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Street Fighter X Tekken
Ionic Vortex
Development
Cole sends his foe spinning and shocking through the air with a giant electric tornado.
Psychokinesis
Throw Moves
Cole levitates his opponent with electricity, then blows them away with an electric blast.
Amp Throw
Throw Moves
Cole jams his amp into the opponent's gut and flips them overhead.
Sliding Combo
Basic Moves Slide >>
Ends his slide with a swing of the amp.
Roll Attack
Command Moves
Vertical spin attack with the amp.
Amp Combo
Special Moves
Cole beats the opponent with his amp; can be followed up with two more hits.
Lightning Hook
Special Moves
Cole fires a beam of electricity diagonally upward; hitting an opponent with the move grabs them with the beam and slams them to the ground.
Thunder Drop
Special Moves
Cole leaps up and comes back down to strike with electricity.
Shock Grenade
Special Moves
Cole tosses a bouncing spark that detonates on impact with an opponent, or after a short time. EX version tosses two.
Shock Wave
Special Moves
Electric shield; nullifies projectiles and damages upon physical contact. Becomes Ionic Vortex upon full charge.
PlayStation All-Stars Battle Royale
Amp Slam
Throw Moves
Cole steps up off of his opponent into the air, then comes back down with a turning Amp attack.
Body Toss
Throw Moves
Cole grabs the opponent with his Amp and swings around them, using the momentum to fling them across the arena.
Amp Launch
Throw Moves
Cole slides under his opponent, launching them up, then hits them further upward with his Amp.
Lightning Bolts
Basic Moves Wall Hang >>
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
Lightning Bolts
Basic Moves
Cole flings bolts of electricity. If Cole gets five hits in a row (either by holding the button or mashing), he gains a large amount of Super Meter and the opponent is launched slightly upward.
(air)
Stop
Basic Moves Grind >>
Cole screeches to a halt.
Static Thrusters
Basic Moves
Cole uses tiny charges of electricity from his hands to slow his descent.
GigaWatt Blades Combo
Basic Moves Grind >>
Cole comes out of his dash swinging lighting punch daggers. Can be jump-canceled.
Leaping Shoulder Tackle
Basic Moves Grind >>
Cole lifts out of his dash for a jumping body check.
Frost Shield
Basic Moves
Cole puts up a shield of chilling energy that absorbs projectiles into his super meter.
(air)
Grind
Special Moves
Cole uses his electric powers to propel himself forward quickly.
Amp Explosion
Special Moves
Cole holds his Amp above him, causing a small detonation from it.
(air)
Lightning Tether
Special Moves
Cole lashes forward with a whip of electricity, and pulls himself toward any solid object or being it encounters (including opponents, who are also damaged).
Thunder Drop
Special Moves
Cole leaps up and comes back down to strike with electricity.
(air)
Ice Launch
Special Moves
Cole propels himself upward with a glacier. If done in the air, it's an ice stalactite that drops downward to strike foes while he goes upward.
(air)
Ice Barrier
Special Moves
Cole conjures a large spiky glacier that damages foes.
(air)
Sticky Grenade
Special Moves
Cole lobs a ball of electricity that sticks to any surface or player it hits. After a couple of seconds, it detonates.
(air)
Redirect Rocket
Special Moves
Cole fires a ball of electricity upward, which continues to slowly drift in that direction, damaging enemies on contact. If an opponent is hit by Lightning Bolts while the Redirect Rocket is still in play, the Rocket immediately makes a beeline for that enemy.
(air)
Alpha Blast
Special Moves
Cole throws a fast-moving shockwave of energy that knocks foes back. Is thrown diagonally while in the air.
(air)
Human Bullet
Super Moves
[Level 1]
Cole lifts an opponent into the air with his electric powers, then hurdles them forward. The actual throw can be delayed by holding the button. Cole can score a Double/Triple Kill if the victim is flung into other players.
Ionic Freeze
Super Moves
[Level 2]
Cole covers all ground in front of him with ice spikes. The spikes can even travel down or up small ledges and gaps.
Electric Tornado
Super Moves
[Level 3]
Cole leaps up to the foreground while the player controls a giant electric whirlwind with various objects stuck in it. Opponents that are sucked into the tornado are flung about a bit within the wind before being destroyed. Cole ends the move with a giant blast of lightning.