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Aim Master
Whipping out a bow, Taskmaster fires an arrow. Charging the attack button can yield in up to three arrows at once.
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Arm Crash
Purple-energy forward-moving arm strike, breaks guards. Charged version moves further and does more damage.
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Big Blow
Sasquatch winds up, and punches when @term=anypunch@ is released.
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Bow Hero's Bow
Hold @term=bbtn@ then release for swift, long-range arrow attacks.
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Burning Swan
Fires a slow spherical ki blast that will go a short distance but remain where it stops for a bit before dispersing. Does up to three hits normally on contact. Can be charged, with distance, hits, and speed increasing depending on duration.
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Cat Spirit Three!
Taokaka performs a big windup before performing an alternate sequence of heavy downward and upward slashes. Continuious tapping of the C button can perform this move indefinitely. The first attack has overhead property, and must be blocked high.
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Charge Shot
Fires off a tiny blast, or if sufficiently charged, a larger blast. The charge can be held onto, and then discharged later by hitting @term=bbtn@ again.
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Condor Wind
Lily spins her clubs above her head and acquired one "Windclad" stock. She can get up to three of these stocks at one time. Charging the move will fill her stock as long as the button is held. Performing the move with Medium or Heavy will have her attack after she's done stocking.
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Crush Cannon
A single energy bolt that becomes several spread out when launched.
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Death Ball
Frieza raises his index finger, gathering a large ball of energy, and hurls it at his adversary.
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Death Crasher
Frieza glows purple and speeds at the opponent for a headbutt. Charging makes it go further and is more powerful.
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Death Crasher
Cooler glows purple and speeds at the opponent for a headbutt. Charging makes it go further and is more powerful.
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Deep Freeze
Sub-Zero reaches inside his opponent's body and freezes, then crushes their liver, and then follows up with a headbutt.
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Double Crush
Conjures eight energy balls which will stay in place in the arena until the move is repeated (in which they will launch toward the opponent) or she is hit (in which they will dissipate). If charged, she will launch the balls automatically.
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Energy Shield
Lex gets one hit of super armor. If charged more, he also takes less damage and the shield lasts longer.
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Energy Shot
Ki blast that does knockback. Can be charged to be bigger and more powerful.
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Evaporate
Rain turns into water in his shape, becoming completely invincible while in this form. Can be extended for a few seconds by holding the button.
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Flashfreeze Heatwave
Lock the enemy in place with a wave of ice spikes, then blow them away with a fire blast. Charging makes it unblockable.
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Flight C
Eve's only unique Flight Mode normal, she does a rotating wing smash. Can be charged briefly to have it do a tiny bit of extra damage and pop up.
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Gekiken Furious Fist
Shen Woo winds up for a wild punch that causes him to spin around from the momentum.
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Gigantic Charge
Broly gets down on all fours and charges at the foe for a punch.
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Gigantic Charge
Broly gets down on all fours and charges at the foe for a punch.
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Gigantic Cross
A green energy ball spit from the mouth that moves upward and detonates at the end of its trajectory, whether it hits the enemy or not. Chargable for extra damage.
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Gladius
A powerful straight punch. Holding the button to charge will follow it up with a cinematic punch to the face that knocks back.
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Glass Shield
Mai sends out a blue oblong shield that stays in place and damages the opponent if they touch it. A goes straight forward, B sets it up in the air diagonally, and C sets it lower than B but a bit further away. Holding the button has it travel across the screen like a standard projectile.
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Gou Hadouken Gohadoken
Oni's variant of the traditional Hadouken; only travels 80% of the screen. When charged, it travels full-screen and hits twice.
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Ground Blast
Zod aims his heat vision on a spot on the ground. Charging the move increases its duration and strength, as well as produces an explosion that launches when charged to maximum. The trajectory of the move can be modified by tapping @term=backward@ or @term=forward@ before the move comes out.
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Hadoken
Can press @term=anypunch@ to increase size at the expense of range.
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Hawk Charge
A rushing elbow strike followed by an energy palm strike. If charged or input a second time before the palm strike, it will instead involve a kick, and two punches, knocking them away and teleporting next to them, then finishing with the palm strike.
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Hirensou Dual Ice Strike/Dual Ice Sickle
This move consumes 25% Heat. As Jin gets ready to draw his sword, a circular flash freezes his nearby opponent. This followed up by slash that knocks his opponent away. Holding down D delays the slash attack and becomes unblockable when fully charged.
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Ice Stalagmite
Shoto stomps the ground and makes several ice spikes come out. Holding the button makes them travel further than just in front of him, and moving while holding can have him essentially skate around while making spikes.
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Javelin of Marisa
Marisa reels back and then swings forward with a massive overhand punch. Can be charged for more damage.
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Jetpack Corkscrew
Strapping on a jetpack, Sackboy flies toward the enemy. Charging increases distance and damage.
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Kamehameha
Turtle Hermit signature move, stolen from Goku's DNA.
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Kamehameha
Gohan is the spitting image of his father and utilizes his trademark beam ki blast.
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Ki Explosion
Surrounds himself with damaging ki that eventually detonates. Charging prolongs the explosion (allowing the damage to keep racking up).
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Lance Blast
Lex fires an energy blast from a staff. Charging makes it more powerful, but have less range. Full charge is unblockable.
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