Fighter ID

Dark display theme for Sektor
King of Fighters 2003, The
Game Series
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Fighter Movelists

Ash Crimson
Nivose
Special Moves
Ash performs a flaming somersault kick.

Down

Up

And

Any Kick

Clark Steel
Nage-panashi German
Throw Moves
A partial german suplex in which the opponent is released and thrown backwards. Clark lies on the ground leisurely for a moment, afterwards.

Up Close

Forward

or

Backward

And

C button

or

D button
Death Lake Drive
Throw Moves
Clark simply snatches his opponent out of the air and tosses them unceremoniously to the ground.

Air Only

Up Close

Backward

or

Down

or

Forward

And

C button

or

D button
Stomping
Command Moves
Somewhat exaggerated low kick.

Forward

And

B button
Frankensteiner
Special Moves
Command throw with an extremely long whiff animation, owing to the elaborate nature of the frankensteiner. If not followed up with Flash Elbow, Clark will spread his arms and exclaim "HEY."

Up Close

Dragon Punch Motion

And

Any Kick
Flashing Elbow
Special Moves
During Frankensteiner
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Super Argentine Backbreaker
Special Moves
Clark tosses the opponent into the air to land on his waiting shoulders. Starting in 1996, could be followed up with an elbow drop.

Up Close

Half-circle Forward

And

Any Kick
Napalm Stretch
Special Moves
Clark leaps up at a high angle in a cool pose. He locks up with the opponent and spins to the ground, slamming them. This move is in reference to Kinnikuman Soldier's technique of the same name.

Dragon Punch Motion

And

Any Punch
Flashing Elbow
Special Moves
During Napalm Stretch
An elbow drop followup to most of Clark's grappling techniques.

Quarter Circle Forward

And

Any Punch
Mount Tackle
Special Moves
A multi-purpose replacement for Clark's multitude of running throws, incorporating various options as follow-ups. Unlike his previous running grabs, the mount tackle can be blocked.

Half-circle Forward

And

Any Punch
Rolling Cradler
Special Moves
During Mount Tackle
Clark dashes forward with a grab attempt, then rolls backwards across the ground with his opponent in tow. Relegated to a Mount Tackle followup after the invention of that move.

Down

Down

And

Any Kick
Clark Lift
Special Moves
During Mount Tackle
Extraordinarily awkward looking backwards throw that ends with Clark in a sitting position.

Down

Down

And

A button
Reverse DDT
Special Moves
During Mount Tackle
Clark's take on Jake the Snake's famous head drop maneuver.

Down

Down

And

C button
Ultra Argentine Backbreaker
Desperation Moves
Three successive Super Argentine Backbreakers are performed with different finishers over the years. 94-95: After the third drop, Clark ends with a shoulder buster. 96-98: Normally ends with a Death Valley Bomb. SDM version ends with "Clark Spark," Clark's take on Kinnikuman's Muscle Spark finisher.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch
Running Three
Desperation Moves
Clark poses with his arms in a V-shape, shouts "RUNNING THREEAGHH" and dashes forward. He lifts his opponent on his shoulders and performs a running powerbomb. In the SDM version, they are subjected to a series of three bombs.

Half-circle Forward

Half-circle Forward

And

Any Kick
Ultra Argentine Backbreaker
Super Desperation Moves
When the SDM Ultra Argentine became a seperate move in 2000, it still ended with the "Clark Spark" hold. The 2003 LDM variation of UAB ends with the Clark Special, a copy of Robin Mask's "Robin Special" finisher from Kinnikuman. On the third toss, clark jumps up and grabs the enemy's head between his legs, crushing it during the handstand landing.

Up Close

Half-circle Back

Half-circle Back

And

A button

And

C button

K'
Heat Trigger
Special Moves
A small burst of flame flashes from K's hand.

Quarter Circle Forward

And

Any Punch

Shen Woo
Fusen Kyaku
Command Moves
Shen kicks by thrusting his foot forward.

Forward

And

B button
Fukuko Geki
Special Moves
Shen Woo strikes downward with a hammerblow.

Quarter Circle Back

And

A button
Kouryuu Geki
Special Moves
During Fukuko Geki
Shen Woo follows up his Fukuko Geki with an upward hammerblow

Quarter Circle Forward

And

A button
Gekiken
Special Moves
Shen Woo winds up for a wild punch that causes him to spin around from the momentum.

Quarter Circle Forward

And

Any Punch

Yamazaki
Bomb Bopper
Special Moves
Yamazaki grabs his foe and gives them an exploding headbutt.

Up Close

Half-circle Back

Forward

And

Any Punch
Sand Scattering
Special Moves
A big kick spraying sand forward. Can be cancelled into Serpent Slash.

Dragon Punch Motion

And

D button
Sadomaso
Special Moves
Ryuji taunts his opponent, if struck mid or high he counters with an energy fist.

Half-circle Forward

And

Any Kick
Double Return
Special Moves
Ryuji swipes his arm upward. Hits opponents at close range. Generally the weaker version absorbs projectiles while the stronger version returns a bloody projectile.

Quarter Circle Forward

And

Any Punch
Drill
Super Moves
A command throw followed by a period where the player can mash. The amount of mashing determine's Yamazaki's action and amount of damage. In many games, continuing to mash after the fact makes Yamazaki laugh hysterically.

Up Close

Half-circle Back

Half-circle Back

And

Any Punch

,

Mash

Any Punch
Guillotine
Super Moves
A leaping uppercut followed by a downward strike. A successful Yamazaki drags his opponent across the floor before kicking them away.

Quarter Circle Forward

Quarter Circle Forward

And

Any Punch
Lunatic Fist
Super Desperation Moves
Combines the running stab of "Nightmare... and madness" with the snake arm beatdown of "...!!"

A button

,

A button

,

Forward

,

B button

,

C button