Eternal Champions
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Liquid Mode
Trident turns into water and shmoves forward slightly. In this state, he is unable to be damaged, and he can pass through the opponent as well as projectiles.
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Bio-Drain Field
Trident gets a "red" (really more of a dark orange) aura outline, and if he hits the opponent or they hit him in this state, they start glowing the same color and temporarily have their damage output halved.
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Depth Charge Field
Trident gets a temporary blue aura outline, and if he hits the opponent or they hit him in this state, they begin to glow blue and all of their movement is significantly slowed for a time.
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Bio-Stun Field
Trident gets a neon green aura outline, and if the opponent hits him or he hits them while he's in this state, they'll glow the same color and be stunned for 4 seconds or until hit.
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Repulser Field
Trident gets a yellow aura outline for 8 seconds, and the opponent is pushed back from him when they try to approach during this time.
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Plasma Bolt
Trident fires a blast that damages and dizzies on impact. Canonically, it's supposed to be made out of a culmination of his "field" moves concentrated into a blast.
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Sliding Spinning Trident
Trident slides forward in a crouching position to hit the opponent with his spinning trident prosthesis. Does much less damage than the standing version but has the obvious advantages of forward movement and hitting lower, as well as avoiding attacks that hit above his head.
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