Dragon Ball XenoVerse 2
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Special Moves
Sets up a circle in front of her that fires beam a few seconds after. Holding the button until she makes a movement allows players to hold the fire until they press the button again, which can even be done remotely after moving away from the circle.
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Special Moves
Encircles Chronoa with twelve energy spheres. They will fire one at a time every couple of seconds, or a second button press can fire all currently available at once.
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Special Moves
Conjures a clock hand-like energy blade on each arm, then moves forward for a swipe. Upon connection, she'll follow up with two more slashes that knocks back at the end, then fire three energy blades at them as they are reeling.
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Super Moves
Makes an ethereal circle in front of her and then makes a blast in each hand, putting them into the circle and making it a giant energy sphere that she launches.
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Super Moves
Conjures a wall of light that absorbs projectiles and damages enemies on impact. She will throw it a couple of seconds after summoning it, or if charged to maximum, will be sent out at a slower pace but do more damage.
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Super Moves
Draws a circle around her with energy spheres located at the 12, 3, 6, and 9 o'clock positions. Using the move again will fire one of those spheres until they're depleted. The circle summoning can also knock back and damage if close enough.
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