Fighter ID

Light display theme for Goenitz
Street Fighter 2
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Up Close

Down

And

Punch 2
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Up Close

Down

And

Punch 3
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

(near)

Down

And

Punch 2

or

Punch 3

,

Mash
Thunderfire Powerbomb
Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.

Up Close

Forward

or

Backward

And

Kick 3
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

(near)

Forward

or

Backward

And

Punch 3

,

Mash
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

(near)

Forward

or

Backward

And

Punch 2

,

Mash
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Air Only

Down

And

Punch 3
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.

Air Only

Up

And

Punch 2

or

Punch 3
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches
Street Fighter 2: Champion Edition
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

(near)

Forward

or

Backward

And

Punch 3

,

Mash
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Up Close

Down

And

Punch 2
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Up Close

Down

And

Punch 3
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

(near)

Down

And

Punch 2

or

Punch 3

,

Mash
Thunderfire Powerbomb
Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.

Up Close

Forward

or

Backward

And

Kick 3
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

(near)

Forward

or

Backward

And

Punch 2

,

Mash
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Air Only

Down

And

Punch 3
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.

Air Only

Up

And

Punch 2

or

Punch 3
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

,

Forward

or

Backward
Street Fighter 2 Turbo
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Up Close

Down

And

Punch 2
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Up Close

Down

And

Punch 3
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

(near)

Down

And

Punch 2

or

Punch 3

,

Mash
Thunderfire Powerbomb
Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.

Up Close

Forward

or

Backward

And

Kick 3
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

(near)

Forward

or

Backward

And

Punch 3

,

Mash
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

(near)

Forward

or

Backward

And

Punch 2

,

Mash
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Air Only

Down

And

Punch 3
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.

Air Only

Up

And

Punch 2

or

Punch 3
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks

,

Forward

or

Backward
Super Street Fighter 2
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

Up Close

Forward

or

Backward

And

Kick 3

,

Mash
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Air Only

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Air Only

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

Up Close

Down

And

Punch 2

,

Mash
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Up Close

Forward

or

Backward

And

Punch 3

,

Mash
Brain Buster
Throw Moves
Lift the opponent vertically and drop backwards.

Up Close

Forward

or

Backward

And

Kick 2
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Air Only

Down

And

Punch 3
Double Knee Drop
Command Moves
Air command normal that stays out for the whole jump.

Air Only

Down

And

Kick 1
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.

Air Only

Up

And

Punch 2

or

Punch 3
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks

,

Forward

or

Backward
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Super Street Fighter 2 Turbo
Bite
Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.

Up Close

Forward

or

Backward

And

Kick 3

,

Mash
Stomach Claw
Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.

Up Close

Down

And

Punch 2

,

Mash
Deadly Drive
Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.

Air Only

Up Close

Forward

or

Backward

And

Punch 2

or

Punch 3
Leg Throw
Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.

Air Only

Up Close

Forward

or

Backward

And

Kick 2

or

Kick 3
Brain Buster
Throw Moves
Lift the opponent vertically and drop backwards.

Up Close

Forward

or

Backward

And

Kick 2
Iron Claw
Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.

Up Close

Forward

or

Backward

And

Punch 3

,

Mash
Headbutt
Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.

Air Only

Up

And

Punch 2

or

Punch 3
Flying Body Attack
Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.

Air Only

Down

And

Punch 3
Double Knee Drop
Command Moves
Air command normal that stays out for the whole jump.

Air Only

Down

And

Kick 1
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks

,

Forward

or

Backward
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Quarter Circle Forward to Down

And

Any Punch
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch
X-Men vs Street Fighter
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

360˚

And

Two Punches
Marvel vs Capcom
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks
Aerial Russian Slam
Special Moves
Zangief leaps into the air, and if he connects with the enemy, tosses them to the ground.

Dragon Punch Motion

And

Any Kick
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

Half-circle Forward

And

Any Kick
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch
Iron Body
Super Moves
Zangief transforms into Mecha Zangief from Marvel Super Heroes vs. Street Fighter, losing the Banishing Flat and Ultra Final Atomic Buster and taking a hit in speed, but gaining Vodka Fire and Siberian Blizzard, as well as Super Armor. Repeating the move turns Zangief back to normal.

Reverse Dragon Punch

And

Kick 1
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch
Ultra Final Atomic Buster
Super Moves [Level 3]
A Flying Power Bomb, a Suplex, and a toss up and off the screen; Zangief follows the foe and brings them back down with a Spinning Piledriver.

Up Close

360˚

And

Two Kicks
Capcom vs SNK 2
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch
Capcom Fighting Evolution
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch
Aerial Russian Slam
Super Moves
Zangief rises up, intercepting his opponent and slamming them to the floor.

Quarter Circle Forward

Quarter Circle Forward

And

Any Kick
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch
Street Fighter 4
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks
Flying Power Bomb
Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.

360˚

And

Any Kick
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch
Final Atomic Buster
Super Moves
A series of suplexes, followed by a Spinning Piledriver.

Up Close

360˚

360˚

And

Any Punch
Super Street Fighter 4
Siberian Blizzard
Desperation Moves
Zangief grabs his opponent in mid-air by the face, rises to the air even further while grabbing them by the neck in a move similar to a choke hold, and falls while grabbing the opponent by the legs and his feet on their arms/shoulders.

360˚

360˚

Three Kicks

Air Only
Street Fighter X Tekken
Double Lariat
Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.

Three Punches

or

Three Kicks
Banishing Flat
Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.

Dragon Punch Motion

And

Any Punch