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Afterimage 残像拳
For 10 seconds, Cell will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Afterimage Zanzōken
Saibaman will counter the next attack that comes its way except for Ki Blasts or counterattacks, by teleporting behind the enemy
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After-Image
The Foot Ninja quickly dashes forward, leaving a shadowy image of himself behind where he once was.
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Afterimage Strike 多重残像拳
For 10 seconds, Gohan will counter the next attack that comes his way except for Ki Blasts or counterattacks, by teleporting behind the enemy.
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Backflip
A quick cartwheel through projectiles (and enemies)
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Backflip
Leonardo performs a handspring backflip in an effort to evade his foe.
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Backflip
Donatello performs a handspring backflip in an effort to evade his foe.
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Backflip
Michelangelo performs a handspring backflip in an effort to evade his foe.
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Backflip
Raphael performs a handspring backflip in an effort to evade his foe.
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Backflip
A quick cartwheel through projectiles (and enemies).
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Backslash
Evading backflip. When available, Kick version is shorter.
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Bat Evade
Backward leaping somersault with massive airtime.
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Blazing Dash
Heavyweight turns grayscale and dashes forward whilst ducking slightly.
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Blink
Silver Samurai teleports away briefly, then reappears in the same spot.
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Burrow
The Gotengo drills into the ground, hiding from enemy attacks as long as the @term=abtn@ is held. Gotengo will pop back up when either the button is released or after a few seconds, and whilst underground, can move left or right to position for the resurfacing strike.
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Cloak of Avoidance
Daegon pivots to avoid attacks, then rushes forward with a flaming punch.
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Corpse
Bryan lays low, literally.
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Cower
Sherrif [sic] turns his back and cowers, complete with cartoon sound effect. Avoids attacks that would have hit him in neutral.
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Dance-nosedive
Spiral poses and then drops straight down from the air very quickly. In Children of the Atom, she first glows white briefly.
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Dash Away
A super fast invulnerable backdash that has a moment of super armor at the end.
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Dash Toward
A super fast run that can move behind the opponent when close enough, and is also invulnerable. Also has a moment of super armor at the end of the run.
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Ducking
Extremely fast forward movement while ducking; opens up new punch options during movement.
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Evade
The Gotengo banks into the background, dodging attacks. It can move until it realigns but cannot attack.
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Evasive Manuever
Lex lifts up a foot and fires off his rocket boots, sending him backward and potentially out of harm's way.
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Feline Evade
Catwoman leans back to dodge high attacks and projectiles. If @term=up@ is tapped at the end of the command sequence, she will instead hop slightly, dodging low attacks and projectiles.
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Flicker
Krillin jumps forward and rolls. He can move past his enemy and avoid attacks with this maneuver.
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Hydroplane
Rain pivots back with his palms up and a short wall of water in front of him, then slides forward and delivers a palm strike. Can be delayed by holding the button, and the move can be canceled by pressing Down twice.
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Ji Name Suberi 地舐め滑り
Shikyoh crawls across the ground quickly. An evasive maneuver that will travel through the opponent.
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Kouten Chousatsu
Dan rolls backward, then stops and performs the Shagami Chousatsu.
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Liquid Mode
Trident turns into water and shmoves forward slightly. In this state, he is unable to be damaged, and he can pass through the opponent as well as projectiles.
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Mace Charge
Hawkgirl flies up, then loops around to fly into the enemy, mace-first.
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Mist Step
Crouching dash with follow-up options.
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Mist Step
Crouching dash with follow-up options.
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Nine Lives
Catwoman performs a backflip, avoiding projectiles.
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