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RNG Dark display theme for T.J. Combo
Skullgirls
2D Conventional Gameplay
Reverge Labs (Konami)
Tags
2d-hi_res
3v3
combo_break
comedy
dlc
doujin
girls
heavy_dialogue
horror
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Reverge Labs (Konami) Games

Fighter Movelists

Cerebella
The Flying Wisegirl
Throw Moves
While, Vice-Versa holds an airborne foe while Cerbella administers a beating with punches and kicks.
Cere-rana
Throw Moves
Cerebella tosses her opponent across the screen in a flipping motion.
Grab Bag
Special Moves
Cerebella parachutes to the ground. Aerial opponents who comes in contact will get grabbed and beaten.
Tumbling Run
Special Moves
Cerebella charges forward, and is able to absorb an attack while closing in.
Run Stop
Special Moves Tumbling Run >>
Cerebella halts her charge.
Pummel Horse
Special Moves Tumbling Run >>
Vice-Versa holds down the opponent, while Cerebella pummels the opponent with her fists.
Kanchou
Special Moves Tumbling Run >>
Cerebella moves behind her opponent. Vice-Versa, with hands clasped, performs a anal jab with the index fingers that sends the hapless victim flying.
Battle Butt
Special Moves Tumbling Run >>
Vice-Versa grows a set of ram horns as Cerebella lunges with a headbutt.
Diamond Deflector
Special Moves
Cerebella and Vice-Versa point forward. Enemy projectiles will be reflected in the form of gems that will fly back at the opponent. These gems will negate other incoming projectiles and stagger an opponent on hit.
Excellebella
Special Moves
Airborne opponents are grabbed by legs and slapped silly.
Devil Horns
Special Moves
Sign of the horns pose.
Cere-copter
Special Moves
Cerebella leans forward as Vice-Versa spins.
Merry Go-Rilla
Special Moves
Vice-Versa reaches out its arm to grab an opponent. Using the opponent as an axle, Cerebella spins around her opponent and before slamming her to the ground. This move has greater range than her other throws but will whiff if the opponent is under the minimum range requirement.
Diamond Drop
Special Moves
Cerebella uses Vice-Versa to toss her foe directly above her. As the opponent falls down, Vice-Versa performs an Argentine backbreaker at the moment of impact.
Lock n' Load
Special Moves
Cerebella lunges forward as Vice-Versa cocks back it's arm and performs a straight punch.
Ultimate Showstopper
Super Moves
Opponent is slammed into several times before being tossed into the air. Cerebella performs a handstand, with a large blade protruding from one of her shoes while Vice-Versa forcefully impales the opponent through the blade.
Diamond Dynamo
Super Moves
Cerebella casually skips forward while Vice-Versa swings its arms like a windmill.
Diamonds are Forever
Super Moves
[Level 3]
Vice-Versa lifts a rock from the ground and strikes at it, transforming it into a diamond. The diamond flies forward, knocking away projectiles and foes alike.

Filia
Widow's Peak
Throw Moves
Filia's hair transforms into a spider, and throws the victim into the ground.
Samson Cuddle
Throw Moves
Filia's parasitic hair, Samson, squeezes his and tosses away his victim.
Updo
Special Moves
Samson launches Filia upward and drives back down.
Hairball
Special Moves
Filia rolls forward as Samson wraps her into a spiked ball.
(air)
Ringlet Spike
Special Moves
Filia lies down, head resting on her hands. Her hair burrows into the ground and drills the adversary underneath.
Fenrir Drive
Super Moves
Samson transforms into a spinning ring of teeth, launching Filia upward in the process. Filia sits on top of Samson as he turns into a lupine shape and dives down with a bite.
Gregor Samson
Super Moves
Samson turns into cockroach and sends Filia flying across the screen.
(air)
Trichobezoar
Super Moves
[Level 3]
Samson's mouth gapes open and coughs out a hairball with teeth, skulls, and horns.

Ms. Fortune
Clawstrophobia
Throw Moves
Ms. Fortune uses her limbs to envelop her opponent in a giant ball (that resembles yarn). Lying on her back, Ms. Fortune rolls the ball in place with the stubs of her arms and legs. The opponent is tossed away shortly after.
El Gato
Special Moves
An overhead kick
Fiber Upper
Special Moves
Ms. Fortune performs a handstand kick, stretch out her limbs in the the process.
Cat Scratch
Special Moves
A rushing scratch that can be chained together up to 3 times.

Painwheel
Vice Crush
Throw Moves
Painwheel lifts and slams an opponent to the ground with one hand.
Pinion Dash
Special Moves
Painwheel dashes along the ground, with blades rotating vertically.
Flight
Special Moves
Spinning the blade as a helicopter rotor, Painwheel hovers above the ground.
(air)
Gae Bolga Stinger
Special Moves
Painwheel fires a volley of barbs from her arms.
Buer Reaper
Special Moves
Painwheel uses grabs an opponent with her blades and rams in with her shoulders.
(air)
Beur Thresher
Super Moves
Painwheel stabs with numerous barbs protruding from her body. She finishes off her opponent by sawing them with the rotating blade.
Death Crawl
Super Moves
Painwheel bends in a bridge position, with spikes protruding from her limbs. She crawls toward her opponent, knocking over and impaling anybody that gets in the way.
Hatred Install
Super Moves
[Level 3]
Once activated, Painwheel's fighting abilties will improve in a number of ways. All Hatred Guard moves provide greater protection, faster movement while flying, and hit new properties that improve her overall damage potential.

Parasoul
Canopy Bounce
Throw Moves
Parasoul springs an airborne opponent upward with her umbrella.
Napalm Trap
Throw Moves
Krieg drops an imobilzing napalm tear an opponent's foot. Parasoul shoots the tear with her pistol, triggering a minor explosion.
Egret Call
Special Moves
Parasoul dimisses a soldier as he appears on-screen. This move cancels Parasoul's current attack.
Egret Dive
Special Moves
A soldier jumps in front of Parasoul, absorbing all incoming projectiles.
Egret Charge
Special Moves
Parasoul calls upon a solider on a motorcycle to drag the defending character across the screen
Napalm Shot
Special Moves
Parasoul uses her umbrella to shot a napalm tear at her foe.
Napalm Trigger
Special Moves
Parsoul points Krieg downward, trigger an explosion of one tear.
Napalm Quake
Special Moves
Parasoul points her umbrella to the ground, triggering an explosion of all tears on the screen.
Napalm Pillar
Special Moves
A pillar of flame bursts upward around Parasoul
Napalm Toss
Special Moves
Krieg's tears are fired in an arc. Distance that the tear is set is determined by strength of button and how long it's held. Up to 3 tears can be set at once.
Motor Brigade
Super Moves
Parasoul signals soldiers on motorcycles to run over her adversary.
Silent Scope
Super Moves
Parsoul calls upon a sniper via radio to take a shot at her adversary.
Inferno Brigade
Super Moves
[Level 3]
Parasoul leads her Black Egrets to assault the enemy with a volley of gunfire.

Peacock
Big Ball of Violence
Throw Moves
Peacock and her foe become shrouded in a cloud of dust, with limbs flailing about.
Burlap Beatdown
Throw Moves
Peacock puts her foe into a sack and proceeds to stomp her foe.
Goodfellas
Super Moves
[Level 3]
Burlap Beatdown >>
Two of Peacock's goons, Andy Anvil and Tommy Ten Tons, join in the stomping action. After they leave, Peacock walks away puffing on a cigar while George comes over and beats the bagged victim with a baseball bat. Peacock tosses her cigar, triggering an explosion.
The Hole Idea
Special Moves
A hole appears on the ground and Peacock jumps in. She then jumps out of the whole once it reappears.
Fire in the Hole!
Special Moves The Hole Idea >>
Peacock feints teleport and places a bomb her foes' feet.
Shadow of Impending Doom
Special Moves
Peacock whistles, signaling random junk to drop from the sky. Strength of punch button determines relative distance of item being dropped. Charging upgrades into a heavier class items.
George's Day Out
Special Moves
Peacock tosses a small bomb that slowly walks towards her opponent an detonates.
Bang!
Special Moves
Peacock draws her revolver. Upon pulling the trigger, a flag that say "Bang" pops out.
Boxcar George
Special Moves
Peacock sics a small go-cart-driving bomb at her adversary.
BANG!
Special Moves
Peacock pulls out her revolver. A random blade protrudes out of the barrel.
George at the Air Show
Special Moves
A small bomb flying a miniature biplane flies in an arc, exploding on contact.
Bang Bang Bang!
Special Moves
Peacock fires 3 random projectiles out of her revolver. They can be either a baseball, a bowling ball, or Bullet Bill (Super Mario reference).
Lonesome Lenny
Super Moves
Peacock places a gigantic bomb named Lenny on the ground. Lenny's HP will deteriorate on its own as well as taking damage from either player. He will explode once his HP is depleted. Both Peacock and her opponent are affected by the explosion.
Argus Agony
Super Moves
A mechanical bird head emerges from the top hat and fires a laser beam. Rows of eyes, creating a formation that resembles a peacock's tail feathers emerge, firing a barrage of laser beams.

Valentine
Larengectomy
Throw Moves
Valentine saws at her victim's throat.
Anesthesia
Throw Moves
Valentine forces an opponent to breathe in gas that renders one unconscious
Mortuary Drop
Special Moves
Valentine lunges forward in an attempt to nab her victim in a body bag. If successful, the bagged victim is tossed in the air, caught in mid-air, and sent crashing into the ground.
Vial Hazard
Special Moves
Valentine fills a syringe with various poisons. Type A: This purple-colored poison that causes damage over time Type B: Green in color, the opponent has increased stun time to Valentine's attack Type C: Orange-colored poison that increases the opponent's input lag. Strength of punch button determines type of poison being applied.
Savage Bypass
Special Moves
Valentine dashes through her foe with a cut from her bonesaw.
(air)
Dead Cross
Special Moves
Valentine tosses a cross-shaped shuriken.
(air)
Flew Shot
Special Moves
[Vial Hazard]
Valentine tosses a syringe loaded with poison.
(air)
EKG Flatliner
Super Moves
Valetine dashes back and forth, cutting with her bonesaw. Each pass through her opponent creates a visual effect similar to an electrocardiograph reading.
(air)
Checkmate Incision
Super Moves
Valentine tosses seven scalpels simultaneously.
(air)
Acquisitive Prescription
Super Moves
[Level 2]
Valentine, a counter that does no damage on its own, but stuns momentarily
Countervenom
Super Moves
[Level 2 and Vial Hazard]
Valentine counters an incoming attack with an injection from a poison-filled syringe.
Dead On Arrival
Super Moves
[Level 3]
Valentine dashes in and encapsulates her opponent in a body bag. The bag is tossed into the air, and Valentine performs an izuna drop into an operating table covered by curtains. A brief cutscene shows Valentine looking over her victim. After the screen fades, Valentine stands over next to the operating area, curtains splattered with blood.
Forbidden Procedure: Rebirth Ex Machina
Super Moves
[Level 5]
Valentine uses an automated external defibrillator to revive a fallen partner or hurt an adversary.