King of Fighters '97, The
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Command Moves
Two hit forward cartwheel, with the second hit being overhead.
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Special Moves
Shermie lifts herself up with a one-handed handstand on the opponent's head and wraps her legs around them, poses, and then sends them to the floor with a twisting neckbreaker.
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Special Moves
Shermie pirouettes into the air and comes crashing down with an axe kick.
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Special Moves
A backward cartwheel. If her foot hits the opponent, she wraps her legs around them and flips them and then goes into a suplex.
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Special Moves
A dash forward, and if she collides with the unexpecting opponent, will do a one-handed handstand on their head and flip, then crash down on them with her knees.
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Super Moves
Two suplexes followed by a backdrop fling. SDM version is three suplexes and a backdrop throw to the air, then she jumps up and grabs them with her legs for a spinning neckbreaker.
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Super Moves
One-handed handstand on the opponent's head and drop behind them to follow up with a more powerful suplex. SDM version has her count out to three as if she's pinning them, with them taking damage the whole time she's pushing them into the ground.
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