Dragon Ball XenoVerse 2
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Final Blow
Teleport to the opponent for a gut punch.
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Atomic Blast
Vegeta charges up an orange blast with two fingers and a thumb out. Can be charged, but actually does more damage if the button is released at a very specific point before it charges fully. Also does more damage in every situation if Vegeta is standing on the ground. If the opponent is standing close to Vegeta and gets hit by the charging blast, they'll damage then, too.
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Final Charge
Vegeta powers up and regains ki, slowly at first, and then eventually really quickly.
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Final Explosion
Vegeta lets off a massive dome-shaped blast with himself at the epicenter. Charging can extend the duration of the move until the player is out of stamina.
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Final Galick Rush
Auto-combo that ends with a Super Galick Gun when the opponent is knocked away.
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Flash Strike
Vegeta teleports closer to the opponent (or a bit further away from them if he's already close) and flings a ki blast at them.
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