Fighter ID

RNG Dark display theme for T.J. Combo
King of Fighters '99, The
"Millennium Battle"

Game Series
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team_elim
crossover
world_tour
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Fighter Movelists

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.

Up Close

Forward

or

Backward

And

C button
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.

Air Only

Up Close

Backward

or

Down

or

Forward

And

C button

or

D button
Stomping
Command Moves
Somewhat exaggerated low kick.

Forward

And

B button
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."

Up Close

Dragon Punch Motion

And

Any Kick
Flashing Elbow
Special Moves
During Frankensteiner
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

Any Kick
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.

Backward

Forward

And

Any Punch
Napalm Stretch
Special Moves
During Gatling Attack
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Flashing Elbow
Special Moves
During Napalm Stretch
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.

Half-circle Forward

And

Any Punch
Reverse DDT
Special Moves
During Mount Tackle
Clark's take on Jake the Snake's famous head drop maneuver.

Down

Down

And

C button
Clark Lift
Special Moves
During Mount Tackle
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.

Down

Down

And

A button
Rolling Cradler
Special Moves
During Mount Tackle
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.

Down

Down

And

Any Kick
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.

Half-circle Forward

Half-circle Forward

And

Any Kick

K'
One Inch
Command Moves
K' performs a deceptively explosive punch, despite barely extending his arm in the punching motion.

Forward

And

A button
Knee Assault
Command Moves
K' hops forward with a knee strike.

Forward

And

B button
Crow Bites
Special Moves
K' does a spiraling leap, attacking with a flaming uppercut.

Dragon Punch Motion

And

Any Punch
Heat Trigger
Special Moves
A small burst of flame flashes from K's hand.

Quarter Circle Forward

And

Any Punch
Second Shoot
Special Moves
During Heat Trigger
K' swings out his leg, throwing a fireball with his foot.

Forward

And

B button
Second Shell
Special Moves
During Heat Trigger
K' kicks upward with a trail of flame following it.

Forward

And

D button

Leona Heidern
Earring Bomb
Special Moves
Leona removes an explosive earring and tosses it at her foes

Quarter Circle Back

And

Any Kick

Shingo Yabuki
Yacchatte Kudasai!
Tag/Team Move
Shingo leaps in and falls to the ground, grabbing the opponent by the legs while shouting "Yacchatte Kudasai!" (Go get them, please!)

B button

And

C button