Bowser
|
|
|
|
Flying Slam
|
Special Moves
Bowser grabs his opponent, leaps into the air with a somersault, and slams the opponent hard on the ground.
|
|
|
|
|
|
Giga Bowser Transformation
|
Super Moves [Smash Ball]
Bowser transforms into Giga Bowser, the monstrous form he used as the final boss in the previous game. In this mode, Bowser is more powerful, three times as big, and invincible. This transformation wears off after a short while.
|
|
|
Captain Falcon
|
Falcon Punch
|
Special Moves
With a marvelously enunciated Engrish shout of "FAL-CONE PAUNCH!", Captain Falcon delivers a massively powerful punch, with a fiery falcon engulfing his fist.
|
|
|
Kirby
|
Hammer
|
Special Moves
Kirby pulls out a hammer and strikes horizontally. The move has different effects in the air depending on the game. In Melee, Kirby spins with it vertically, hitting any foes near him no matter the position. In Brawl, he swings it horizontally like on the ground, but does it twice and it is caught on fire.
|
|
|
|
Inhale
|
Special Moves
Kirby opens his mouth wide and sucks in air. If a foe is close enough, he will inhale the enemy right into his mouth. Pressing @term=bbtn@ again will spit the opponent out; pressing @term=down@ will make Kirby swallow the opponent, which although releases them from his mouth, will also change his appearance to display traits from said enemy; he will also gain the ability to use their @term=bbtn@ move in place of Inhale.
Taunting will expel the opponent's moves and allow Kirby to inhale again.
|
|
|
|
Stone
|
Special Moves
Kirby turns into a stone block, leaving him imprevious to damage for a short time. Using it in the air causes Kirby to drop straight down quickly, causing damage to underlying foes. In Melee and Brawl, he can turn into additional shapes, including a spiked ball, 100-ton weight, Thwomp (from Super Mario Bros.), or a garbage block from Panel de Pon. In Brawl, performing it on the ground pushes immediate nearby foes away a bit.
|
|
|
|
Final Cutter
|
Special Moves
Kirby leaps upward with a scimitar, then comes back down to strike the ground with it, creating a shockwave that moves in the direction he's facing.
|
|
|
|
Cook Kirby
|
Super Moves
Donning a chef's hat, Kirby summons a large pot. He clangs a spatula and pan together, which causes all enemies, items, and projectiles within a distance to be sent into the pot. Kirby stirs the mixture in the pot with a wooden spoon and salts it, then poses. The enemies then rocket out of the pot, tallying up major damage. If any non-enemy entities are sucked into the pot, a number of items equal to these are also thrown out of the pot.
|
|
|
Link
|
Bow
|
Special Moves
Hold @term=bbtn@ then release for swift, long-range arrow attacks.
|
|
|
|
Gale Boomerang
|
Special Moves
Link hurls a boomerang, that, on return, draws enemies and small items toward him and launches large items away, although it does no damage on return.
|
|
|
|
Bomb
|
Special Moves
Pull bombs out and press the @term=abtn@ to hurl them at enemies. If Link drops it, other characters can pick it up.
|
|
|
|
|
Mario
|
Cape
|
Special Moves
Mario snaps his cape from Super Mario World at the foe and spins them around. This attack can also reflect projectiles.
|
|
|
|
Fireball
|
Special Moves
Shoot bouncing balls of fire horizontally, which bounce along the ground and obstacles. They vanish as they slow.
|
|
|
|
F.L.U.D.D.
|
Special Moves
Mario uses a water spraygun (Flash Liquidizer Ultra Dousing Device) to push the enemy back. Mario will equip it and begin charging upon button press, and then shoot it upon second press. The water does no damage but has massive priority and cuts through most projectiles. The few moves that can outprioritize the water causes the attacking foe to have major hitlag. It also delivers double knockback against Charizard and less knockback to Ivysaur.
|
|
|
|
|
|
|
Peach
|
Vegetable
|
Special Moves
Peach reaches down and plucks a vegetable out of the ground, which can then be thrown like a normal item. The design of the vegetable is random, and each vegetable does different damage (6%-34%) depending on the design.
|
|
|
Samus
|
Charge Shot
|
Special Moves
Fires off a tiny blast, or if sufficiently charged, a larger blast. The charge can be held onto, and then discharged later by hitting @term=bbtn@ again.
|
|
|
|
Missile
|
Special Moves
Samus fires a missile with homing capabilities. If the directional is "Smashed" (tapped quickly), the missile will lose its homing properties but become faster and more powerful (and in Brawl, larger).
|
|
|
|
Bomb
|
Special Moves
Samus transforms into her "Morph Ball" and drops a mine. Explosions from this mine can send her upward slightly.
|
|
|
|
|
|
Zero Laser
|
Super Moves [Smash Ball]
Samus fires a massive laser that knocks off all of her armor, changing her into Zero Suit Samus. Her armor pieces can be thrown as weapons, following this.
|
|
|
Zelda
|