Fight-A-Base Today
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(Recent)
Games
(A - Z)
Fighter ID
Astral Revision
Bigger Badder Better
Black Sites Matter
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
Just Like Clockwork
K' Taisen
Like the old time...
Llama Llama Coffee Mama
Mokujinken
Mudman's Cafe
Ora Ora Orange
Return of the King
Saikyo Style
Seraphic Web
Shoryuken Sunset
Take All Of It
Take No Prisoners
Together We Are
RNG Light display theme for White
Neo Geo Battle Coliseum
Tags
crossover
tag_team
Navigation
History
Gallery
Movelist
Storyline
Dialogue
Fighter Movelists
Fuuma
Art of Two-Stage Flight "Hien"
Command Moves
A second jump in mid-air.
Air Only
Up Backward
or
Up
or
Up Forward
En Ryu Ha
Special Moves
A rising uppercut accompanied by the image of a coiled dragon.
Dragon Punch Motion
And
Any Punch
(air)
Ninpo Furin Kazah
Special Moves
Becomes a human pinwheel and flies forward horizontally. Fuuma's wild and undisciplined nature causes him to shake up and down as well.
Quarter Circle Back
And
Any Kick
Reppu Zan
Special Moves
A shuriken-shaped projectile.
Quarter Circle Forward
And
Any Punch
Double Reppu Zan
Special Moves
Two shurikens thrown at once for a larger projectile.
Quarter Circle Forward
Quarter Circle Forward
And
Any Punch
Fireball Slug Trick
Desperation Moves
Fuuma conjures up a massive wheel of fire that rolls across the screen.
Quarter Circle Back
Quarter Circle Back
And
Any Punch
Hanzou
Izuna Slash
Command Moves
Drops straight down, brandishing his ninjato.
Air Only
Down
And
A button
Double Jump
Command Moves
A second jump in mid-air.
Air Only
Up Backward
or
Up
or
Up Forward
MijinKakure-no Jutsu
Special Moves
With this technique, Hanzou is capable of teleporting to almost any point on the screen.
Down
Up
And
Any Punch
or
Any Kick
Koh Ryu Ha
Special Moves
A flying uppercut, the image of a dragon coils around Hanzou's body.
Dragon Punch Motion
And
Any Punch
Ninpo Koh Rin Kazan
Special Moves
Hanzou becomes a human pinwheel and flies through the air horizontally.
Quarter Circle Back
And
Any Kick
Ninja Leg Lariat
Special Moves
A leaping roundhouse kick.
Quarter Circle Forward
And
Any Kick
Rekko Zan
Special Moves
Shuriken-shaped standard projectile.
Quarter Circle Forward
And
Any Punch
Double Rekko Zan
Special Moves
Two shurikens thrown together form one projectile for wider coverage.
Quarter Circle Forward
Quarter Circle Forward
And
Any Punch
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