Fighter ID

Dark display theme for Marisa Rossetti
King of Fighters '97, The
Shermie Stand
Command Moves
Two hit forward cartwheel, with the second hit being overhead.

Forward

And

B button
Shermie Spiral
Special Moves
Shermie lifts herself up with a one-handed handstand on the opponent's head and wraps her legs around them, poses, and then sends them to the floor with a twisting neckbreaker.

Up Close

Half-circle Forward

And

Any Punch
Axle Spin Kick
Special Moves
Shermie pirouettes into the air and comes crashing down with an axe kick.

Quarter Circle Back

And

Any Kick
Shermie Whip
Special Moves
A backward cartwheel. If her foot hits the opponent, she wraps her legs around them and flips them and then goes into a suplex.

Dragon Punch Motion

And

Any Kick
Shermie Shoot
Special Moves
A dash forward, and if she collides with the unexpecting opponent, will do a one-handed handstand on their head and flip, then crash down on them with her knees.

Half-circle Forward

And

Any Kick
Shermie Carnival
Super Moves
Two suplexes followed by a backdrop fling. SDM version is three suplexes and a backdrop throw to the air, then she jumps up and grabs them with her legs for a spinning neckbreaker.

Up Close

Half-circle Forward

Half-circle Forward

And

Any Punch
Shermie Flash
Super Moves
One-handed handstand on the opponent's head and drop behind them to follow up with a more powerful suplex. SDM version has her count out to three as if she's pinning them, with them taking damage the whole time she's pushing them into the ground.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch