Al Chemical
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Basic Moves
Swings with his staff from the air. Forward jump only.
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Basic Moves
Localized air version of the Dark Magic. Neutral or backward jump.
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Command Moves
Teleports a short distance forward in a puff of smoke.
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Special Moves
Al's staff becomes a long mace and he swings it around. Knocks back.
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Special Moves
Al swings his wand forward and conjures a purple blast.
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Super Moves
Al gestures with his wand and a literal missile shoots out from behind him.
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Astronojen
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Special Moves
Localized blast of light around her, good for keeping the opponent off of you.
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Glom
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Basic Moves
Swings a literal hammer fist while jumping. Forward jump only.
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Basic Moves
Flings a wad of butter downward from the sky. Neutral/backward jump.
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Special Moves
Forms two hammerheads with his arms and slams them together.
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Much
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Basic Moves
Forward air movement that damages on impact, electric effects included. Forward jump only.
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Basic Moves
Quick backwards movement with electric effects.
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Basic Moves
Quick forward movement with electric effects, actually damages on impact too.
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Princess Meg
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Basic Moves
A quick blast of vocal soundwaves from the air.
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Special Moves
Attacks with her voice. Visual effects include soundwaves and musical notes.
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Rob Merriman
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Sarge
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Basic Moves
Swings his sword hard from the air. Forward jump only.
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Basic Moves
Localized explosion in front of him while airborne. Neutral version seems to alternate between this and a jump kick every other time...? This game is a mess. Neutral/backward jump.
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Special Moves
Creates an explosion that sends him upward and can damage the enemy. With timing, can be repeated up to twice more.
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Sherrif
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Command Moves
Sherrif [sic] turns his back and cowers, complete with cartoon sound effect. Avoids attacks that would have hit him in neutral.
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