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Buer Reaper
Painwheel uses grabs an opponent with her blades and rams in with her shoulders.
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Crab Crush
Flip into a leg breaker from the Straight Slicer.
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Daikyou Burning
Charge forward with jitte held out. If Sodom hits his opponent on the ground, he grabs and pushes them forward along the ground for flaming rugburn.
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Dead On Arrival
Valentine dashes in and encapsulates her opponent in a body bag. The bag is tossed into the air, and Valentine performs an izuna drop into an operating table covered by curtains. A brief cutscene shows Valentine looking over her victim. After the screen fades, Valentine stands over next to the operating area, curtains splattered with blood.
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Drill Power Slam
Marstorius charges forward quickly to grab the opponent, then performs a wild spinning slam to the ground. Blockable.
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Hammer Slammer
Pops up with a backhand, then grabs them out of the air by the ankle and slams them on the opposite site.
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Lightning Hook
Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.
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M. Dynamite Swing
Mary leaps up and strikes the opponent with her knee and launches them, then brings them back down with either a pile driver or power bomb, depending on the game. She follows up with a full nelson and swings them around before throwing them, or does a giant swing. SDM version adds a couple of Backdrop Reals before the swing.
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M. Snatcher
Mary grabs her opponent's head between her legs and brings them down to the ground.
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Mount Tackle
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.
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ox hit!
Punch confirm into grabbing the opponent by the face (or thereabouts), smashing them against the ground several times, then tossing them up into the air for an airborne spinning pile driver.
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Pummel Horse
Vice-Versa holds down the opponent, while Cerebella pummels the opponent with her fists.
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Saotome Crush
A blockable diving tackle attempt. On hit, Jin will drag the opponent around all four corners of the screen.
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Shermie Whip
A backward cartwheel. If her foot hits the opponent, she wraps her legs around them and flips them and then goes into a suplex.
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Web Throw
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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Web Throw
Spidey flings webbing at the foe and latches it onto them, swinging them around before launching them to the other side of the screen. Waggling the joystick can extend the length of the swinging.
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