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Nose Bleeder
Hwoarang kicks out at the face, switch to [RFF]
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Not here to fuck spiders
Kano starts with a headbutt, then stabs the foe in the gut a few times, before using the still-impaled knife as a step, planting his foot into their face and riding them to the ground. He finishes by kicking them in the side, stomping on the knife, and then popping a blade out of his boot, stomping on them with that and dragging them away with a kick.
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Not Over Yet
Ragna grabs his opponent off the ground and punches him/her in the midsection.
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Nothingness
Bright light consumes the stage, and the opponent suffers massive damage.
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Nova Blaster
Cyborg blasts from his arm cannon. Ground version is delayable, air version causes recoil.
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Nozaru Geri 野猿狩り, Wild Monkey Hunt
Sokaku is immobilized while summoning tiny clones of himself. They try to latch onto the opponent and beat him.
In Real Bout 2, the tiny Sokakus fly straight forward and summon a pair of demonic hands to squash the opponent on contact.
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Nuclear Pulse
Godzilla knocks the foe away with a blast of energy from his body.
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Nuclear Shells
The next blast from Lobo's shotgun (throw and super move included) does more damage.
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Nuke 'Em
Warhead crouches and radios for an air strike. Several missiles are fired at the opponent from the air, causing the foe to vaporize in a mushroom cloud, leaving a crater behind where the enemy once stood.
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Nunchaku Grip Throw
Michelangelo grips his foe with the nunchaku in both hands and performs a shoulder throw.
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Nutcracker
Johnny channels some ki into his fist as he performs his Nut Punch.
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Nyantiair Turret
Places a turret on the ground that will fire up diagonally both forward and backward. Placement also damages. You can have a maximum of one of each kind of turret in play at a time, and performing the move again will place one while the other one disappears.
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Nyantiall Concerto
Must have both turrets on the field. Fires all four cannons from the turrets at once (backward, up-backward, up-forward, forward).
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Nyantiground Turret
Places a turret on the ground that will fire forward and backward. Placement also damages. You can have a maximum of one of each kind of turret in play at a time, and performing the move again will place one while the other one disappears.
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