Fighter ID

Dark display theme for Ryu
JoJo's Bizarre Adventure: All Star Battle
JoJo no Kimyō na Bōken: All Star Battle

Game Series
Tags
pets/stands
dream_match
anime_manga
music
dlc
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Movelist
Dialogue

Fighter Movelists

Jonathan Joestar
I will protect my father!
Throw Moves
An overhead lift with one hand followed by a slam to the ground.

Up Close

Two Attacks
Hamon Breath
Basic Moves
Increases Jonathan's Heart Heat Gauge manually for the duration in which it is held.

power-up
Tackle
Command Moves
Short-range shoulder check that knocks the opponent for a loop.

Forward

And

Hard Attack
Zoom Punch
Command Moves
Stretching punch attack. Light Attack hits as an anti-air, Medium Attack is straight forward.

Forward

And

Light Attack

or

Medium Attack
This is my final Hamon!
Command Moves [Level 1+]
Exchanges all Heart Heat Gauge for a slight health restoration and a massive attack power increase. If performed quickly enough, this move can even be used when Jonathan's health hits 0. Jonathan cannot use or manipulate his Heart Heat Gauge following this.

Down

Down

And
Overdrive Barrage
Special Moves
A step forward followed by rapid punches. Ends with an uppercut finisher if power-up button is used.

Backward

Forward

And

Any Attack

or

power-up
Scarlet Overdrive
Special Moves
A short uppercut followed by a jumping flaming uppercut. Invincibility frames are determined by button used.

Dragon Punch Motion

And

Any Attack

or

power-up
Who'll be the last one standing!
Super Moves [Level 1+]
Jonathan spins with flaming hands and strikes the opponent, knocking them for a loop.

Quarter Circle Forward

And

Two Attacks
Sunlight Yellow Overdrive
Super Moves [Level 2+]
A straight kick followed by some smacking around, finishing with a massive rapid punch volley.

Quarter Circle Forward

And

Will A. Zeppeli
Pow!
Throw Moves
A gut strike followed by a kick.

Up Close

Two Attacks
Hamon Breath
Basic Moves
Increases Jonathan's Heart Heat Gauge manually for the duration in which it is held.
Low Contact Hamon Guard
Command Moves
Will gets in a position as if he's performing a drop kick, but instead powers his feet with Hamon to guard against attacks. Holding power-up allows him to continue slowly descending but also consumes more Heart Heat Gauge.

Air Only

Backward

And

power-up
Spirit Hamon Overdrive
Command Moves
Will glides through the air by hanging on a Hamon-powered patch of leaves(!?) Holding the button down longer allows for longer gliding but also consumes more Heart Heat Gauge.

Air Only

Forward

And

power-up
Seated Jump
Command Moves
Will tucks his legs in when he jumps in order to get a bit more vertical lift.

Down

,

Up Backward

or

Up

or

Up Forward
Sendo Wave Kick
Special Moves
A leaping knee attack, that has invincibility frames from the start of the move to the peak of the jump.

Dragon Punch Motion

And

Any Attack

or

power-up
Sunlight Yellow Overdrive
Special Moves
A multi-hit punch attack that knocks flying. If power-up is used, it not only does up to 20 hits but also crumples.

Half-circle Back

And

Any Attack

or

power-up
Tornado Overdrive
Special Moves
A leap into the air followed by a spinning diagonal kick. If power-up is used, Will finishes with a sweep kick.

Quarter Circle Back

And

Any Attack

or

power-up

(air)
Hamon Cutter
Special Moves
A standard projectile, although more powerful attack strength makes more projectiles appear.

Quarter Circle Forward

And

Any Attack

or

power-up

(air)
This is Sendo!
Super Moves [Level 1+]
Will pops the opponent to the ground with a low kick, then charges up his Hamon and sends it through them with a punch while they're down.

Quarter Circle Forward

And

Two Attacks
Hamon of the sun! Sunlight Yellow Overdrive!
Super Moves [Level 2+]
Will strikes at the opponent with his pinky. If he connects, he charges up his Hamon and delivers a Zoom Punch that sends the opponent spiraling away.

Quarter Circle Forward

And

Young Dio
You impudent fool!
Throw Moves
A one-armed chuck across the screen.

Up Close

Two Attacks
You worthless primate!
Command Moves
A flamboyant high leap. Can be used to cancel most of Dio's specials, and can also be followed up with any air attack.

Down

,

Up Backward

or

Up

or

Up Forward
I'll suck you dry!
Special Moves
Dio grabs the foe and drains their health into his. Mashing any attack increases duration.

Half-circle Forward

And

power-up

,

Mash

power-up
Frozen in your tracks!
Special Moves
Dio counters a physical attack by freezing their sorry ass.

Quarter Circle Back

And

Hard Attack
You weakling!
Special Moves
During Vaporizing Freeze
Dio grabs the foe and drains their health into his. Mashing any attack increases duration.

power-up

,

Mash

power-up
MUDA MUDA MUDA!
Special Moves
During Vaporizing Freeze
Dio grabs the foe and drains their Heart Heat Gauge into his. Mashing any attack increases duration.

Quarter Circle Forward

And

power-up

,

Mash

power-up
KUA!
Special Moves
A roundhouse which can be followed up with other attacks.

Quarter Circle Forward

And

Any Attack
A cruel death awaits you!
Super Moves [Level 2+]
Dio hops toward the opponent to grab and freeze them. If successful, he will beat on them for a bit, transferring to a rapid punch assault and a launching uppercut, then catching the opponent's frozen body with an overhead cross-wrist brace and shattering them.

Quarter Circle Forward

And