King of Fighters '97, The
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Throw Moves
Mary grabs the opponent by the head for a tomoe nage rather than the collar.
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Throw Moves
Mary drops the opponent and follows up by applying an elbow drop.
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Command Moves
Gets down on her hands and one knee and pops a diagonal kick upward.
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Special Moves
Mary flips forward and if she connects with the opponent, handstands on their head with one hand and comes down to bring them to the ground with an arm bar.
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Special Moves
Counters jump attacks and most physical specials that don't hit low, as well as very few normals. Mary catches the opponent's attack and rolls over them as she puts them in a reverse facelock, taking them to the ground.
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Special Moves
Counters mid attacks with a catch into a Head Throw.
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Special Moves
Mary grabs her opponent's head between her legs and brings them down to the ground.
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Super Moves
Mary leaps up and strikes the opponent with her knee and launches them, then brings them back down with either a pile driver or power bomb, depending on the game. She follows up with a full nelson and swings them around before throwing them, or does a giant swing. SDM version adds a couple of Backdrop Reals before the swing.
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Super Moves
Mary dashes through the opponent a few times, them hop-kicks them and finishes with a leap while rotating her arms to juggle them. SDM version adds more dashes and a second leap with arm rotation.
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Super Moves
Mary stepladders up the opponent and grabs them by the head with her legs, then flies up and off the top of the screen, coming back down to slam them in a reclining position. Accompanied by rose imagery up until KoF XIV.
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