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M. Dynamite Swing
Mary leaps up and strikes the opponent with her knee and launches them, then brings them back down with either a pile driver or power bomb, depending on the game. She follows up with a full nelson and swings them around before throwing them, or does a giant swing. SDM version adds a couple of Backdrop Reals before the swing.
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M. Headbuster
Counters mid attacks with a catch into a Head Throw.
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M. Reverse Facelock
Counters jump attacks and most physical specials that don't hit low, as well as very few normals. Mary catches the opponent's attack and rolls over them as she puts them in a reverse facelock, taking them to the ground.
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M. Snatcher
Mary grabs her opponent's head between her legs and brings them down to the ground.
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M. Spider
Mary flips forward and if she connects with the opponent, handstands on their head with one hand and comes down to bring them to the ground with an arm bar.
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M. Splash Rose
Mary dashes through the opponent a few times, them hop-kicks them and finishes with a leap while rotating her arms to juggle them. SDM version adds more dashes and a second leap with arm rotation.
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M. Typhoon
Mary stepladders up the opponent and grabs them by the head with her legs, then flies up and off the top of the screen, coming back down to slam them in a reclining position. Accompanied by rose imagery up until KoF XIV.
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Ma Heki 魔壁
Grant moves forward a bit and puffs out his chest.
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Mace Charge
Hawkgirl flies up, then loops around to fly into the enemy, mace-first.
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Mace Toss
Hawkgirl flings her mace at the foe. Ground version is delayable.
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Mach Breaker
After successfully parrying a @term=leftpunch@.
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Mach Speed
Joe speeds up time for himself, catching on fire while rapidly bashing the opponent. The final hit launches the foe into the air.
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Machine Gun
Five rapid fire shots, but only after a brief startup time.
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Machine Gun Attack
Grabs the opponent and does a short auto-combo before knocking them away.
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Machinegun Dog
Poppy runs forward and mauls the opponent, stunning them briefly.
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Machinegun Dog
Poppy runs forward and mauls the opponent, stunning them briefly.
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Machiyoi Tenkyugeki
Nanase extends her staff. If she strikes the opponent she raises herself up high in the air then slams down on them.
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Mad Dance of the Cherry Blossom: Chidori
Sarada knocks her opponent flying with a punch, then speeds around them to hit them with multiple lightning punches and finishes with a super powerful Chidori.
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Mad Hopper
Rocket tosses a giant spring onto the ground. If the opponent steps on it, it launches them through the air in an arc.
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Mad Spectre
Wingnut leaps high into the air, then clamps on a pair of of metal prosthetic wings and flaps them, creating a sonic boom of energy. He continues to turn and do this again. This repeats several times.
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Maegake
A forward dash than can go through opponents.
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Magic Lift
Using telekinesis, Mokap lifts the foe into the air and slams them back down to the ground.
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Magic Missile
Al gestures with his wand and a literal missile shoots out from behind him.
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Magic Pearl
A projectile that travels forward a short distance, then explodes upwards into four pieces. Capable of dealing massive damage.
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Magic Prism
Buu creates a barrier that traps foes inside. Buu can move through the barrier but his foes cannot.
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Magic Trick
Joker disappears in a cloud of green smoke, obscuring his next movement and setting up for one of four unique attacks. Joker can also use either of his grapple moves from this move.
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Magical Symphony
Platinum's drive summons and equips 1 of 6 magical weapon. Each magical weapon grants access to to attacks with their own unique proprieties, and limited number of uses before it vanishes.
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