Guilty Gear Xrd: Revelator
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Throw Moves
Jack-O slams an iron maiden on the opponent, then performs a somersaulting back drop. If she has Tension, a little will be consumed when using the move and her reach will be improved.
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Throw Moves
Jack-O's ball eats the opponent and spits them back out. If Jack-O has more than 10 Tension, pressing any of eight directions before the spit will have the ball face that direction to launch the opponent, and pressing Dust at any time will have the spit happen early.
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Basic Moves
Green and black projectile that burns on impact. Consumes some Tension on use, and fires off three projectiles if she's got at least 10 Tension when she uses it.
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Command Moves
Crosses her arms and rises will spinning, with a green glow around her. Air version is a diagonal five instead.
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Special Moves
Jack-O places a little enemy spawner on the ground which starts routinely producing servant enemies to attack the opponent. The servants will fly and attack at a position dependent on button press (Punch is about mid, Kick is on the ground, Slash is high in the air). Only one spawner per attack button can be placed at a time and two servants can exist per spawner at a time. When one's time runs out, they'll wave goodbye and another will spawn. Over time, the spawners gain levels and will give the servants better weapons.
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Special Moves
If near an enemy spawner, she can pick it up. Pressing Down+Punch/Kick/Slash will set it down again, pressing Backward+Punch/Kick/Slash will have her put it away, and pressing Punch/Kick/Slash alone has her throw the spawner.
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Special Moves
Ethereal organ keys surround Jack-O and she can launch into one of four follow-ups, three of which require spawners/servants on the field. Pressing Dust cancels.
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Special Moves
All of Jack-O's spawners and servants glow red for about 8 seconds and the servants' attacks and level-ups are quickened for the duration.
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Special Moves
A 3-count timer appears above every spawner and servant and upon reaching the end, they all explode. These explosions also damage Jack-O if she's in range, unless she has Aegis Field on.
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Special Moves
Negates all projectiles, including Overdrives and her own Explosion, for about 5 seconds.
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Super Moves
Jack-O leaps up (if not already in-air) and tosses her ball down at an angle, which erupts into a large spike of energy. If used with Dust, it does more damage but consumes Burst meter too.
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Super Moves
Spinning izuna drop version of the Elysion Driver.
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Fatal Moves
After being struck, the opponent wakes up tied-up in a field, with Jack-O's servants bouncing her into the air like they're a trampoline. After she reaches space, she conjures energy wings on her halo and dives all the way back down to kick the opponent, which causes an explosion visible from space.
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