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Backfire
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Blade fires off a targeting reticule from the logo on his chest and if it attaches to the opponent, it'll prevent them from firing projectiles for a time.
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Tracking Blade
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Blade fires a spinning disc blade from his gauntlet that flies upward momentarily, then heads right for the opponent. On hit, it'll grind them for a second and then explode.
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Straight Blade
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Blade fires a spinning disc blade out of his gauntlet. On hit, it'll grind the opponent for a second and then explode.
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Power Drain
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Blade fires a taser-like tether from his gauntlet that saps the opponent's Inner Strength into his own on contact.
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Stun Beam
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Not a beam, but like a plasma ball thing. Blade fires this projectile from his gauntlet and upon impact, the opponent is stunned for a few seconds, and as they "come down" from this state, their movement is slowed and slowly returned to normal.
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Wild Fury
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10-hit punch and palm strike auto-combo.
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Personal Shield
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Blade gets a glow around him and all damage done to him is decreased by half. If he takes too much damage in this state, however, the shield will overload and implode, damaging him more.
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Air Sweep
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Larcen hops back and swings his grappling hook down at an angle.
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Sai Throw
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Larcen reaches under his coat and grabs a sai, flinging it toward the opponent. The sai rotates horizontally as it travels at approximately waist level.
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Long Distance Sweep
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Larcen ducks down and flings a grappling hook toward the opponent in an effort to catch their legs and trip them with it.
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Ceiling Crawl
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Larcen leaps up to the top of the screen and clings to it, allowing the player to move left and right on the top. After a few seconds, he'll automatically come back down with a Ceiling Drop.
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Power Sweep
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Attaches a grappling hook to the top of the screen and swings across on it like Spider-Man.
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Ceiling Ram
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Midknight grabs his opponent and leaps up and off-screen, slamming them into an off-screen "ceiling".
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Overhead Stomach Punch
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Midknight lifts the opponent above his head and hits them in the gut hard enough to send them flying up and offscreen.
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Life Drain
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Midnight grabs the opponent and saps some of their health into his.
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Mist Attack
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Midknight turns into a fart cloud and rushes forward, attacking the opponent a couple of times on impact before turning back. He can't be damaged in "mist" form.
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Dispell
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Midknight poses and glows red. If the opponent touches him in this state, they're knocked back and lose Inner Strength for a whopping 40 seconds.
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Bedazzle
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Midknight fires a bolt out of his eyes that forces the opponent to walk toward him if they touch it.
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Bio-Stun Field
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Trident gets a neon green aura outline, and if the opponent hits him or he hits them while he's in this state, they'll glow the same color and be stunned for 4 seconds or until hit.
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Depth Charge Field
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Trident gets a temporary blue aura outline, and if he hits the opponent or they hit him in this state, they begin to glow blue and all of their movement is significantly slowed for a time.
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Repulser Field
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Trident gets a yellow aura outline for 8 seconds, and the opponent is pushed back from him when they try to approach during this time.
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Bio-Drain Field
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Trident gets a "red" (really more of a dark orange) aura outline, and if he hits the opponent or they hit him in this state, they start glowing the same color and temporarily have their damage output halved.
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Sliding Spinning Trident
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Trident slides forward in a crouching position to hit the opponent with his spinning trident prosthesis. Does much less damage than the standing version but has the obvious advantages of forward movement and hitting lower, as well as avoiding attacks that hit above his head.
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Plasma Bolt
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Trident fires a blast that damages and dizzies on impact. Canonically, it's supposed to be made out of a culmination of his "field" moves concentrated into a blast.
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Liquid Mode
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Trident turns into water and shmoves forward slightly. In this state, he is unable to be damaged, and he can pass through the opponent as well as projectiles.
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Confusion Spell
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Xavier conjures a green projectile that turns the opponent's palette green and scrambles their controls for 5 seconds.
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Swap Spell
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Xavier switches the position of his opponent and himself. Any of the opponent's projectiles on-screen at the time will take on properties as if Xavier used them, and will affect the opponent instead.
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Snap Back
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Xavier extends his magical staff in order to hit his opponent from a long distance
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Midas Touch
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Throws a projectile that turns his opponent into gold, freezing him for some seconds
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Dragon Trap
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Xavier throws a magical dragon that squeezes the opponent for some seconds, causing some damage
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Attract and Smack
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Xavier reaches out with his cane and grabs the opponent with the head of it, dragging them toward him so he can hit them when they get close enough.
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Identity Change
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Xavier's green magic ball projectile turns the opponent into another random character for a bit.
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