Fighter ID

Light display theme for Bridget
Darkstalkers
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Hold

Backward

or

Forward
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Back

And

Any Kick
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Night Warriors
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Down Backward

or

Down

or

Down Forward
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Forward

And

Any Kick
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.

Reverse Dragon Punch

And

Any Punch
Confusioner
Super Moves
An energy blast that levitates the opponent (they can still attack while levitated, but not move).

Dragon Punch Motion

And

Two Kicks
Final Guardian
Super Moves
Huitzil becomes rather tanklike and blasts his opponent good.

Half-circle Back

And

Two Kicks
Vampire Savior
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Hold

Up
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.

Reverse Dragon Punch

And

Any Punch
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Back

And

Any Punch

(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.

Reverse Dragon Punch

And

Two Kicks
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.

Dragon Punch Motion

And

Two Kicks
Ray of Doom
Super Moves [Dark Force]
Huitzil gains flight and summons some other robots that assist with beams.

(same strength)

Any Punch

And

Any Kick
Vampire Hunter 2
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Down Backward

or

Down

or

Down Forward
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.

Reverse Dragon Punch

And

Any Punch
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Back

And

Any Punch

(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Ray of Doom
Super Moves
Huitzil gains flight and summons some other robots that assist with beams.

Down

Forward

Down Forward

And

Two Punches
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.

Reverse Dragon Punch

And

Two Kicks
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.

Dragon Punch Motion

And

Two Kicks
Vampire Savior 2
Air Control
Command Moves
Huitzil has significant hovering ability. Air dash is always available. Darkstalkers: Huitzil automatically pauses in mid-air. Holding left or right will cause him to drop in that direction once the pause ends. Night Warriors: In addition to the left/right control in Darkstalkers, Huitzil can now end his jump at any time in any down direction. Savior 2: Holding @term=up@ in the air allows you to stay in place for several seconds, even attacking several times. Automatic hovering is gone. Hunter 2: Same as Night Warriors.

Air Only

Hold

Up
Genocide Vulcan
Special Moves
Huitzil emits a tracer beam upwards at a 45 degree angle. If it hits, he unloads with gatling guns.

Reverse Dragon Punch

And

Any Punch
Might Launcher
Special Moves
Huitzil props up and launches a small exploding missile.

Quarter Circle Back

And

Any Punch

(air)
Plasma Beam
Special Moves
A freezing beam. @term=anypunch@ fires high, @term=anykick@ fires low.

Quarter Circle Forward

And

Any Punch

or

Any Kick
Ray of Doom
Super Moves
Huitzil gains flight and summons some other robots that assist with beams.

Down

Forward

Down Forward

And

Two Punches
Erasing Sphere
Super Moves
A slowly moving energy ball that explodes into a large stationary burst.

Reverse Dragon Punch

And

Two Kicks
Final Guardian Beta
Super Moves
Huitzil fires a blast that traps the opponent, then transforms into a gigantic tank for inescapable blasting.

Dragon Punch Motion

And

Two Kicks