Darkstalkers
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Command Moves
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Special Moves
Huitzil props up and launches a small exploding missile.
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Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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Night Warriors
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Command Moves
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Special Moves
Huitzil props up and launches a small exploding missile.
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Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
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Super Moves
An energy blast that levitates the opponent (they can still attack while levitated, but not move).
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Super Moves
Huitzil becomes rather tanklike and blasts his opponent good.
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Vampire Savior
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Command Moves
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
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Special Moves
Huitzil props up and launches a small exploding missile.
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Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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Super Moves
A slowly moving energy ball that explodes into a large stationary burst.
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Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.
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Vampire Hunter 2
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Command Moves
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
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Special Moves
Huitzil props up and launches a small exploding missile.
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Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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Super Moves
Huitzil gains flight and summons some other robots that assist with beams.
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Super Moves
A slowly moving energy ball that explodes into a large stationary burst.
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Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.
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Vampire Savior 2
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Command Moves
Huitzil has significant hovering ability. Air dash is always available.
Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends.
Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction.
Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone.
Hunter 2: Same as Night Warriors.
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Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.
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Special Moves
Huitzil props up and launches a small exploding missile.
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Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.
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Super Moves
Huitzil gains flight and summons some other robots that assist with beams.
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Super Moves
A slowly moving energy ball that explodes into a large stationary burst.
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Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.
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