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SD Hiryū no Ken
SD Hiryu no Ken, SD Flying Dragon Cliff


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sd/kids
Shanghai Kid, The Series
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Movelist

Fighter Movelists

Daddy
Flap
Command Moves
Daddy spreads his wings and flaps them to gain altitude, moving slightly backward as well.
(air)
extra_movement
Lightning Whip
Special Moves
Daddy throws the opponent into the air with his mouth, then Jennifer appears from a cloud of smoke in mid-air. Jennifer strikes the opponent with a whip while Daddy hits them from below with a sliding serve.
command_throw
Hellfire
Special Moves
Spits a fireball.
Dead Dive
Special Moves
Leaps up into the air and descends at a downward diagonal angle while on fire. When performed in air, just the dive part happens.
(air)
to_the_skies
Thrust Tackle
Desperation Moves
Daddy grows a horn and rushes the opponent to hit them with it.
rush

Earth Quaker
Senpūjō
Special Moves
Spins his staff overhead.
anti_air
Kaikōsen
Special Moves
Fires a sus-looking bolt from his eyes.
Kama Furi
Special Moves
Quaker turns his staff into a scythe and swings it.
Jagan
Desperation Moves
Fires off an orange version of the Kaikōsen but then makes some wacky hand gestures before the damage is done while the opponent is inert.

Hayato
Hōrei Shōki
Special Moves
Flings a firey projectile shaped like the fènghuáng/hōō that goes straight for a bit, then diagonally upward at the end of that trajectory. The hō (鳳) in the attack name relates to the fèng, the masculine aspect of the legendary bird.
animal_shaped
Genryūka
Special Moves
Hayato's open-palm Shoryuken-type deal, but with interesting properties. Both versions function as an anti-air, with the Heavy version having him leap much higher, but against grounded opponents, the Light version hits up to 4 times, while the Heavy version only hits once but launches.
anti_air
launcher
Kasumi
Special Moves
Flaming forward-moving flip kick.
rush
Kamiwaza: Yamihotaru
Desperation Moves
One-inch punch that blasts the opponent away.

Mainohana
Nadare Nage Rakka
Special Moves
Sends the opponent to the ground with a shoulder throw, then leaps up and sits on them with the smuggest fucking look on his face.
command_throw
Neko Damashi
Special Moves
Mainohana claps his hands and creates a ring-shaped shockwave between them.
shortrange_projectile
Oshi Dashi
Special Moves
Approaching slap. Can be repeated up to two additional times, although the third hit is more of a shove.
Ganseki Dai Rakka
Desperation Moves
Mainohara slaps the opponent hard enough to spin them around, then grabs them from behind and performs a backdrop.
command_throw

Powers
Hijack Spin Breaker
Special Moves
Leaps into the air while performing a spinning clothesline that catches the opponent in his inner arm and brings them up with him.
command_throw
Sky High Power Drop
Special Moves
Catches the opponent and guides them to the ground head-first while he does a mid-air reclining pose.
air_throw
Power Slam
Special Moves
Randy rushes forward for a grab attempt. On contact, he'll lift them up and slam them sideways.
running_throw
Rendezvous Shock
Desperation Moves
Randy tosses the opponent into the air and as they come back down behind him, he turns around and catches them in a clothesline that transitions into a suplex.
command_throw

Roseman
Rose Blaster
Special Moves
Rushes while belting out an auto-combo.
auto_combo
rush
Corkscrew Straight
Special Moves
Rushing punch with spinning graphical flourish around the arm. Manual says it can be done with any Punch button, but it only seems to work with Heavy Punch.
rush
Psycho Blow
Special Moves
Punches out a projectile.
Rose Vision
Special Moves
Blinks in and out of existence for a few seconds. Really more of a dodge than a teleport.
evade
Niagara Rivers
Desperation Moves
Albert throws a rose and then rushes forward to launch the opponent with an uppercut that ends with corkscrew effects. Weirdly named after a locale on the Canada/U.S. border even though he's English.
launcher
rush

Ryuhi
Hiryū no Ken
Desperation Moves
Ryuhi's signature move and the name of the series (in Japan at least). Traditionally, he performs a hurricane kick off-screen and then comes back for the kill. In SD HnK, he leaps up high into the air and comes down with a blue glowy dive kick.

Suzaku
Enbu Hishōshu
Special Moves
Leaps upward diagonally while wreathed in flames shaped like his namesake (Suzaku/Zhūquè, the Vermilion Peafowl of the Four Holy Beasts).
animal_shaped
anti_air
Kaen Harigeki
Special Moves
Tosses a needle with a fire trail forward. Weird notation for a standard projectile.
Kongō Bakuenkai
Desperation Moves
Suzaku leaps into the air and pelts the opponent with fireballs (they look different from either of his other projectiles).
rapid_projectiles
to_the_skies

Yuka
Kumo Zukami
Special Moves
Ground version catches airborne opponents and flings them overhead with a twirl of her arms. Air version is just a tomoe nage air throw.
(air)
air_throw
ground_to_air_throw
Tsurube Otoshi
Special Moves
Creates a little spinning wind (directly in front of her with Light, Heavy is a short distance), that if it catches the opponent, will have her perform the motion for like a shoulder throw and toss them without touch.
command_throw
Kiryū Nage
Special Moves
Throws a spinning wind projectile that, on hit, will fling the opponent spinning straight up and off screen and then dropped.
Kurenai-Ryū Ōgi: Hisen
Desperation Moves
Grabs the opponent and leaps up off the top of the screen while spinning like an izuna drop, with whirlwind imagery accompanying. Yuka will then toss them back down and finish them off with an elbow drop.
command_throw
spinning

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