Street Fighter 2
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Leg Throw
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Flying Body Attack
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Street Fighter 2: Champion Edition
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Leg Throw
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Flying Body Attack
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Street Fighter 2 Turbo
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Leg Throw
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Flying Body Attack
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Super Street Fighter 2
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Leg Throw
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Flying Body Attack
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Super Street Fighter 2 Turbo
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Bite
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Leg Throw
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Iron Claw
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Flying Body Attack
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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X-Men vs Street Fighter
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Marvel vs Capcom
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Iron Body
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Super Moves
Zangief transforms into Mecha Zangief from Marvel Super Heroes vs. Street Fighter, losing the Banishing Flat and Ultra Final Atomic Buster and taking a hit in speed, but gaining Vodka Fire and Siberian Blizzard, as well as Super Armor. Repeating the move turns Zangief back to normal.
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Capcom vs SNK 2
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Capcom Fighting Evolution
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Street Fighter 4
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Super Street Fighter 4
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Siberian Blizzard
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Desperation Moves
Zangief grabs his opponent in mid-air by the face, rises to the air even further while grabbing them by the neck in a move similar to a choke hold, and falls while grabbing the opponent by the legs and his feet on their arms/shoulders.
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Street Fighter X Tekken
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Double Lariat
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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