Fighter ID

Dark display theme for Arakune
King of Fighters 2001, The
Game Series
Tags
world_tour
team_elim
Navigation
History
Gallery
Movelist
Storyline
Dialogue
Cinema

Fighter Movelists

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.

Up Close

Forward

or

Backward

And

C button
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.

Air Only

Up Close

Backward

or

Down

or

Forward

And

C button

or

D button
Stomping
Command Moves
Somewhat exaggerated low kick.

Forward

And

B button
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."

Up Close

Dragon Punch Motion

And

Any Kick
Flashing Elbow
Special Moves
During Frankensteiner
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

Any Kick
Gatling Attack
Special Moves
Quickly advancing three-punch combo ending with an uppercut. After being dropped from Clark's repertoire for several years, he gets a two-punch version that launches and can be followed up with Napalm Stretch.

Backward

Forward

And

Any Punch
Napalm Stretch
Special Moves
During Gatling Attack
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Flashing Elbow
Special Moves
During Napalm Stretch
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.

Half-circle Forward

And

Any Punch
Clark Lift
Special Moves
During Mount Tackle
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.

Down

Down

And

A button
Rolling Cradler
Special Moves
During Mount Tackle
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.

Down

Down

And

Any Kick
Reverse DDT
Special Moves
During Mount Tackle
Clark's take on Jake the Snake's famous head drop maneuver.

Down

Down

And

C button
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.

Half-circle Forward

Half-circle Forward

And

Any Kick
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.

Up Close

Half-circle Back

Half-circle Back

And

A button

And

C button

Heidern
Lead Belcher
Throw Moves
Heidern slams his enemy to the ground then stabs them with his hand.

Up Close

Forward

or

Backward

And

C button
Backstabbing
Throw Moves
A quick low slide behind the opponent and a sharp jab at their back.

Up Close

Forward

or

Backward

And

D button
Shooter Narnagel
Command Moves
A forward rolling knee-kick that hits twice (second hit is an overhead).

Forward

And

B button
Storm Bringer
Special Moves
A command grab where Heidern drains the very life from the opponent, adding it to his own.

Up Close

Half-circle Back

And

Any Punch
Neck Rolling
Special Moves
A high acrobatic leap at the opponent, Heidern grabs their neck and quickly spins causing massive blood loss.

Dragon Punch Motion

And

Any Kick
Moon Slasher
Special Moves
Heidern slashes his arm in a moon-like circle.

Dragon Punch Motion

And

Any Punch
Killing Bringer
Special Moves
Heidern strikes a pose and if struck launches the opponent into the air and impales them on his arm, sucking their life.

Half-circle Back

And

Any Kick
Heidern End
Desperation Moves
Focusing a blade of energy on his hand, Heidern dashes across the screen to stab his opponent in the gut. They hang suspended for a moment before Heidern exclaims "Go to hell!" and explodes them.

Quarter Circle Back

Down Backward

Quarter Circle Forward

And

Any Kick
Final Bringer
Desperation Moves
Heidern leaps at the opponent similar to Neck Rolling, but then executes an improved Storm Bringer.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch

K'
Crow Bites
Special Moves
K' does a spiraling leap, attacking with a flaming uppercut.

Dragon Punch Motion

And

Any Punch

K9999