch,2punch
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Special Moves
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Ducking
qcf+anykick
Extremely fast forward movement while ducking; opens up new punch options during movement.
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Flicker Stance / Flicker (from Ducking Hook)
backward+threekicks
Steve makes a motion as if he were scratching his stomach, which puts him in temporary "Flicker" stance. His punches change up while in this stance, giving him added range. Anything other than a punch or attempted movement backward (which does nothing) will cancel the stance.
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Hellfire
qcf+anypunch
Short-ranged fireball from the fist.
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Peekaboo
forward+threekicks
Steve crouches a bit with his hands up, changing up his punch options. Steve can move forward slowly in this stance but cannot move backward or jump. This stance remains until canceled (by ducking or any attack buttons other than punch).
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Sonic Fang
dp+anypunch
Forward-moving overhead punch followed by an uppercut.
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Swaying
qcb+anykick
Steve performs a "come on" motion with both hands. If most physical attacks are attempted while he does this, he'll simply sway out of the attack's reach and counter with a hook.
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Super Moves
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Hellfire Rush
qcf+threepunch
A Hellfire to punch combo, ending in a powerful overhead that causes the opponent to spin vertically.
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Toro
Development
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Shinkuu Hadoken
qcf+threepunch
Big ol' Hadoken.
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Throw Moves
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Low Slapstick Swing
(close)backward+1punch+1kick
Toro spins and beats about the opponent's legs with a paper fan. Both characters fall down.
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Slapstick Swing
(close)1punch+1kick
Toro strikes the opponent in the knees with a paper fan, then leaps up and hits them in the face.
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Command Moves
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Collarbone Breaker
forward+2punch
Pretty much Ryu's Sakotsu Wari to the patellas.
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Solar Plexus Strike
forward+3punch
Just like Ryu's Hatobi Kudaki, only it's more likely to hit in the knees.
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Special Moves
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Hadoken
qcf+anypunch
Everyone's favorite projectile. Shakunetsu version upon EX.
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Joudan Sokutou Geri
hcf+anykick
Toro mimics Ryu's mule kick.
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Shoryuken
dp+anypunch
Toro's version of the popular rising dragon fist. EX version is a mini-Shin Shoryuken.
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Tatsumaki Senpukyaku
qcb+anykick(air)
Toro's hurricane kick. Takes on Shinkuu properties when EX'd.
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Super Moves
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Shinkuu Hadoken
qcf+threepunch
Big ol' Hadoken.
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Zangief
Special Moves

Banishing Flat / Banishing Fist, Punishing Flat
dp+anypunch
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Double Lariat
threepunch/threekicks
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Spinning Piledriver / Screw Piledriver
(close)360+anypunch
Zangief's signature spinning piledriver.
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Super Moves
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Ultimate Atomic Buster
(close)360+threekicks
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