Justice League Task Force
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Cape Spin
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Special Moves [Genesis]
Batman advances toward his opponent to strike with his cape. @term=1kick@ is one spin, @term=2kick@ is two spins, and @term=3kick@ is three spins.
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Smoke Escape
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Special Moves [SNES]
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
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Mortal Kombat Vs. DC Universe
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Smoke Escape
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Special Moves
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.
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Echolocation
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Fatal Moves
Batman throws a bat-shaped sonic transmitter at the foe, which sounds off and summons a swarm of real bats to attack the opponent.
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Grappling Drop
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Fatal Moves
Batman punches his opponent so hard that they spin around, then he grabs them and fires his grappling gun up in the air, taking the opponent with him up and offscreen, dropping them back down with a bodyslam.
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Injustice
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Straight Grapple
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Special Moves
Batman fires his grappling hook at the enemy, and if he catches them, reels himself in to deliver a powerful kick.
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Sky Grapple
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Special Moves
Batman fires his grappling hook up at an angle, and then slams the foe to the ground if he catches them with it.
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Cape Parry
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Special Moves
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.
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The Dark Knight
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Super Moves
Batman tosses a gas-filled Batarang at the opponent's feet. Then, he presses some buttons on his gauntlet, and proceeds to shock them with a couple of tasers, following up with a knee to the face and an exploding Batarang. Batman flips out of the way just in time for the the Batmobile to come and flatten the opponent.
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