Heatwave
|
Devil Scoop
Apollo's giant cupped hand uppercut. If not in Soul Swap mode, This move can be performed while Hawke is airborne.
|
|
|
|
|
|
Recall
Apollo teleports back to Hawke's position, then gives a big middle finger that can damage the opponent on hit.
|
|
|
|
Teleport
Oddly not a teleport unlike Recall, this move sees Apollo rocket forward a bit. Can be performed multiple times in succession to put some distance between him and Hawke and set up assaults on the foe.
|
|
|
|
Devil Punch
Apollo punches forward with a large fist. If not in Soul Swap mode, Hawke can have Apollo do this while he's airborne.
|
|
|
|
Devil Cannon
Apollo fires an energy orb from his palm. B version curves upward, but A and C are straight shots. If not in Soul Swap mode, Hawke can have Apollo fire it while in air.
|
|
|
|
Devil Hand
Apollo snatches the foe out of the air and slams them on the ground.
|
|
|
|
Double Sweep
Follows up a successful Angel Strike II with a sweep kick to either side.
|
|
|
|
Angel Strike I
Hawke moves forward a bit (depending on button) with glowing fists held vertically parallel.
|
|
|
|
Meteor Punch
Follows up a successful Angel Strike I with a powerful energy punch.
|
|
|
|
Angel Strike II
Follows up a successful hit with Angel Strike I with a one-handed Angel Strike.
|
|
|
|
Overhead Kick
Follows up a successful hit with Angel Strike II with a leaping axe kick.
|
|
|
|
Devil Hand (Super)
If performed while in standard mode (controlling Hawke), it just allows Apollo to use the Devil Hand move that he can use under Soul Swap. Can be done while Hawke is airborne. If in Soul Swap mode, Apollo fires a massive beam.
|
|
|
|
Soul Swap
A ball of light envelops Hawke and Apollo disappears from view, and when the light fades, Apollo is alone and controlled by the player, allowing them to utilize all of the pet_handler moves Apollo used when playing as Hawke and a couple of exclusive ones. Repeating the command shows the two split apart and the player returns to controlling Hawke.
|
|
|