Fighter ID

Light display theme for
Savage Reign
Youen Kyaku
Special Moves
Rapid kicks. Can be followed up on hit. Also acts as Mezu's guard cancel with @term=qcf@+@term=abtn@.

Mash

B button
Mudoh Suiryuuha
Special Moves
In Savage Reign, Mezu surrounds himself with water and can control left/right movement. Touching the opponent traps them in his whirlpool. In Kizuna, Mezu emits a fast-moving patch of water that envelops the opponent in a waterspout.

Quarter Circle Forward to Down

Up

And

A button

or

B button

,

Backward

or

Forward
Kizuna Encounter
Youen Kyaku
Special Moves
Rapid kicks. Can be followed up on hit. Also acts as Mezu's guard cancel with @term=qcf@+@term=abtn@.

Mash

B button
Flip Kick
Special Moves
During Youen Kyaku
Followup to Youen Kyaku (only if Youen Kyaku hit the opponent).

Quarter Circle Forward

And

B button
Ryuuhyou Dan
Special Moves
An ice pellet shot into the ground that creates four successive ice pillars.

Half-circle Forward

And

B button
Higoromo
Special Moves
Mezu enters a meditative stance while ice crystals orbit around him. After a moment they fly outwards.

Half-circle Back

And

B button
Mudoh Suiryuuha
Special Moves
In Savage Reign, Mezu surrounds himself with water and can control left/right movement. Touching the opponent traps them in his whirlpool. In Kizuna, Mezu emits a fast-moving patch of water that envelops the opponent in a waterspout.

Dragon Punch Motion

And

B button
Mudoh Tenrinsou
Special Moves
Only at actual ends of stage, not just screen corners.

(wall)

Backward

And

C button
Mikka Tsuki
Special Moves
A claw-swipe crescent projectile. Unlike Gozu, Mezu can't do this in the air.

Quarter Circle Forward

And

C button
Jaga Rangeki Kyaku
Desperation Moves
Enhanced Youen Kyaku, rapid kicks with massive energy bursts.

Half-circle Back

Forward

And

A button