Daddy
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Flap
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Daddy spreads his wings and flaps them to gain altitude, moving slightly backward as well.
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Lightning Whip
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Daddy throws the opponent into the air with his mouth, then Jennifer appears from a cloud of smoke in mid-air. Jennifer strikes the opponent with a whip while Daddy hits them from below with a sliding serve.
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Dead Dive
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Leaps up into the air and descends at a downward diagonal angle while on fire. When performed in air, just the dive part happens.
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Thrust Tackle
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Daddy grows a horn and rushes the opponent to hit them with it.
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Earth Quaker
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Kaikōsen
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Fires a sus-looking bolt from his eyes.
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Kama Furi
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Quaker turns his staff into a scythe and swings it.
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Jagan
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Fires off an orange version of the Kaikōsen but then makes some wacky hand gestures before the damage is done while the opponent is inert.
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Hayato
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Hōrei Shōki
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Flings a firey projectile shaped like the fènghuáng/hōō that goes straight for a bit, then diagonally upward at the end of that trajectory. The hō (鳳) in the attack name relates to the fèng, the masculine aspect of the legendary bird.
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Genryūka
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Hayato's open-palm Shoryuken-type deal, but with interesting properties. Both versions function as an anti-air, with the Heavy version having him leap much higher, but against grounded opponents, the Light version hits up to 4 times, while the Heavy version only hits once but launches.
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Kasumi
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Flaming forward-moving flip kick.
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Mainohana
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Nadare Nage Rakka
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Sends the opponent to the ground with a shoulder throw, then leaps up and sits on them with the smuggest fucking look on his face.
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Neko Damashi
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Mainohana claps his hands and creates a ring-shaped shockwave between them.
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Oshi Dashi
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Approaching slap. Can be repeated up to two additional times, although the third hit is more of a shove.
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Ganseki Dai Rakka
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Mainohara slaps the opponent hard enough to spin them around, then grabs them from behind and performs a backdrop.
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Powers
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Hijack Spin Breaker
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Leaps into the air while performing a spinning clothesline that catches the opponent in his inner arm and brings them up with him.
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Sky High Power Drop
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Catches the opponent and guides them to the ground head-first while he does a mid-air reclining pose.
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Power Slam
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Randy rushes forward for a grab attempt. On contact, he'll lift them up and slam them sideways.
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Rendezvous Shock
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Randy tosses the opponent into the air and as they come back down behind him, he turns around and catches them in a clothesline that transitions into a suplex.
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Roseman
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Corkscrew Straight
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Rushing punch with spinning graphical flourish around the arm. Manual says it can be done with any Punch button, but it only seems to work with Heavy Punch.
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Rose Vision
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Blinks in and out of existence for a few seconds. Really more of a dodge than a teleport.
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Niagara Rivers
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Albert throws a rose and then rushes forward to launch the opponent with an uppercut that ends with corkscrew effects. Weirdly named after a locale on the Canada/U.S. border even though he's English.
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Ryuhi
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Hiryū no Ken
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Ryuhi's signature move and the name of the series (in Japan at least). Traditionally, he performs a hurricane kick off-screen and then comes back for the kill. In SD HnK, he leaps up high into the air and comes down with a blue glowy dive kick.
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Suzaku
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Enbu Hishōshu
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Leaps upward diagonally while wreathed in flames shaped like his namesake (Suzaku/Zhūquè, the Vermilion Peafowl of the Four Holy Beasts).
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Kaen Harigeki
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Tosses a needle with a fire trail forward. Weird notation for a standard projectile.
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Kongō Bakuenkai
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Suzaku leaps into the air and pelts the opponent with fireballs (they look different from either of his other projectiles).
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Yuka
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Kumo Zukami
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Ground version catches airborne opponents and flings them overhead with a twirl of her arms. Air version is just a tomoe nage air throw.
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Tsurube Otoshi
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Creates a little spinning wind (directly in front of her with Light, Heavy is a short distance), that if it catches the opponent, will have her perform the motion for like a shoulder throw and toss them without touch.
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Kiryū Nage
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Throws a spinning wind projectile that, on hit, will fling the opponent spinning straight up and off screen and then dropped.
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Kurenai-Ryū Ōgi: Hisen
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Grabs the opponent and leaps up off the top of the screen while spinning like an izuna drop, with whirlwind imagery accompanying. Yuka will then toss them back down and finish them off with an elbow drop.
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