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Ionic Vortex
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Cole sends his foe spinning and shocking through the air with a giant electric tornado.
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Psychokinesis
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Cole levitates his opponent with electricity, then blows them away with an electric blast.
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Amp Throw
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Cole jams his amp into the opponent's gut and flips them overhead.
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Amp Combo
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Cole beats the opponent with his amp; can be followed up with two more hits.
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Lightning Hook
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Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.
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Thunder Drop
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Cole leaps up and comes back down to strike with electricity.
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Shock Grenade
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Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.
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Shock Wave
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Electric shield; nullifies projectiles and damages upon physical contact. Becomes Ionic Vortex upon full charge.
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Amp Slam
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Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.
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Body Toss
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Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.
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Amp Launch
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Cole slides under his opponent, launching them up, then hits them further upward with his Amp.
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Lightning Bolts
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Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Lightning Bolts
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Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
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Stop
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Cole screeches to a halt.
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Static Thrusters
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Cole uses tiny charges of electricity from his hands to slow his descent.
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Frost Shield
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Cole puts up a shield of chilling energy that absorbs projectiles into his super meter.
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Grind
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Cole uses his electric powers to propel himself forward quickly.
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Amp Explosion
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Cole holds his Amp above him, causing a small detonation from it.
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Lightning Tether
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Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).
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Thunder Drop
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Cole leaps up and comes back down to strike with electricity.
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Ice Launch
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Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
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Ice Barrier
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Cole conjures a large spiky glacier that damages foes.
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Sticky Grenade
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Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
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Redirect Rocket
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Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
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Alpha Blast
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Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.
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Human Bullet
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Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
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Ionic Freeze
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Cole covers all ground in front of him with ice spikes. The spikes can even travel down or up small ledges and gaps.
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Electric Tornado
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Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.
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