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Afterimage 残像拳
For 10 seconds, Cell will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Afterimage Zanzōken
Saibaman will counter the next attack that comes its way except for Ki Blasts or counterattacks, by teleporting behind the enemy
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After-Image
The Foot Ninja quickly dashes forward, leaving a shadowy image of himself behind where he once was.
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Afterimage Strike 多重残像拳
For 10 seconds, Gohan will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Backflip
A quick cartwheel through projectiles (and enemies)
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Backflip
Leonardo performs a handspring backflip in an effort to evade his foe.
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Backflip
Donatello performs a handspring backflip in an effort to evade his foe.
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Backflip
Michelangelo performs a handspring backflip in an effort to evade his foe.
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Backflip
Raphael performs a handspring backflip in an effort to evade his foe.
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Backflip
A quick cartwheel through projectiles (and enemies).
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Backslash
Evading backflip. When available, Kick version is shorter.
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Bat Evade
Backward leaping somersault with massive airtime.
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Blazing Dash
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
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Blink
Silver Samurai teleports away briefly, then reappears in the same spot.
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Burrow
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.
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Cloak of Avoidance
Daegon pivots to avoid attacks, then rushes forward with a flaming punch.
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Corpse
Bryan lays low, literally.
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Cower
Sherrif [sic] turns his back and cowers, complete with cartoon sound effect. Avoids attacks that would have hit him in neutral.
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Dance-nosedive
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
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Dash Away
A super fast invulnerable backdash that has a moment of super armor at the end.
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Dash Toward
A super fast run that can move behind the opponent when close enough, and is also invulnerable. Also has a moment of super armor at the end of the run.
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Ducking
Extremely fast forward movement while ducking; opens up new punch options during movement.
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Evade
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.
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Evasive Manuever
Lex lifts up a foot and fires off his rocket boots, sending him backward and potentially out of harm's way.
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Feline Evade
Catwoman leans back to dodge high attacks and projectiles. If @term=up@ is tapped at the end of the command sequence, she will instead hop slightly, dodging low attacks and projectiles.
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Flicker
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
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Hydroplane
Rain pivots back with his palms up and a short wall of water in front of him, then slides forward and delivers a palm strike. Can be delayed by holding the button, and the move can be canceled by pressing Down twice.
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Ji Name Suberi 地舐め滑り
Shikyoh crawls across the ground quickly. An evasive maneuver that will travel through the opponent.
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Kouten Chousatsu
Dan rolls backward, then stops and performs the Shagami Chousatsu.
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Mace Charge
Hawkgirl flies up, then loops around to fly into the enemy, mace-first.
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Mist Step
Crouching dash with follow-up options.
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Mist Step
Crouching dash with follow-up options.
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Nine Lives
Catwoman performs a backflip, avoiding projectiles.
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Peekaboo
Steve crouches a bit with his hands up, changing up his punch options. Steve can move forward slowly in this stance but cannot move backward or jump. This stance remains until canceled (by ducking or any attack buttons other than punch).
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Quick Escape
Nitara flaps her wings, pushing her backward and away from her foe.
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Quick Spin
Steve spins around, dodging attacks and opening new attack possibilities.
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