Fighter ID

Light display theme for Azucena
Justice League Task Force
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.

Quarter Circle Forward

And

Any Punch
Cape Spin
Special Moves [Genesis]
Batman advances toward his opponent to strike with his cape. @term=1kick@ is one spin, @term=2kick@ is two spins, and @term=3kick@ is three spins.

Quarter Circle Back

And

Any Kick
Knight Hand
Special Moves [Genesis]
Batman leaps up and comes back down with a knife hand.

Down Backward

,

Forward

And

Any Punch
Bat Drop
Special Moves [SNES]
Batman leaps up and comes back down for a kick.

Quarter Circle Back

And

Any Kick
Smoke Escape
Special Moves [SNES]
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.

Half-circle Back

And

Any Kick
Rotating Kick
Special Moves [SNES]
Batman performs a roundhouse kick and slides forward for a second kick.

Half-circle Forward

And

Any Kick
Mortal Kombat Vs. DC Universe
Smoke Capsule
Special Moves
Batman does a turning hop and tosses a smoke capsule at the opponent.

Down

Backward

Attack 1
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.

Down

Forward

Attack 1

(air)
Leg Take Down
Special Moves
Batman slides and grabs his opponent's feet with his shins, leaning to each side to slam them twice.

Down

Backward

Attack 4
Sneaky Batarang
Special Moves
Batman tosses his Batarang high. It returns at a descending angle.

Down

Backward

Attack 1
Dark Absorption
Special Moves
Batman covers himself with his cape, ricocheting opponent projectiles harmlessly off the screen.

Backward

Backward

Attack 2
Smoke Escape
Special Moves
Batman uses a smoke bomb to conceal his quick escape up and offscreen via grappling gun, then descends on the opponent with a vicious stomp.

Down

Backward

Attack 3
Echolocation
Fatal Moves
Batman throws a bat-shaped sonic transmitter at the foe, which sounds off and summons a swarm of real bats to attack the opponent.

Down

Backward

Forward

Forward

Attack 4
Grappling Drop
Fatal Moves
Batman punches his opponent so hard that they spin around, then he grabs them and fires his grappling gun up in the air, taking the opponent with him up and offscreen, dropping them back down with a bodyslam.

Down

Down

Down

Up

Attack 3

(near)
Injustice
Release the Bats
Basic Moves
During Mechanical Bats
Flings the Mechanical Bats in the opponent's general direction.

Special Button

(air)
Double Jump
Basic Moves
Batman can use his cape to gain more altitude whilst in the air.

Air Only

Up Backward

or

Up Forward
Mechanical Bats
Basic Moves
Batman surrounds himself with three robo-bats.

Special Button
Batarang
Special Moves
Batman tosses his signature bat-shaped shuriken.

Backward

Forward

Attack 2
Straight Grapple
Special Moves
Batman fires his grappling hook at the enemy, and if he catches them, reels himself in to deliver a powerful kick.

Down

Forward

And

Attack 1
Sky Grapple
Special Moves
Batman fires his grappling hook up at an angle, and then slams the foe to the ground if he catches them with it.

Down

Backward

And

Attack 1
Up Batarang
Special Moves
Batman tosses a Batarang at an upward angle.

Down

Backward

And

Attack 2
Scatter Bombs
Special Moves
An airborne, shortrange projectile that knocks back airborne opponents and stuns standing opponents.

Air Only

Down

Backward

And

Attack 2
Cape Parry
Special Moves
Batman covers himself with his cape. If struck by most high or overhead attacks, he responds with a few punches followed by a takedown and ankle-wrenching.

Down

Backward

And

Attack 3
The Dark Knight
Super Moves
Batman tosses a gas-filled Batarang at the opponent's feet. Then, he presses some buttons on his gauntlet, and proceeds to shock them with a couple of tasers, following up with a knee to the face and an exploding Batarang. Batman flips out of the way just in time for the the Batmobile to come and flatten the opponent.

Stance

And

power-up