Savage Reign
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Special Moves
Rapid kicks. Can be followed up on hit. Also acts as Mezu's guard cancel with @term=qcf@+@term=abtn@.
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Special Moves
An ice pellet shot into the ground that creates four successive ice pillars.
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Special Moves
In Savage Reign, Mezu surrounds himself with water and can control left/right movement. Touching the opponent traps them in his whirlpool.
In Kizuna, Mezu emits a fast-moving patch of water that envelops the opponent in a waterspout.
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Kizuna Encounter
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Special Moves
Rapid kicks. Can be followed up on hit. Also acts as Mezu's guard cancel with @term=qcf@+@term=abtn@.
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Special Moves
Followup to Youen Kyaku (only if Youen Kyaku hit the opponent).
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Special Moves
An ice pellet shot into the ground that creates four successive ice pillars.
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Special Moves
Mezu enters a meditative stance while ice crystals orbit around him. After a moment they fly outwards.
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Special Moves
In Savage Reign, Mezu surrounds himself with water and can control left/right movement. Touching the opponent traps them in his whirlpool.
In Kizuna, Mezu emits a fast-moving patch of water that envelops the opponent in a waterspout.
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Special Moves
Bounce off the wall into rolling claw attack. Only at actual ends of stage, not just screen corners.
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Special Moves
A claw-swipe crescent projectile. Unlike Gozu, Mezu can't do this in the air.
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