Mortal Kombat Vs. DC Universe
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Laughing Fist
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Special Moves
Joker produces a large spring-loaded boxing glove and attacks the foe with it. It can hit twice up close, and is capable of hitting during retraction if the initial hit misses.
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Surprise Bomb
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Special Moves
Joker slides out of the green cloud with a smiley face bomb in his hands; detonation hits mid with pop-up.
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Put It There Pal
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Special Moves
Joker sticks out his hand, which has a joybuzzer on the palm. If the opponent strikes Joker in this pose, they are electrocuted.
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Magic Trick
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Special Moves
Joker disappears in a cloud of green smoke, obscuring his next movement and setting up for one of four unique attacks. Joker can also use either of his grapple moves from this move.
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Bombs Away
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Special Moves
Joker drops a smiley face bomb and cowers away. If the bomb explodes in the opponent's vicinity, they are damaged and popped up.
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Bombs Away
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Special Moves [Close]
Joker drops a smiley face bomb and cowers away. If the bomb explodes in the opponent's vicinity, they are damaged and popped up.
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Bombs Away
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Special Moves [Far]
Joker drops a smiley face bomb and cowers away. If the bomb explodes in the opponent's vicinity, they are damaged and popped up.
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Razor Card Barrage
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Fatal Moves
Joker flings several playing cards that stick into the opponent. The final one is elegantly tossed into the forehead.
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Bang Bang!
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Fatal Moves
Joker pulls out a pistol and fires it at the opponent. A small flag unfurls from the pistol barrel, with the word "BANG!" on it. Joker drops the gun and laughs, then suddenly whips out a second pistol and puts a bullet in the opponent's brain. In the North American release of the game, the camera shifts away from the opponent just as the second gun is fired.
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Injustice
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Joker's Wild
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Basic Moves
Joker's Wild is a parry that counteracts a basic attack by stabbing the opponent in the chest with a knife, followed by kicking them off of the knife. Each time the parry is successful, Joker gets a "Ha!", up to three total. Each Ha! increases his movement speed and jumping range slightly.
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Crowbar
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Special Moves
The Joker swings his crowbar with an overhead arc, knocking the opponent down, then proceeds to hit them twice more.
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BANG!
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Special Moves
The Joker fires a long-barreled revolver. If delayed, it can be canceled by dashing.
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Chattering Teeth
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Special Moves
The Joker tosses some wind-up teeth slightly in front of him, which detonate after a second. Trajectory of the toss can be changed by tapping @term=backward@ or @term=forward@ before they are thrown.
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Let's Be Serious
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Super Moves
The Joker starts off by throwing a pie at the opponent's face. As they struggle to get the pie off, he approaches to hit them twice with his crow bar, then shoots them in the face with his revolver, following up with an overhead strike from his gas canister, and then finally, firing a close-range bazooka at them.
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