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Jump Bonk
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Swings with his staff from the air. Forward jump only.
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Jump Spell
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Localized air version of the Dark Magic. Neutral or backward jump.
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Teleport
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Teleports a short distance forward in a puff of smoke.
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Summon Mace
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Al's staff becomes a long mace and he swings it around. Knocks back.
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Dark Magic
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Al swings his wand forward and conjures a purple blast.
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Magic Missile
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Al gestures with his wand and a literal missile shoots out from behind him.
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Starburst
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Localized blast of light around her, good for keeping the opponent off of you.
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Dazzle
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Blast of light from her telescope.
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Jump Hammer
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Swings a literal hammer fist while jumping. Forward jump only.
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Jump Blast
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Flings a wad of butter downward from the sky. Neutral/backward jump.
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Slaps
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Forms two hammerheads with his arms and slams them together.
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Slide
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Shmoves across the ground.
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Air Dash
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Forward air movement that damages on impact, electric effects included. Forward jump only.
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Dash B
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Quick backwards movement with electric effects.
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Dash F
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Quick forward movement with electric effects, actually damages on impact too.
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Air Sing
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A quick blast of vocal soundwaves from the air.
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Sweep
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Forward step into a sweep kick.
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Sing
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Attacks with her voice. Visual effects include soundwaves and musical notes.
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Whirl
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Stationary multi-hit flip kick.
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Air Swing
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Swings his sword hard from the air. Forward jump only.
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Air Bomb
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Localized explosion in front of him while airborne. Neutral version seems to alternate between this and a jump kick every other time...? This game is a mess. Neutral/backward jump.
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Bomb Hop
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Creates an explosion that sends him upward and can damage the enemy. With timing, can be repeated up to twice more.
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Cower
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Sherrif [sic] turns his back and cowers, complete with cartoon sound effect. Avoids attacks that would have hit him in neutral.
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