Site Theme
Dark display theme for Sektor
Eternal Champions

Sega
Tags
time_travel
ultra_violence
Eternal Champions Series

Fighter Movelists

Blade
Projectile Containment Field
Special Moves
Blade's hands and forearms glow and all incoming projectiles have their speed halved for a time.
Backfire
Special Moves
Blade fires off a targeting reticule from the logo on his chest and if it attaches to the opponent, it'll prevent them from firing projectiles for a time.
Tracking Blade
Special Moves
Blade fires a spinning disc blade from his gauntlet that flies upward momentarily, then heads right for the opponent. On hit, it'll grind them for a second and then explode.
homing_projectile
Straight Blade
Special Moves
Blade fires a spinning disc blade out of his gauntlet. On hit, it'll grind the opponent for a second and then explode.
Power Drain
Special Moves
Blade fires a taser-like tether from his gauntlet that saps the opponent's Inner Strength into his own on contact.
Stun Beam
Special Moves
Not a beam, but like a plasma ball thing. Blade fires this projectile from his gauntlet and upon impact, the opponent is stunned for a few seconds, and as they "come down" from this state, their movement is slowed and slowly returned to normal.
stun
Wild Fury
Special Moves
10-hit punch and palm strike auto-combo.
auto_combo
Personal Shield
Special Moves
Blade gets a glow around him and all damage done to him is decreased by half. If he takes too much damage in this state, however, the shield will overload and implode, damaging him more.
augmentation

Larcen Tyler
Reflect Back Projectile
Command Moves
Larcen punches the opponent's projectile back at them at double speed.
reflect
(block)
Air Sweep
Special Moves
Larcen hops back and swings his grappling hook down at an angle.
Sai Throw
Special Moves
Larcen reaches under his coat and grabs a sai, flinging it toward the opponent. The sai rotates horizontally as it travels at approximately waist level.
Long Distance Sweep
Special Moves
Larcen ducks down and flings a grappling hook toward the opponent in an effort to catch their legs and trip them with it.
sweep
Ceiling Crawl
Special Moves
Larcen leaps up to the top of the screen and clings to it, allowing the player to move left and right on the top. After a few seconds, he'll automatically come back down with a Ceiling Drop.
extra_movement
Ceiling Drop
Special Moves Ceiling Crawl >>
Larcen descends from the ceiling with a kick.
dive
Power Sweep
Special Moves
Attaches a grappling hook to the top of the screen and swings across on it like Spider-Man.
rush

Midknight
Overhead Stomach Punch
Special Moves
Midknight lifts the opponent above his head and hits them in the gut hard enough to send them flying up and offscreen.
command_throw
Life Drain
Special Moves
Midnight grabs the opponent and saps some of their health into his.
command_throw
healing
Mist Attack
Special Moves
Midknight turns into a fart cloud and rushes forward, attacking the opponent a couple of times on impact before turning back. He can't be damaged in "mist" form.
rush
Flying Wall Smash
Special Moves
Launches himself at the opponent with his fists out.
rush
Dispell
Special Moves
Midknight poses and glows red. If the opponent touches him in this state, they're knocked back and lose Inner Strength for a whopping 40 seconds.
Bedazzle
Special Moves
Midknight fires a bolt out of his eyes that forces the opponent to walk toward him if they touch it.
reposition

Trident
Bio-Stun Field
Special Moves
Trident gets a neon green aura outline, and if the opponent hits him or he hits them while he's in this state, they'll glow the same color and be stunned for 4 seconds or until hit.
stun
Depth Charge Field
Special Moves
Trident gets a temporary blue aura outline, and if he hits the opponent or they hit him in this state, they begin to glow blue and all of their movement is significantly slowed for a time.
Repulser Field
Special Moves
Trident gets a yellow aura outline for 8 seconds, and the opponent is pushed back from him when they try to approach during this time.
Bio-Drain Field
Special Moves
Trident gets a "red" (really more of a dark orange) aura outline, and if he hits the opponent or they hit him in this state, they start glowing the same color and temporarily have their damage output halved.
Sliding Spinning Trident
Special Moves
Trident slides forward in a crouching position to hit the opponent with his spinning trident prosthesis. Does much less damage than the standing version but has the obvious advantages of forward movement and hitting lower, as well as avoiding attacks that hit above his head.
rush
Plasma Bolt
Special Moves
Trident fires a blast that damages and dizzies on impact. Canonically, it's supposed to be made out of a culmination of his "field" moves concentrated into a blast.
Liquid Mode
Special Moves
Trident turns into water and shmoves forward slightly. In this state, he is unable to be damaged, and he can pass through the opponent as well as projectiles.
evade
Spinning Trident
Special Moves
Trident hand go brrr.

Xavier Pendragon
Confusion Spell
Special Moves
Xavier conjures a green projectile that turns the opponent's palette green and scrambles their controls for 5 seconds.
Swap Spell
Special Moves
Xavier switches the position of his opponent and himself. Any of the opponent's projectiles on-screen at the time will take on properties as if Xavier used them, and will affect the opponent instead.
teleport
Snap Back
Special Moves
Xavier extends his magical staff in order to hit his opponent from a long distance
Midas Touch
Special Moves
Throws a projectile that turns his opponent into gold, freezing him for some seconds
Dragon Trap
Special Moves
Xavier throws a magical dragon that squeezes the opponent for some seconds, causing some damage
Attract and Smack
Special Moves
Xavier reaches out with his cane and grabs the opponent with the head of it, dragging them toward him so he can hit them when they get close enough.
reposition
Identity Change
Special Moves
Xavier's green magic ball projectile turns the opponent into another random character for a bit.
random_element