Street Fighter 2
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Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Lift the opponent vertically and drop backwards.
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Street Fighter 2: Champion Edition
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.
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Throw Moves
Lift the opponent vertically and drop backwards.
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Street Fighter 2 Turbo
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Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Throw Moves
Zangief lifts his opponent up and slams them back-first into the ground.
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Lift the opponent vertically and drop backwards.
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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|
|
|
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Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Super Street Fighter 2
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Throw Moves
Lift the opponent vertically and drop backwards.
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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Command Moves
Air command normal that stays out for the whole jump.
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Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Super Street Fighter 2 Turbo
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Throw Moves
Zangief viciously and repeatedly bites at the opponent's face.
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Throw Moves
Getting a grip on the sensitive stomach region, Zangief repeatedly squeezes.
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Throw Moves
An over-the-shoulder slam to the ground. Becomes an air throw in Super SF2.
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Throw Moves
Zangief grabs his opponent at the ankles and uproots them, tossing them behind. Becomes an air throw in Super SF2.
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Throw Moves
Lift the opponent vertically and drop backwards.
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Throw Moves
Zangief grips the opponent's face and crushes it with a level of vigor determined by your mashing.
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Command Moves
This short-range air attack causes massive stun, dizzying after a couple hits.
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Command Moves
In what would become a tradition for huge characters everywhere, Zangief's body press has a wider attack hitbox for easier crossups, etc.
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|
|
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Command Moves
Air command normal that stays out for the whole jump.
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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X-Men vs Street Fighter
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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Marvel vs Capcom
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief leaps into the air, and if he connects with the enemy, tosses them to the ground.
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Super Moves
Zangief transforms into Mecha Zangief from Marvel Super Heroes vs. Street Fighter, losing the Banishing Flat and Ultra Final Atomic Buster and taking a hit in speed, but gaining Vodka Fire and Siberian Blizzard, as well as Super Armor. Repeating the move turns Zangief back to normal.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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Super Moves [Level 3]
A Flying Power Bomb, a Suplex, and a toss up and off the screen; Zangief follows the foe and brings them back down with a Spinning Piledriver.
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Capcom vs SNK 2
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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Capcom Fighting Evolution
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Super Moves
Zangief rises up, intercepting his opponent and slamming them to the floor.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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Street Fighter 4
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief takes a few steps forward trying to power bomb his opponent.
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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Super Moves
A series of suplexes, followed by a Spinning Piledriver.
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Super Street Fighter 4
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Desperation Moves
Zangief grabs his opponent in mid-air by the face, rises to the air even further while grabbing them by the neck in a move similar to a choke hold, and falls while grabbing the opponent by the legs and his feet on their arms/shoulders.
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Street Fighter X Tekken
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Special Moves
Zangief spins in place with arms extended. Gief has mid-body invulnerability while spinning, meaning most projectiles pass through. Starting in Champion Edition, can move left/right during execution. Kick version, if available, is usually faster with more vulnerability.
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Special Moves
Zangief pivots and swipes with his hand. Strikes and nullifies projectiles.
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