Fight-A-Base
Fighters
Fighter ID
Astral Revision
Bigger Badder Better
Black Sites Matter
British Bear Boy
Cyborg Fanatics
Double D
Dust Loops
Goenitz Megashock
Higher Voltage
Just Like Clockwork
K' Taisen
Like the old time...
Llama Llama Coffee Mama
Mokujinken
Mudman's Cafe
Ora Ora Orange
Return of the King
Saikyo Style
Seraphic Web
Shoryuken Sunset
Take All Of It
Take No Prisoners
Together We Are
Light display theme for Kyo Kusanagi
Orochi Shermie
Variations
Orochi Shermie
Shermie
Tags
orochi
shock_control
eyes_closed
french
twintails
darkside
purple_outfit
cleavage
deceased
Navigation
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Storyline
Dialogue
Movelist
Gallery
King of Fighters '97, The
Bakurai
Throw Moves
German suplex.
Up Close
Backward
or
Forward
And
C button
Enrai
Throw Moves
Falling backtoss.
Up Close
Backward
or
Forward
And
D button
Kourai
Command Moves
Two hit forward cartwheel, with the second hit being overhead.
Forward
And
B button
Mugetu no Raiun
Special Moves
Shermie blows a kiss that erupts into a large electric ball after it travels a short distance (determinate on button).
Half-circle Forward
And
Any Punch
or
Any Kick
Yatanagi no Muchi
Special Moves
Electric backhand swipe. C version can "eat" projectiles on startup.
Quarter Circle Back
And
Any Punch
Syajitsu no Odori
Special Moves
Shermie leaps up and comes back down with an electric twisting kick.
Quarter Circle Back
And
Any Kick
Raijin no Tue
Special Moves
Shermie swings her legs downward and creates a shortrange electric blast in front of her.
Air Only
Quarter Circle Forward
And
Any Kick
Ankoku Raikouken
Super Moves
Evil counterpart to Benimaru's signature move.
Quarter Circle Forward
Quarter Circle Forward
And
Any Punch
Syukumei - Genei - Shinshi
Super Moves
Horizontal flying lightning spear kick.
Quarter Circle Forward
Quarter Circle Forward
And
Any Kick
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