Fighter ID

Light display theme for Dan Hibiki
King of Fighters '97, The
Game Series
Tags
crossover
team_elim
world_tour
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Fighter Movelists

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.

Up Close

Forward

or

Backward

And

C button
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.

Air Only

Up Close

Backward

or

Down

or

Forward

And

C button

or

D button
Stomping
Command Moves
Somewhat exaggerated low kick.

Forward

And

B button
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."

Up Close

Dragon Punch Motion

And

Any Kick
Flashing Elbow
Special Moves
During Frankensteiner
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

Any Kick
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Flashing Elbow
Special Moves
During Napalm Stretch
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Rolling Cradler
Special Moves
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.

Half-circle Forward

And

Any Punch
Flashing Elbow
Special Moves
During Rolling Cradler
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Vulcan Punch
Special Moves
Rapid punches at an upward angle.

Mash

Any Punch
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.

Half-circle Forward

Half-circle Forward

And

Any Kick

Yamazaki
Bomb Bopper
Special Moves
Yamazaki grabs his foe and gives them an exploding headbutt.

Up Close

Half-circle Forward

And

Any Punch
Sand Scattering
Special Moves
A big kick spraying sand forward. Can be cancelled into Serpent Slash.

Dragon Punch Motion

And

Any Kick
Sadomaso
Special Moves
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.

Half-circle Forward

And

Any Kick
Double Return
Special Moves
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.

Quarter Circle Forward

And

Any Punch
Drill
Super Moves
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch

,

Mash

Any Punch
Guillotine
Super Moves
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch