Site Theme
Light display theme for Rolento
Rolento (He/Him)
Video Game Origin
Capcom
Tags
2d-3d
american
beret
blank_eyes
criminal
dagger
explosives
military
non-fighting_origin
scarred
short_staff
yellow_outfit
Capcom Fighters

Street Fighter Alpha 2
Colonel Carrier
Throw Moves
Overhead throw using the rod.
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).
Trick Landing
Command Moves
A forward or backward hop on the rod. Just before landing from jump.
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
Patriot Circle
Special Moves
A three-part series of multi-hit twirling rod attacks.
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
Street Fighter Alpha 3
Colonel Carrier
Throw Moves
[XAV]
Overhead throw using the rod.
Deadly Package
Throw Moves
[XAV]
A string of grenades around the opponent's neck (light fuse and get away).
Fatality Package
Throw Moves
[XAV]
Deadly Package performed in the air.
High Jump
Command Moves
[_AV]
Using his rod as a spring, Rolento jumps to new heights.
Spike Rod
Command Moves
[XAV]
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
Fake Rod
Command Moves
[XAV]
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
Trick Landing
Command Moves
[XAV]
A forward or backward hop on the rod. Just before landing from jump.
Patriot Circle
Special Moves
[XAV]
A three-part series of multi-hit twirling rod attacks.
Stinger
Special Moves
[XAV]
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
Mekong Delta Air Raid
Special Moves
[XAV]
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
Mekong Delta Escape
Special Moves
[XAV]
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
Mekong Delta Attack
Special Moves
[XAV]
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
Steel Rain
Super Moves
[_A_]
Rolento launches multiple knives into the air, they come down on top of the opponent.
Mine Sweeper
Super Moves
[_A_]
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.
Take No Prisoner
Super Moves
[XAV]
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
Capcom vs SNK 2
Colonel Carrier
Throw Moves
Overhead throw using the rod.
Deadly Package
Throw Moves
A string of grenades around the opponent's neck (light fuse and get away).
Fatality Package
Throw Moves
Deadly Package performed in the air.
Trick Landing
Command Moves
A forward or backward hop on the rod. Just before landing from jump.
High Jump
Command Moves
Using his rod as a spring, Rolento jumps to new heights.
Spike Rod
Command Moves
Rod pogo attack. From A3 onwards, rebounds forward off the ground and can be repeated indefinitely.
Fake Rod
Command Moves
Rolento mounts his rod in pogo position. Avoids & hits low attacks.
Scouter Jump
Command Moves
A long-range forward jump.
Mekong Delta Escape
Special Moves
Rolento jumps to the wall behind him then springs off at the opponent. Rolento's speed can be controlled with @term=forward@ or @term=backward@.
Mekong Delta Attack
Special Moves
A hop backwards, if @term=anypunch@ is pressed just before landing Rolento will quickly roll forwards to attack.
Patriot Circle
Special Moves
A three-part series of multi-hit twirling rod attacks.
Stinger
Special Moves
@term=anypunch@ or @term=anykick@ throws a knife after the initial jump, angle determined by strength. The knife can be destroyed by normal attacks as well as other projectiles.
Mekong Delta Air Raid
Special Moves
A roll backwards, pressing @term=anypunch@ again causes Rolento to leap forwards with a strong rod attack.
Take No Prisoner
Super Moves
Rolento extends a tripwire across the floor. A caught opponent will be strung up with assistance from one of Rolento's goons.
Steel Rain
Super Moves
Rolento launches multiple knives into the air, they come down on top of the opponent.
Mine Sweeper
Super Moves
Rolento rolls backwards and drops multiple grenades, the ensuing explosions pull the enemy towards him.